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KF2-Dev-Scripts/Engine/Classes/AnimNodeMirror.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimNodeMirror extends AnimNodeBlendBase
native(Anim)
hidecategories(Object);
var() bool bEnableMirroring;
cpptext
{
virtual void GetBoneAtoms(FBoneAtomArray& Atoms, const TArray<BYTE>& DesiredBones, FBoneAtom& RootMotionDelta, INT& bHasRootMotion, FCurveKeyArray& CurveKeys);
}
defaultproperties
{
Children(0)=(Name="Child",Weight=1.0)
bFixNumChildren=true
bEnableMirroring=true
CategoryDesc = "Mirror"
}