//=============================================================================
// KFGameDifficulty_Weekly
//=============================================================================
// Zed adjustments used in Weekly outbreak.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFOutbreakEvent_Weekly extends KFOutbreakEvent;

function OnScoreKill(Pawn KilledPawn)
{
	local StatAdjustments ToAdjust;

	foreach ActiveEvent.ZedsToAdjust(ToAdjust)
	{
		if (ClassIsChildOf(KilledPawn.class, ToAdjust.ClassToAdjust))
		{
			if (ToAdjust.bExplosiveDeath && ToAdjust.ExplosionTemplate != none)
			{
				//Skip if we shouldn't do the normal death explosion
				if (KFPawn(KilledPawn) != none && !KFPawn(KilledPawn).WeeklyShouldExplodeOnDeath())
				{
					return;
				}

				KFGameInfo_WeeklySurvival(Outer).DoDeathExplosion(KilledPawn, ToAdjust.ExplosionTemplate, ToAdjust.ExplosionIgnoreClass);
			}
		}
	}
}

function AdjustScoreDamage(Controller InstigatedBy, Pawn DamagedPawn, class<DamageType> damageType)
{
	super.AdjustScoreDamage(InstigatedBy, DamagedPawn, damageType);

	if (ActiveEvent.bUseBeefcakeRules)
	{
		if (InstigatedBy != none)
		{
			AdjustForBeefcakeRules(InstigatedBy.Pawn);
		}

		if (DamagedPawn != none && damageType == class'KFDT_Toxic_PlayerCrawlerSuicide')
		{
			AdjustForBeefcakeRules(DamagedPawn, EBT_StalkerPoison);
		}
	}
}

static function int GetOutbreakId(int SetEventsIndex)
{
	if (SetEventsIndex < 0 || SetEventsIndex >= default.SetEvents.length)
	{
		return INDEX_NONE;
	}

	return SetEventsIndex;
}

defaultproperties
{
	//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    //!!! Things to change when the order of this list changes or we add new modes !!!
    //
    // - UKFOnlineStatsWrite::GrantWeeklyOutbreakItems for granted inventory items
    // - WE_CurrentEventsListSize in KFOnlineStats.cpp
    // - Config patch for DefaultGame.ini to update index KFWeeklyOutBreakInformation entries
    // - KFGame.int for new KFWeeklyOutBreakInformation entries

    //Mode Types

    //Boom
    SetEvents[0]={(
                    EventDifficulty=1,
                    GameLength=GL_Normal,
                    MaxBoomsPerFrame=3,
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
									(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_EMP',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Laser',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.PawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster'),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',bStartEnraged=true,bExplosiveDeath=true,ExplosionTemplate=KFGameExplosion'GP_Weekly_ARCH.BigPawnExplosionTemplate',ExplosionIgnoreClass=class'KFPawn_Monster')
                    )}
    )}

    //Zombies
    SetEvents[1]={(
                    EventDifficulty=1,
                    GameLength=GL_Normal,
                    bHeadshotsOnly=true,
                    SpawnReplacementList={(
                                            
                                            (SpawnEntry=AT_Stalker,NewClass=(class'KFGameContent.KFPawn_ZedClot_Alpha'),PercentChance=1.0),
                                            (SpawnEntry=AT_Husk,NewClass=(class'KFGameContent.KFPawn_ZedBloat'),PercentChance=1.0)
                    )},
                    BossSpawnReplacementList={(
                                            (SpawnEntry=BAT_Matriarch,NewClass=class'KFGameContent.KFPawn_ZedPatriarch')
                    )},
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthScale=0.50), // HealthScale = 0.25, then .40
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthScale=0.75,ShieldScale=0.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=0.75,ShieldScale=0.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthScale=0.40,ShieldScale=0.75), //HealthScale = 0.25, Shieldscale = 1.0
									(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthScale=0.6,ShieldScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale=0.25),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundmini',HealthScale=0.9), //HealthScale = 1.0
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_EMP',HealthScale=0.05),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Laser',HealthScale=0.05),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket',HealthScale=0.05)
                    )}
    )}

    //Tiny Terrors
    SetEvents[2]={(
                    EventDifficulty=2,
                    GameLength=GL_Normal,
                    SpawnRateMultiplier=1.0, //10.0
                    bScaleOnHealth=true,
                    StartingDamageSizeScale=1.0,
                    DeadDamageSizeScale=0.5
    )}

