20 lines
458 B
Ucode
20 lines
458 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimMetaData_SkelControlKeyFrame extends AnimMetaData_SkelControl
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native(Anim);
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/** Modifiers for what time and what strength for this skelcontrol **/
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var() editinline array<TimeModifier> KeyFrames;
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cpptext
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{
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virtual void SkelControlTick(USkelControlBase* SkelControl, UAnimNodeSequence* SeqNode);
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}
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defaultproperties
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{
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bFullControlOverController=FALSE
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}
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