/**
 * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_FlyThroughHasEnded extends SequenceAction;

defaultproperties
{
	ObjName="FlyThroughHasEnded"
	ObjCategory="Misc"

	VariableLinks.Empty
	VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
}