    //Big head
    SetEvents[3]={(
                    EventDifficulty=2,
                    GameLength=GL_Normal,
                    ZedSpawnHeadScale=2.7,  //3.0
                    PlayerSpawnHeadScale=2.0,
                    bDisableHeadless=true,
                    SpawnRateMultiplier=2.5, //2.0
                    WaveAICountScale=(0.7, 0.7, 0.7, 0.7, 0.7, 0.7),  //0.7
                    GlobalAmmoCostScale = 0.5,   //half the normal amount
                    BossSpawnReplacementList={(
                                            (SpawnEntry=BAT_Matriarch,NewClass=class'KFGameContent.KFPawn_ZedHans')
                    )},
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthScale=3.0,HeadHealthScale=3.0), //4
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthScale=3.0,HeadHealthScale=4.5), //5
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthScale=3.0,HeadHealthScale=4.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthScale=3.0,HeadHealthScale=4.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthScale=1.5,HeadHealthScale=1.5),   // reduced
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthScale=3.0,HeadHealthScale=5.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthScale=3.0,HeadHealthScale=5.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthScale=2.0,HeadHealthScale=1.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthScale=3.0,HeadHealthScale=2.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthScale=3.0,HeadHealthScale=2.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthScale=1.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthScale=1.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthScale=1.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=2.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthScale=1.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthScale=2.0,HeadHealthScale=2.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthScale=3.0,HeadHealthScale=3.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthScale=3.0,HeadHealthScale=3.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthScale=3.0,HeadHealthScale=2.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundmini',HealthScale=1.5,HeadHealthScale=1.1)
                    )}
    )}

    //Pound Ammonium
    SetEvents[4]={(
                    EventDifficulty=2,
                    GameLength=GL_Normal,
                    WaveAICountScale=(0.55, 0.55, 0.55, 0.55, 0.55, 0.55), //This is per player-count 0.75
                    SpawnReplacementList={(
                                            (SpawnEntry=AT_AlphaClot,NewClass=(class'KFGameContent.KFPawn_ZedFleshpoundMini'),PercentChance=0.05), //0.5
                                            (SpawnEntry=AT_SlasherClot,NewClass=(class'KFGameContent.KFPawn_ZedFleshpoundMini'),PercentChance=0.1), //0.05
                                            (SpawnEntry=AT_GoreFast,NewClass=(class'KFGameContent.KFPawn_ZedFleshpoundMini'),PercentChance=0.1), //0.05
                                            (SpawnEntry=AT_Crawler,NewClass=(class'KFGameContent.KFPawn_ZedFleshpoundmini'),PercentChance=0.05),
                                            (SpawnEntry=AT_Stalker,NewClass=(class'KFGameContent.KFPawn_ZedFleshpoundmini'),PercentChance=0.05),
                                            (SpawnEntry=AT_Scrake,NewClass=(class'KFGameContent.KFPawn_ZedFleshpound'),PercentChance=0.9),
                                            (SpawnEntry=AT_Bloat,NewClass=(class'KFGameContent.KFPawn_ZedFleshpoundMini'),PercentChance=0.65) //0.65
                    )},
                    BossSpawnReplacementList={(
                                            (SpawnEntry=BAT_Hans,NewClass=class'KFGameContent.KFPawn_ZedFleshpoundKing'),
                                            (SpawnEntry=BAT_Patriarch,NewClass=class'KFGameContent.KFPawn_ZedFleshpoundKing'),
                                            (SpawnEntry=BAT_Matriarch,NewClass=class'KFGameContent.KFPawn_ZedFleshpoundKing'),
											(SpawnEntry=BAT_KingBloat,NewClass=class'KFGameContent.KFPawn_ZedFleshpoundKing')
                    )},
                    ZedsToAdjust={(
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=1.0,bStartEnraged=true) //3.45
                    )}
    )}

