39 lines
1007 B
Ucode
39 lines
1007 B
Ucode
class WMExplosion_TinyHusk extends KFGameExplosion;
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defaultproperties
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{
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Begin Object Class=PointLightComponent Name=ExplosionPointLight
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LightColor=(R=245, G=190, B=140, A=255)
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bCastPerObjectShadows=false
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End Object
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Damage=35.0
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DamageRadius=360.0
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DamageFalloffExponent=2.0
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DamageDelay=0.0
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bFullDamageToAttachee=true
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// Damage Effects
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MyDamageType=class'KFDT_Explosive_HuskSuicide'
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FractureMeshRadius=200.0
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FracturePartVel=500.0
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ExplosionEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Explosions.HuskSuicide_Explosion'
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ExplosionSound=AkEvent'WW_WEP_Husk_Cannon.Play_WEP_Husk_Cannon_3P_Fire'
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KnockDownStrength=0.0
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MomentumTransferScale=1.0
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// Dynamic Light
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ExploLight=ExplosionPointLight
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ExploLightStartFadeOutTime=0.0
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ExploLightFadeOutTime=0.5
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// Camera Shake
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CamShake=CameraShake'FX_CameraShake_Arch.Misc_Explosions.Seeker6'
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CamShakeInnerRadius=180.0
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CamShakeOuterRadius=500.0
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CamShakeFalloff=1.5
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bOrientCameraShakeTowardsEpicenter=true
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Name="Default__WMExplosion_TinyHusk"
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}
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