KF2-CustomZeds/CustomZeds/Classes/WMPawn_ZedSiren_Omega.uc

126 lines
3.0 KiB
Ucode

class WMPawn_ZedSiren_Omega extends KFPawn_ZedSiren;
var transient ParticleSystemComponent SpecialFXPSCs[2];
var const float ExtraAfflictionResistance, ExtraDamageResistance;
static function string GetLocalizedName()
{
return super.GetLocalizedName() @ class'CustomZeds.WMPawn_ZedConstants'.default.OmegaString;
}
simulated function PostBeginPlay()
{
IntendedBodyScale = 0.92f;
bVersusZed = True;
super.PostBeginPlay();
UpdateGameplayMICParams();
if (WorldInfo.NetMode != NM_DedicatedServer)
ApplySpecialFX();
}
simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
{
if (WorldInfo.NetMode != NM_DedicatedServer)
EndSpecialFX();
super.PlayDying(DamageType, HitLoc);
}
simulated function ApplySpecialFX()
{
local Name SocketBoneName;
SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_L');
if (SocketBoneName != '' && SocketBoneName != 'None')
SpecialFXPSCs[0] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_L', True, vect(0,0,0));
SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_R');
if (SocketBoneName != '' && SocketBoneName != 'None')
SpecialFXPSCs[1] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_R', True, vect(0,0,0));
}
simulated function EndSpecialFX()
{
if (SpecialFXPSCs[0] != None && SpecialFXPSCs[0].bIsActive)
{
SpecialFXPSCs[0].DeactivateSystem();
}
if (SpecialFXPSCs[1] != None && SpecialFXPSCs[1].bIsActive)
{
SpecialFXPSCs[1].DeactivateSystem();
}
}
function SetSprinting(bool bNewSprintStatus)
{
if (Health == HealthMax)
super.SetSprinting(False);
else
super.SetSprinting(bNewSprintStatus);
}
simulated function UpdateGameplayMICParams()
{
local byte i;
super.UpdateGameplayMICParams();
if (WorldInfo.NetMode != NM_DedicatedServer)
{
for (i = 0; i < CharacterMICs.length; ++i)
{
CharacterMICs[i].SetVectorParameterValue('Vector_GlowColor', class'WMPawn_OmegaConstants'.default.OmegaColor);
CharacterMICs[i].SetVectorParameterValue('Vector_FresnelGlowColor', class'WMPawn_OmegaConstants'.default.OmegaFresnelColor);
}
}
}
function float GetDamageTypeModifier(class<DamageType> DT)
{
local float CurrentMod;
// Omega ZEDs have extra resistance against all damage type
CurrentMod = super.GetDamageTypeModifier(DT);
return FMax(0.025f, CurrentMod - ExtraDamageResistance);
}
simulated function AdjustAffliction(out float AfflictionPower)
{
super.AdjustAffliction(AfflictionPower);
AfflictionPower *= 1.0f - ExtraAfflictionResistance;
}
simulated event bool UsePlayerControlledZedSkin()
{
return True;
}
defaultproperties
{
DifficultySettings=Class'CustomZeds.WMDifficulty_Siren_Omega'
bVersusZed=False
DoshValue=50
Health=275
GroundSpeed=180.0f
SprintSpeed=245.0f
ExtraAfflictionResistance=0.2f
ExtraDamageResistance=0.1f
Begin Object Name=NeckLightComponent0
LightColor=(R=127,G=63,B=255,A=255)
End Object
XPValues(0)=22
XPValues(1)=30
XPValues(2)=30
XPValues(3)=30
HitZones(0)=(GoreHealth=180)
Name="Default__WMPawn_ZedSiren_Omega"
}