    //Death Balloons
    SetEvents[5]={(
                    EventDifficulty=1,
                    GameLength=GL_Normal,
                    bUseZedDamageInflation = true,
                    ZeroHealthInflation = 3.0,
                    GlobalDeflationRate = 0.1, //0.1
                    InflationDeathGravity = -0.57, //.025
                    InflationExplosionTimer = 1.7, //3.0
                    WaveAICountScale=(0.7, 0.7, 0.7, 0.7, 0.7, 0.7), //This is per player-count
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthScale=1.0,HeadHealthScale=1.2), //4
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthScale=2.0,HeadHealthScale=2.5), //5
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthScale=2.0,HeadHealthScale=2.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthScale=2.0,HeadHealthScale=2.5),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthScale=0.4,HeadHealthScale=1.5), //0.7  2.0
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthScale=3.0,HeadHealthScale=6.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthScale=3.0,HeadHealthScale=6.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthScale=0.35,HeadHealthScale=2.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthScale=1.0,HeadHealthScale=3.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthScale=0.75,HeadHealthScale=1.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthScale=1.0,ShieldScale=1.25,OverrideDeflationRate=(X=0.01,Y=0.005)),     //health 0.5 Y = 0.01
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthScale=1.1,OverrideDeflationRate=(X=0.01,Y=0.01)),   //health 0.5 Y = 0.02
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthScale=0.5,OverrideDeflationRate=(X=0.01,Y=0.01)), 
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthScale=0.5,OverrideDeflationRate=(X=0.01,Y=0.01)),   //health 0.5 Y = 0.02
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=0.70,OverrideDeflationRate=(X=0.01,Y=0.01)),   //health 0.5 Healthscale 1.1 X = 0.01 Y = 0.02
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthScale=1.0,HeadHealthScale=1.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthScale=0.5,HeadHealthScale=1.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthScale=1.0,HeadHealthScale=1.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthScale=3.5,HeadHealthScale=5.0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundmini',HealthScale=0.70,HeadHealthScale=0.75)
                    )}
    )}
    //Zed Time
    SetEvents[6]={(
                    EventDifficulty=3,
                    bPermanentZedTime = true,
                    SpawnRateMultiplier=15.0, //10.0
                    OverrideZedTimeSlomoScale = 0.5,
                    ZedTimeRadius=1450.0, //1024
                    ZedTimeBossRadius=2048.0,
                    ZedTimeHeight=512.0,
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthScale=0.8,DamageDealtScale=0.85),  //health0.75way to weak   damage0.6
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthScale=0.8,DamageDealtScale=0.85),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthScale=0.7,DamageDealtScale=0.7),  //health0.75  damage0.6
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=0.8,DamageDealtScale=0.85),
									(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthScale=0.8,DamageDealtScale=0.85),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',DamageDealtScale=0.6), //4
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',DamageDealtScale=0.6), //5
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',DamageDealtScale=0.6), //0.7  2.0
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',DamageDealtScale=0.6)
                    )},
                    SpawnReplacementList={(
                                            (SpawnEntry=AT_Stalker,NewClass=(class'KFGameContent.KFPawn_ZedScrake'),PercentChance=0.07)
                    )},
                    PermanentZedTimeCutoff = 6,
                    OverrideSpawnDerateTime = 0.0,
                    OverrideTeleportDerateTime = 0.0,
                    WaveAICountScale=(0.5, 0.5, 0.5, 0.5, 0.5, 0.5), //This is per player-count
                    MaxPerkLevel=3,
                    bAllowSpawnReplacementDuringBossWave=false
    )}

    //Cartman
    SetEvents[7]={(
                    EventDifficulty=2,
                    GameLength=GL_Normal,
                    bUseBeefcakeRules=true,
                    WaveAICountScale=(0.75, 0.75, 0.75, 0.75, 0.75, 0.75), //This is per player-count

