//=============================================================================
// KFMedicWeaponComponent_HRGIncision
//=============================================================================
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================

class KFMedicWeaponComponent_HRGIncision extends KFMedicWeaponComponent;

simulated function name GetWeaponFireAnim()
{
	return KFW.GetWeaponFireAnim(DEFAULT_FIREMODE);
}

defaultproperties
{
	bRechargeHealAmmo=true
	HealingDartAmmo=100
    HealAmount=40
	HealFullRechargeSeconds=10
	HealDartShotWeakZedGrabCooldown=0.5

	DartMaxRecoilPitch=250
	DartMinRecoilPitch=200
	DartMaxRecoilYaw=100
	DartMinRecoilYaw=-100

	DartFireSnd={(
		DefaultCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_3P',
		FirstPersonCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_1P')}
	HealingDartWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Default_Recoil'
	HealingDartDamageType=class'KFDT_Healing'
	OpticsUIClass=class'KFGFxWorld_MedicOptics'
}
