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KF2-Dev-Scripts/Engine/Classes/AnimMetaData_SkelControlKeyFrame.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimMetaData_SkelControlKeyFrame extends AnimMetaData_SkelControl
native(Anim);
/** Modifiers for what time and what strength for this skelcontrol **/
var() editinline array<TimeModifier> KeyFrames;
cpptext
{
virtual void SkelControlTick(USkelControlBase* SkelControl, UAnimNodeSequence* SeqNode);
}
defaultproperties
{
bFullControlOverController=FALSE
}