                    //Beefcake notes: Scale and health increase are per event type.  For example:
                    //                          BeefcakeScaleIncreases=(0.05,0.10,0.15,0.20)
                    //                This results in a scale increase of 0.05 for every damage application, 0.10 for every rally application, 0.15 for every scream application, 0.20 for every King Stalker cloud.
                    //                The types of applications are listed in enum BeefcakeType and should have a slot for all types, even if it's 0.0.
                    ZedsToAdjust={(
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.9,0.5,0.5,0.5),MaxBeefcakeHealth=4.5),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.9,0.5,0.5,0.5),MaxBeefcakeHealth=4.5),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.9,0.5,0.5,0.5),MaxBeefcakeHealth=4.5),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.9,0.5,0.5,0.5),MaxBeefcakeHealth=4.5),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.5,0.5,0.5,0.5),MaxBeefcakeHealth=3.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.9,0.5,0.5,0.5),MaxBeefcakeHealth=3.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.9,0.5,0.5,0.5),MaxBeefcakeHealth=3.5),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',BeefcakeScaleIncreases=(0.1,0.5,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.9,0.5,0.5,0.5),MaxBeefcakeHealth=4.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.9,0.5,0.5,0.5),MaxBeefcakeHealth=3.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',BeefcakeScaleIncreases=(0.05,0.05,0.02,0.02),MaxBeefcake=1.5,BeefcakeHealthIncreases=(0.2,0.2,0.2,0.2),MaxBeefcakeHealth=2.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',BeefcakeScaleIncreases=(0.05,0.1,0.02,0.02),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.2,0.2,0.2,0.2),MaxBeefcakeHealth=3.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',BeefcakeScaleIncreases=(0.05,0.1,0.02,0.02),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.2,0.2,0.2,0.2),MaxBeefcakeHealth=2.5),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_EMP',BeefcakeScaleIncreases=(0.05,0.1,0.02,0.02),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.2,0.2,0.2,0.2),MaxBeefcakeHealth=2.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Laser',BeefcakeScaleIncreases=(0.05,0.1,0.02,0.02),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.2,0.2,0.2,0.2),MaxBeefcakeHealth=2.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket',BeefcakeScaleIncreases=(0.05,0.1,0.02,0.02),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.2,0.2,0.2,0.2),MaxBeefcakeHealth=2.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',BeefcakeScaleIncreases=(0.05,0.2,0.02,0.02),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.0,0.0,0.0,0.0),MaxBeefcakeHealth=1.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',BeefcakeScaleIncreases=(0.05,0.2,0.02,0.02),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.0,0.0,0.0,0.0),MaxBeefcakeHealth=1.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',BeefcakeScaleIncreases=(0.01,0.01,0.01,0.01),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.0,0.0,0.0,0.0),MaxBeefcakeHealth=1.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',BeefcakeScaleIncreases=(0.01,0.01,0.01,0.01),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.0,0.0,0.0,0.0),MaxBeefcakeHealth=1.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',BeefcakeScaleIncreases=(0.01,0.01,0.01,0.01),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.0,0.0,0.0,0.0),MaxBeefcakeHealth=1.0),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',BeefcakeScaleIncreases=(0.01,0.01,0.01,0.01),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.0,0.0,0.0,0.0),MaxBeefcakeHealth=1.0),
								(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',BeefcakeScaleIncreases=(0.01,0.01,0.01,0.01),MaxBeefcake=1.25,BeefcakeHealthIncreases=(0.0,0.0,0.0,0.0),MaxBeefcakeHealth=1.0)
					)}
    )}

    //Blood Thirst
    SetEvents[8]={(
                    EventDifficulty = 1, //2
                    GameLength = GL_Normal,
                    GlobalDamageTickRate = 2.0,
                    GlobalDamageTickAmount = 6.0, //5.0,
                    bHealAfterKill = true,
                    bCannotBeHealed = true,
                    bGlobalDamageAffectsShield = false,
                    bHealPlayerAfterWave = true,
                    bApplyGlobalDamageBossWave = false,
                    DamageDelayAfterWaveStarted = 10.0f,
                    SpawnRateMultiplier=6.0, //8.0,
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=1.0,DamageDealtScale=0.75),
									(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthScale=1.0,DamageDealtScale=0.75)
                    )},
                    ZedsToAdjust={(
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealByKill=5,HealByAssistance=3, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealByKill=5,HealByAssistance=3, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealByKill=10,HealByAssistance=7, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealByKill=5,HealByAssistance=3, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealByKill=12,HealByAssistance=8, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealByKill=7,HealByAssistance=5, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealByKill=5,HealByAssistance=3, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealByKill=10,HealByAssistance=7, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealByKill=7,HealByAssistance=5, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealByKill=10,HealByAssistance=7, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealByKill=16, HealByAssistance=11, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealByKill=12,HealByAssistance=8, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_EMP',HealByKill=10,HealByAssistance=7, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Laser',HealByKill=10,HealByAssistance=7, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket',HealByKill=10,HealByAssistance=7, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealByKill=50,HealByAssistance=35, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealByKill=60,HealByAssistance=42, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealByKill=36,HealByAssistance=25, InitialGroundSpeedModifierScale=1.20),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealByKill=7,HealByAssistance=5)
					)}
    
