/**
 * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
 */
/** 
 *	Primitive settings for Lightmass
 */
class LightmassPrimitiveSettingsObject extends Object	
	hidecategories(Object)
	dependson(EngineTypes)
	editinlinenew
	native;	

var(Lightmass) LightmassPrimitiveSettings	LightmassSettings;

defaultproperties
{
}
