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KF2-Dev-Scripts/Engine/Classes/ActorFactoryFogVolumeConstantDensityInfo.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ActorFactoryFogVolumeConstantDensityInfo extends ActorFactory
config(Editor)
native(FogVolume);
cpptext
{
/**
* If the ActorFactory thinks it could create an Actor with the current settings.
* Used to determine if we should add to context menu for example.
*
* @param OutErrorMsg Receives localized error string name if returning FALSE.
* @param bFromAssetOnly If true, the actor factory will check that a valid asset has been assigned from selection. If the factory always requires an asset to be selected, this param does not matter
*/
virtual UBOOL CanCreateActor( FString& OutErrorMsg, UBOOL bFromAssetOnly );
virtual AActor* CreateActor( const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData );
virtual void AutoFillFields(class USelection* Selection);
}
var MaterialInterface SelectedMaterial;
var bool bNothingSelected;
defaultproperties
{
MenuName="Add FogVolumeConstantDensityInfo"
NewActorClass=class'Engine.FogVolumeConstantDensityInfo'
}