    )}


    //Coliseum
    SetEvents[9]={(
                    EventDifficulty=3,
                    GameLength=GL_Normal,
					PerksAvailableList=(class'KFPerk_Berserker'),
                    SpawnWeaponList=KFGFxObject_TraderItems'GP_Trader_ARCH.ColliseumWeeklySpawnList',
					bSpawnWeaponListAffectsSecondaryWeapons=true,
                    TraderWeaponList=KFGFxObject_TraderItems'GP_Trader_ARCH.ColliseumWeeklyTraderList',
					bColliseumSkillConditionsActive=true,
					bModifyZedTimeOnANearZedKill=true,
					ZedTimeOnANearZedKill=0.6,
                    PickupResetTime=PRS_Wave,
                    OverrideItemPickupModifier=0,
                    DoshOnKillGlobalModifier=0.7,
                    SpawnRateMultiplier=2.0,
                    WaveAICountScale=(0.75, 0.7, 0.65, 0.6, 0.55, 0.5),
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthScale=0.75,DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthScale=0.75,DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthScale=0.75,DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=0.75,DamageDealtScale=0.6),
									(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthScale=0.75,DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthScale=0.75,DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthScale=0.75,DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale=0.75,DamageDealtScale=0.6),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthScale=1.0,DamageDealtScale=0.75),                             
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthScale=1.0,DamageDealtScale=0.75),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthScale=1.0,DamageDealtScale=0.75)
                    )},
                    SpawnReplacementList={(
                                            (SpawnEntry=AT_AlphaClot,NewClass=(class'KFGameContent.KFPawn_ZedGorefast'),PercentChance=0.1),
                                            (SpawnEntry=AT_SlasherClot,NewClass=(class'KFGameContent.KFPawn_ZedGorefast'),PercentChance=0.1),
                                            (SpawnEntry=AT_Crawler,NewClass=(class'KFGameContent.KFPawn_ZedGorefast'),PercentChance=1.0),
                                            (SpawnEntry=AT_Stalker,NewClass=(class'KFGameContent.KFPawn_ZedGorefast'),PercentChance=1.0),
                                            (SpawnEntry=AT_Bloat,NewClass=(class'KFGameContent.KFPawn_ZedFleshpoundMini'),PercentChance=0.5),
                                            (SpawnEntry=AT_Siren,NewClass=(class'KFGameContent.KFPawn_ZedFleshpoundMini'),PercentChance=0.5),
                                            (SpawnEntry=AT_Husk,NewClass=(class'KFGameContent.KFPawn_ZedScrake'),PercentChance=1.0),
                                            (SpawnEntry=AT_GoreFast,NewClass=(class'KFGameContent.KFPawn_ZedGorefastDualBlade'),PercentChance=0.3),
                                            (SpawnEntry=AT_Scrake,NewClass=(class'KFGameContent.KFPawn_ZedFleshpound'),PercentChance=0.5)
                                            
                    )}

    )}

    // Aracnophobia
    SetEvents[10]={(
                    EventDifficulty=2, //1,
                    GameLength=GL_Normal,
                    SpawnRateMultiplier=0.75, //5.0,
                    bHealAfterKill = true,
                    bGoompaJumpEnabled = true,
                    GoompaJumpDamage = 550, //300,
                    GoompaStreakDamage = 0.1, //0.2,
                    GoompaJumpImpulse = 600, //1000,
                    GoompaStreakMax = 5,
                    GoompaBonusDuration=8.0f, //10.0f,
                    DoshOnKillGlobalModifier=1.0,
                    SpawnWeaponList=KFGFxObject_TraderItems'GP_Trader_ARCH.AracnophobiaWeeklySpawnList',
                    bAddSpawnListToLoadout=true,
                    WaveAICountScale=(0.6, 0.6, 0.6, 0.6, 0.6, 0.6),
                    JumpZ=700.f, // 650.0 by default; -1 used for not overriding.
                    /** HealByKill = Normal kill. HealByAssistance = Goomba stomping  */
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthScale=10.0, HeadHealthScale=20.0, DamageDealtScale=0.7, InitialGroundSpeedModifierScale=0.7, HealByAssistance=10),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthScale=10.0,HeadHealthScale=20.0, DamageDealtScale=0.7, InitialGroundSpeedModifierScale=0.7, HealByAssistance=20)
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_EMP',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Laser',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket',HealByAssistance=5),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealByAssistance=15),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealByAssistance=15),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealByAssistance=15),
                                    //(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealByAssistance=5)
                    )},
                    SpawnReplacementList={(
                                            (SpawnEntry=AT_Clot,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_AlphaClot,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_SlasherClot,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_Stalker,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_Bloat,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_Siren,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_Husk,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_GoreFast,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            //(SpawnEntry=AT_Scrake,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.7),
                                            //(SpawnEntry=AT_FleshPound,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.7),
                                            //(SpawnEntry=AT_FleshpoundMini,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.7),
                                            (SpawnEntry=AT_EliteClot,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_EliteGoreFast,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_EDAR_EMP,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_EDAR_Laser,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_EDAR_Rocket,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=0.6),
                                            (SpawnEntry=AT_Crawler,NewClass=(class'KFGameContent.KFPawn_ZedCrawler'),PercentChance=1.0)
                    )}
    )}

