//=============================================================================
// KFDT_Ballistic_BlastBrawlersShotgun
//=============================================================================
//=============================================================================
// Killing Floor 2
// Copyright (C) 2021 Tripwire Interactive LLC
//=============================================================================

class KFDT_Ballistic_BlastBrawlersShotgun extends KFDT_Ballistic_Shotgun
	abstract
	hidedropdown;

/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
	if( super.CanDismemberHitZone( InHitZoneName ) )
	{
		return true;
	}

	switch ( InHitZoneName )
	{
		case 'lupperarm':
		case 'rupperarm':
		case 'chest':
		case 'heart':
	 		return true;
	}

	return false;
}

defaultproperties
{
	BloodSpread=0.4
	BloodScale=0.6


	KDamageImpulse=900
	KDeathUpKick=-500
	KDeathVel=350
	//KDamageImpulse=350 
	//KDeathUpKick=120
	//KDeathVel=10

    StumblePower=48 //12
	GunHitPower=12

	OverrideImpactEffect=ParticleSystem'WEP_HRG_BlastBrawlers_EMIT.FX_BlastBrawlers_Impact'

	WeaponDef=class'KFWeapDef_HRG_BlastBrawlers'
}
