//=============================================================================
// KFDT_Bludgeon_MaceAndShield_Bash
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFDT_Bludgeon_MaceAndShield_Bash extends KFDT_Bludgeon_MaceAndShield
	abstract
	hidedropdown;

defaultproperties
{
	EffectGroup=FXG_ShieldBash

	//Bash Attack
	KDamageImpulse=3200 //1500 //7000 //4500
	KDeathUpKick=700 //0
	KDeathVel=375
	
	KnockdownPower=200 //100
	StunPower=0
	StumblePower=550 //150
	MeleeHitPower=100

	// Obliteration
	GoreDamageGroup=DGT_Explosive
	RadialDamageImpulse=8000.f // This controls how much impulse is applied to gibs when exploding
	bUseHitLocationForGibImpulses=true // This will make the impulse origin where the victim was hit for directional gibs
	bPointImpulseTowardsOrigin=true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction
	ImpulseOriginScale=100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing
	ImpulseOriginLift=150.f
	MaxObliterationGibs=12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX
	bCanGib=true
	bCanObliterate=true
	ObliterationHealthThreshold=0
	ObliterationDamageThreshold=100

	WeaponDef=class'KFWeapDef_MaceAndShield'

	ModifierPerkList(0)=class'KFPerk_Berserker'
}