    // Broken Trader
    SetEvents[11]={(
                    EventDifficulty=1,
                    GameLength=GL_Normal,
                    bSpawnWeaponListAffectsSecondaryWeapons=true,
                    TraderWeaponList=KFGFxObject_TraderItems'GP_Trader_ARCH.BrokenTraderWeeklyTraderList',
                    PickupResetTime=PRS_Wave,
                    bDisableTraders=false,
                    DroppedItemLifespan=20.0f, //10.0f, // 300 default
                    DoshOnKillGlobalModifier=0.2,
                        //Pickup Notes for when you're modifying:
                    //      NumPickups = Actors * OverridePickupModifer * WavePickupModifier
                    //      Ex: 16 item pickups in the world
                    //          * 0.9 Pickup Modifier = 14
                    //          * 0.5 Current wave modifier = 7 expected to spawn
                    //
                    //      Ex: 16 ammo pickups in the world
                    //          * 0.1 pickup modifier = 2
                    //          * 0.5 current wave modifier = 1 expected to spawn
                    bUnlimitedWeaponPickups=true,
                    OverrideItemPickupModifier=2.0,
                    OverrideAmmoPickupModifier=0.8, //0.5,
                    WaveItemPickupModifiers={(
                                1.0, 1.0, 1.0, 1.0, 1.0
                    )},
                    WaveAmmoPickupModifiers={(
                                0.5, 0.6, 0.7, 0.8, 0.9
                    )},
                    bUseOverrideAmmoRespawnTime=true,
                    OverrideAmmoRespawnTime={(
                                PlayersMod[0]=20.000000,
                                PlayersMod[1]=20.000000,
                                PlayersMod[2]=10.000000,
                                PlayersMod[3]=10.000000,
                                PlayersMod[4]=5.000000,
                                PlayersMod[5]=5.000000,
                                ModCap=1.000000
                    )},
                    bUseOverrideItemRespawnTime=true,
                    OverrideItemRespawnTime={(
                                PlayersMod[0]=10.000000,
                                PlayersMod[1]=10.000000,
                                PlayersMod[2]=5.000000,
                                PlayersMod[3]=5.000000,
                                PlayersMod[4]=2.000000,
                                PlayersMod[5]=2.000000,
                                ModCap=1.000000
                    )}
    )}


    //Wild West
    SetEvents[12]={(
                    EventDifficulty=2,
                    GameLength=GL_Normal,
					PerksAvailableList=(class'KFPerk_Gunslinger', class'KFPerk_Sharpshooter'),
                    TraderWeaponList=KFGFxObject_TraderItems'GP_Trader_ARCH.WildWestWeeklyTraderList',
					bWildWestSkillConditionsActive=true,
					//bModifyZedTimeOnANearZedKill=true,
                    DoshOnKillGlobalModifier=1.4,
                    PickupResetTime=PRS_Wave,
                    OverrideItemPickupModifier=0,
                    OverrideAmmoPickupModifier=1,
                    WaveAmmoPickupModifiers={(
                       0.125, 0.175, 0.35, 0.525, 0.7, 0.875, 0.75, 0.99, 0.99
                    )},
                    SpawnRateMultiplier=0.75,
                    WaveAICountScale=(0.75, 0.7, 0.7, 0.65, 0.65, 0.6),
                    bHealAfterKill = true,
                    bHealWithHeadshot = true,
                    bForceWWLMusic = true,
                    ZedsToAdjust={(
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler', HealByKill=1, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing', HealByKill=5, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst', HealByKill=1, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha', HealByKill=1, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing', HealByKill=10, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher', HealByKill=1, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren', HealByKill=10, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker', HealByKill=2, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast', HealByKill=5, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade', HealByKill=5, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat', HealByKill=10, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk', HealByKill=10, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_EMP', HealByKill=5, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Laser', HealByKill=5, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket', HealByKill=5, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake', HealByKill=20, HealByAssistance=0),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound', HealByKill=20, HealByAssistance=0, HealthScale=0.8, DamageDealtScale=0.7),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini', HealByKill=15, HealByAssistance=0, HealthScale=0.8, DamageDealtScale=0.7),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn', HealByKill=2, HealByAssistance=0),

