//=============================================================================
// KFGameWaveforms
//=============================================================================
// Default force feedback waveforms for camera shake
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFGameWaveforms extends GameWaveForms;

var ForceFeedbackWaveform CameraShakeMediumVeryShort;
var ForceFeedbackWaveform CameraShakeBigVeryShort;

DefaultProperties
{
	//defaults
	CameraShakeMediumVeryShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumVeryShort'
	CameraShakeMediumShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumShort'
	CameraShakeMediumLong=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumLong'
	CameraShakeBigVeryShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigVeryShort'
	CameraShakeBigShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigShort'
	CameraShakeBigLong=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigLong'
}