//=============================================================================
// TWMaterialExpressionLightBrightnessMultiplier
//=============================================================================
// Brightness multiplier for modifying the material of meshes that are used
// as light fixtures for lights with animating brightness.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//  - Sakib Saikia 2/22/2013
//=============================================================================

class TWMaterialExpressionLightBrightnessMultiplier extends MaterialExpressionScalarParameter
	native(TW)
	collapsecategories
	hidecategories(Object,MaterialExpressionParameter,MaterialExpressionScalarParameter);

cpptext
{
	virtual FString GetCaption() const;
}

defaultproperties
{
	MenuCategories(0)="LightAnimation"
	ParameterName="BrightnessMultiplier"
	DefaultValue=1.0
}
