KF2-CustomZeds/CustomZeds/Classes/WMPawn_ZedHusk_Tiny.uc

56 lines
1.1 KiB
Ucode

class WMPawn_ZedHusk_Tiny extends WMPawn_ZedHusk_NoDAR;
var linearColor glowColor;
static function string GetLocalizedName()
{
return class'WMPawn_ZedConstants'.default.TinyString @ super.GetLocalizedName();
}
function PossessedBy(Controller C, bool bVehicleTransition)
{
super.PossessedBy(C, bVehicleTransition);
if (KFAIController_ZedHusk(C) != None)
KFAIController_ZedHusk(C).RequiredHealthPercentForSuicide = 1.0f;
}
simulated function PostBeginPlay()
{
IntendedBodyScale = 0.7f;
super.PostBeginPlay();
UpdateGameplayMICParams();
}
simulated function UpdateGameplayMICParams()
{
local byte i;
super.UpdateGameplayMICParams();
if (WorldInfo.NetMode != NM_DedicatedServer)
{
for (i = 0; i < CharacterMICs.length; ++i)
{
CharacterMICs[i].SetVectorParameterValue('Vector_GlowColor', default.glowColor);
}
}
}
defaultproperties
{
glowColor=(R=1.0f, G=1.0f, B=1.0f)
Health=225
GroundSpeed=480.0f
SprintSpeed=480.0f
Begin Object Class=WMExplosion_TinyHusk Name=TinyExploTemplate0
End Object
ExplosionTemplate=TinyExploTemplate0
Name="Default__WMPawn_ZedHusk_Tiny"
}