                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthScale=0.8,DamageDealtScale=0.7),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthScale=0.8,DamageDealtScale=0.7),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthScale=0.8,DamageDealtScale=0.7),
                                    (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=0.8,DamageDealtScale=0.7),
								    (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthScale=0.8,DamageDealtScale=0.7)
                    )},
                    SpawnReplacementList={(
                                            (SpawnEntry=AT_FleshPound,NewClass=(class'KFGameContent.KFPawn_ZedScrake'),PercentChance=0.5),
                                            (SpawnEntry=AT_FleshpoundMini,NewClass=(class'KFGameContent.KFPawn_ZedGorefastDualBlade'),PercentChance=0.5)
                    )}

    )}

    //Infernal Eternal
    SetEvents[13]={(
                    EventDifficulty=3,
                    GameLength=GL_Normal,
                    SpawnRateMultiplier=3,
                    WaveAICountScale=(1.3, 1.3, 1.3, 1.3, 1.3, 1.3),
                    OverrideAmmoPickupModifier=1, // 1.2
                    WaveAmmoPickupModifiers={(
                       0.125, 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 0.99, 0.99
                    )},
                    bUseOverrideAmmoRespawnTime=true,
                    OverrideAmmoRespawnTime={(
                                PlayersMod[0]=25.000000,
                                PlayersMod[1]=12.000000,
                                PlayersMod[2]=8.000000,
                                PlayersMod[3]=5.000000,
                                PlayersMod[4]=4.000000,
                                PlayersMod[5]=3.000000,
                                ModCap=1.000000
                    )},
                    
                    ZedsToAdjust={(
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthScale=2.0,DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthScale=2.0,DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),              
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthScale=2.0,DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=2.0,DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
								(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthScale=2.0,DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_EMP',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Laser',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedDAR_Rocket',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2),
                                (ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',bStartEnraged=true, DamageDealtScale=1.0, InitialGroundSpeedModifierScale=1.2)
					)},
                    SpawnReplacementList={(
                                (SpawnEntry=AT_Clot,NewClass=(class'KFGameContent.KFPawn_ZedClot_Alpha'),PercentChance=0.15),
                                (SpawnEntry=AT_AlphaClot,NewClass=(class'KFGameContent.KFPawn_ZedClot_AlphaKing'),PercentChance=0.15),
                                (SpawnEntry=AT_GoreFast,NewClass=(class'KFGameContent.KFPawn_ZedGorefastDualBlade'),PercentChance=0.15),
                                (SpawnEntry=AT_Crawler,NewClass=(class'KFGameContent.KFPawn_ZedCrawlerKing'),PercentChance=0.15),
                                (SpawnEntry=AT_Bloat,NewClass=(class'KFGameContent.KFPawn_ZedScrake'),PercentChance=0.05),
                                (SpawnEntry=AT_FleshpoundMini,NewClass=(class'KFGameContent.KFPawn_ZedFleshpound'),PercentChance=0.05)
                    )}
    )}

    //Test events from here down.  These don't end up in the regular rotation.
    //      The override ID starts from one higher than the last SetEvents entry above.
    //      Ex: Big head = 7, Horde = 8

