51 lines
1.0 KiB
Ucode
51 lines
1.0 KiB
Ucode
class WMAICommand_HuskOmegaFireBallBarrageAttack extends AICommand_RangedAttack
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within WMAIController_ZedHusk_Omega;
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/** Simple constructor that pushes a new instance of the command for the AI */
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static function bool FireBallBarrageAttack(WMAIController_ZedHusk_Omega AI)
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{
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local WMAICommand_HuskOmegaFireBallBarrageAttack Cmd;
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if (AI != None)
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{
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Cmd = new(AI) default.class;
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if (Cmd != None)
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{
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AI.PushCommand(Cmd);
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return true;
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}
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}
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return false;
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}
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state Command_SpecialMove
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{
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function ESpecialMove GetSpecialMove()
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{
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return SM_Custom1;
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}
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}
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function Pushed()
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{
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Super.Pushed();
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`AILog("Beginning fireball barrage" $ Enemy, 'Command_FireBall_Barrage');
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AIActionStatus = "Starting fireball barrage AICommand";
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}
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function Popped()
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{
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AIActionStatus = "Finished fireball barrage AICommand";
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LastFireBallBarrageTime = WorldInfo.TimeSeconds;
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Super.Popped();
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}
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defaultproperties
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{
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SpecialMoveClass=class'WMSM_Husk_Omega_FireBallBarrageAttack'
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Name="Default__WMAICommand_HuskOmegaFireBallBarrageAttack"
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}
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