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KF2-Dev-Scripts/Engine/Classes/AnimNodeFrame.uc

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2020-12-13 15:01:13 +00:00
/**
* This class is used for rendering a box around a group of kismet objects in the kismet editor, for organization
* and clarity. Corresponds to a "comment box" in the kismet editor.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimNodeFrame extends AnimObject
native(Anim);
cpptext
{
#if WITH_EDITOR
/** Draws the box part of the comment (including handle) */
void DrawFrameBox(FCanvas* Canvas, UBOOL bSelected);
/**
* Draws this node in the AnimTreeEditor.
*
* @param Canvas The canvas to use.
* @param SelectedNodes Reference to array of all currently selected nodes, potentially including this node
* @param bShowWeight If TRUE, show the global percentage weight of this node, if applicable.
*/
virtual void DrawNode(FCanvas* Canvas, const TArray<UAnimObject*>& SelectedNodes, UBOOL bShowWeight);
#endif
}
/** Horizontal size of comment box in pixels. */
var() int SizeX;
/** Vertical size of comment box in pixels. */
var() int SizeY;
/** Width of border of comment box in pixels. */
var() int BorderWidth;
/** Should we draw a box for this comment object, or leave it just as text. */
var() bool bDrawBox;
/** If we are drawing a box, should it be filled, or just an outline. */
var() bool bFilled;
/** If bDrawBox and bFilled are true, and FillMaterial or FillTexture are true, should be tile it across the box or stretch to fit. */
var() bool bTileFill;
/** If we are drawing a box for this comment object, what colour should the border be. */
var() color BorderColor;
/** If bDrawBox and bFilled are true, what colour should the background be. */
var() color FillColor;
/**
* If bDrawBox and bFilled, you can optionally specify a texture to fill the box with.
* If both FillTexture and FillMaterial are specified, the FillMaterial will be used.
*/
var() editoronly Texture2D FillTexture;
/**
* If bDrawBox and bFilled, you can optionally specify a material to fill the box with.
* If both FillTexture and FillMaterial are specified, the FillMaterial will be used.
*/
var() editoronly Material FillMaterial;
var() editoronly String ObjComment;
defaultproperties
{
//bDrawFirst=true
//ObjName="Sequence Comment"
//ObjComment="Comment"
SizeX=128
SizeY=64
DrawWidth=128
DrawHeight=64
BorderWidth=1
bFilled=true
FillColor=(R=255,G=255,B=255,A=16)
BorderColor=(R=0,G=0,B=0,A=255)
bDrawBox = true
}