    //Horde
    TestEvents[0]={(
                    EventDifficulty=2,
                    SpawnRateMultiplier=15.0,
                    OverrideSpawnDerateTime=0.1,
                    OverrideTeleportDerateTime=0.1,
                    SpawnWeaponList=KFGFxObject_TraderItems'GP_Trader_ARCH.HordeWeeklyList',
                    SpawnReplacementList={(
                                (SpawnEntry=AT_AlphaClot,NewClass = (class'KFGameContent.KFPawn_ZedClot_Alpha')),
                                (SpawnEntry=AT_SlasherClot,NewClass = (class'KFGameContent.KFPawn_ZedClot_Slasher')),
                                (SpawnEntry=AT_Crawler,NewClass = (class'KFGameContent.KFPawn_ZedClot_Slasher'),PercentChance=0.7),
                                (SpawnEntry=AT_GoreFast,NewClass = (class'KFGameContent.KFPawn_ZedClot_Slasher')),
                                (SpawnEntry=AT_Stalker,NewClass = (class'KFGameContent.KFPawn_ZedClot_Slasher'),PercentChance=0.7),
                                (SpawnEntry=AT_Scrake,NewClass = (class'KFGameContent.KFPawn_ZedBloat')),
                                (SpawnEntry=AT_FleshPound,NewClass = (class'KFGameContent.KFPawn_ZedHusk')),
                                (SpawnEntry=AT_Bloat,NewClass = (class'KFGameContent.KFPawn_ZedClot_Alpha'),PercentChance=0.01),
                                (SpawnEntry=AT_Siren,NewClass = (class'KFGameContent.KFPawn_ZedGorefast')),
                                (SpawnEntry=AT_Husk,NewClass = (class'KFGameContent.KFPawn_ZedClot_Alpha'))
                    )},
                    BossSpawnReplacementList={(
                                (SpawnEntry=BAT_Hans,NewClass = class'KFGameContent.KFPawn_ZedFleshpoundKing'),
                                (SpawnEntry=BAT_Patriarch,NewClass = class'KFGameContent.KFPawn_ZedFleshpoundKing'),
								(SpawnEntry=BAT_KingBloat,NewClass = class'KFGameContent.KFPawn_ZedFleshpoundKing')
                    )},
                    ZedsToAdjust={(
                                (ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.2)
                                //This will spawn a pack of Mini Fleshpounds w/ the king fleshpound when he spawns.  It works the same as the timer-based waves below, but spawns once per-instance of the class
                                //      that is being adjusted.  This can be used on any zed class.  Ex: This could be used to spawn a pack of mini FPs each time a scrake is spawned.
                                //(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=1.2,AdditionalSubSpawns=KFAIWaveInfo'GP_Spawning_ARCH.Outbreak.KingFleshpoundSubWave',AdditionalsubSpawnCount=(X=4,Y=8))
                    )},
                    GlobalAmmoCostScale=15.0,
                    bDisableGrenades=true,
                    bDisableTraders=true,
                    PickupResetTime=PRS_Trader,
                    //Pickup Notes for when you're modifying:
                    //      NumPickups = Actors * OverridePickupModifer * WavePickupModifier
                    //      Ex: 16 item pickups in the world
                    //          * 0.9 Pickup Modifier = 14
                    //          * 0.5 Current wave modifier = 7 expected to spawn
                    //
                    //      Ex: 16 ammo pickups in the world
                    //          * 0.1 pickup modifier = 2
                    //          * 0.5 current wave modifier = 1 expected to spawn
                    OverrideItemPickupModifier=0.9,
                    OverrideAmmoPickupModifier=0.1,
                    WaveItemPickupModifiers={(
                                0.8, 0.7, 0.6, 0.5, 0.4
                    )},
                    WaveAmmoPickupModifiers={(
                                0.6, 0.7, 0.8, 0.9, 0.9
                    )},
                    bUseOverrideAmmoRespawnTime=true,
                    OverrideAmmoRespawnTime={(
                                PlayersMod[0]=10.000000,
                                PlayersMod[1]=10.000000,
                                PlayersMod[2]=10.000000,
                                PlayersMod[3]=10.000000,
                                PlayersMod[4]=10.000000,
                                PlayersMod[5]=10.000000,
                                ModCap=1.000000
                    )},
                    AdditionalBossWaveInfo=KFAIWaveInfo'GP_Spawning_ARCH.Special.Hans_Minions_HOE_One',
                    AdditionalBossWaveStartDelay=15,
                    AdditionalBossWaveFrequency=150,
                    AdditionalBossSpawnCount=(X=5,Y=20)
	)}
}
