//=============================================================================
// KFProj_FlashBangGrenade
//=============================================================================
// High Explosive Grenade projectile class
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
// - Chris "schneidezekk" Schneider
//=============================================================================

class KFProj_FlashBangGrenade_Mini extends KFProj_FlashBangGrenade
	hidedropdown;

//==============
// Touching
simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal)
{
	if (Other != Instigator && !Other.bWorldGeometry)
	{
		// Don't hit teammates
		if (Other.GetTeamNum() == GetTeamNum())
		{
			return;
		}
		if (!bHasExploded && !bHasDisintegrated)
		{
			GetExplodeEffectLocation(HitLocation, HitNormal, Other);
			TriggerExplosion(HitLocation, HitNormal, Other);
		}
	}

	super.ProcessTouch(Other, HitLocation, HitNormal);
}

defaultproperties
{
    LandedTranslationOffset=(X=2)
    FuseTime=0.25 //0.5

	
	Speed=4000
	MaxSpeed=4000
	TerminalVelocity=4000
	TossZ=150

	ProjFlightTemplate = ParticleSystem'WEP_3P_M79_EMIT.FX_M79_40mm_Projectile'
	ProjFlightTemplateZedTime = ParticleSystem'WEP_3P_M79_EMIT.FX_M79_40mm_Projectile_ZEDTIME'
	ExplosionActorClass=class'KFExplosionActor'
	WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_MK3_Grenade'

	// explosion
	Begin Object Class=KFGameExplosion Name=ExploTemplate0
		Damage=60  //300
		DamageRadius=350  //800
		DamageFalloffExponent=2.f
		DamageDelay=0.f

		// Damage Effects
		MyDamageType=class'KFDT_Explosive_FlashBangGrenade'
		KnockDownStrength=0
		FractureMeshRadius=200.0
		FracturePartVel=500.0	
		ExplosionEffects=KFImpactEffectInfo'WEP_M84_ARCH.M84_Explosion'
		ExplosionSound=AkEvent'WW_WEP_EXP_Grenade_Frag.Play_WEP_Flashbang'

        // Dynamic Light
        ExploLight=ExplosionPointLight
        ExploLightStartFadeOutTime=0.0
        ExploLightFadeOutTime=0.2

		// Camera Shake
		CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade'
		CamShakeInnerRadius=100
		CamShakeOuterRadius=450
		CamShakeFalloff=1.5f
		bOrientCameraShakeTowardsEpicenter=true
	End Object
	ExplosionTemplate=ExploTemplate0

	// Temporary effect (5.14.14)
	ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01'

	AssociatedPerkClass=class'KFPerk_SWAT'


}