KF2-CustomZeds/CustomZeds/Classes/WMPawn_ZedHusk_Omega.uc

243 lines
6.5 KiB
Ucode

class WMPawn_ZedHusk_Omega extends WMPawn_ZedHusk_NoDAR;
var const AnimSet HuskOmegaAnimSet;
var const class<KFProj_Husk_Fireball> SuicideFireballClass;
var const int ProjSuicideAmount;
var transient ParticleSystemComponent SpecialFXPSCs[2];
var const float ExtraAfflictionResistance, ExtraDamageResistance;
static function string GetLocalizedName()
{
return super.GetLocalizedName() @ class'WMPawn_ZedConstants'.default.OmegaString;
}
function PossessedBy(Controller C, bool bVehicleTransition)
{
local KFGameReplicationInfo KFGRI;
super(KFPawn_Monster).PossessedBy(C, bVehicleTransition);
// Set our difficulty-based settings
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if(KFGRI != None)
{
FireballSettings = class<KFDifficulty_Husk>(DifficultySettings).static.GetFireballSettings(self, KFGRI);
}
}
simulated function PostBeginPlay()
{
IntendedBodyScale = 1.14f;
bVersusZed = True;
Mesh.AnimSets.AddItem(HuskOmegaAnimSet);
super.PostBeginPlay();
UpdateGameplayMICParams();
if (WorldInfo.NetMode != NM_DedicatedServer)
ApplySpecialFX();
}
simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
{
if (WorldInfo.NetMode != NM_DedicatedServer)
EndSpecialFX();
super.PlayDying(DamageType, HitLoc);
}
simulated function ApplySpecialFX()
{
local Name SocketBoneName;
SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_L');
if (SocketBoneName != '' && SocketBoneName != 'None')
SpecialFXPSCs[0] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_L', True, vect(0,0,0));
SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_R');
if (SocketBoneName != '' && SocketBoneName != 'None')
SpecialFXPSCs[1] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_R', True, vect(0,0,0));
}
simulated function EndSpecialFX()
{
if (SpecialFXPSCs[0] != None && SpecialFXPSCs[0].bIsActive)
{
SpecialFXPSCs[0].DeactivateSystem();
}
if (SpecialFXPSCs[1] != None && SpecialFXPSCs[1].bIsActive)
{
SpecialFXPSCs[1].DeactivateSystem();
}
}
simulated function UpdateGameplayMICParams()
{
local byte i;
super.UpdateGameplayMICParams();
if (WorldInfo.NetMode != NM_DedicatedServer)
{
for (i = 0; i < CharacterMICs.length; ++i)
{
CharacterMICs[i].SetVectorParameterValue('Vector_GlowColor', class'WMPawn_OmegaConstants'.default.OmegaColor);
CharacterMICs[i].SetVectorParameterValue('Vector_FresnelGlowColor', class'WMPawn_OmegaConstants'.default.OmegaFresnelColor);
}
}
}
function float GetDamageTypeModifier(class<DamageType> DT)
{
local float CurrentMod;
// Omega ZEDs have extra resistance against all damage type
CurrentMod = super.GetDamageTypeModifier(DT);
return FMax(0.025f, CurrentMod - ExtraDamageResistance);
}
simulated function AdjustAffliction(out float AfflictionPower)
{
super.AdjustAffliction(AfflictionPower);
AfflictionPower *= 1.0f - ExtraAfflictionResistance;
}
/** AnimNotify which launches the fireball projectile */
function ANIMNOTIFY_HuskRandomFireballAttack()
{
local WMAIController_ZedHusk_Omega HuskAIC;
local WMSM_Husk_Omega_FireBallBarrageAttack FireballBarrageSM;
if (MyKFAIC != None)
{
HuskAIC = WMAIController_ZedHusk_Omega(MyKFAIC);
if (HuskAIC != None)
{
FireballBarrageSM = WMSM_Husk_Omega_FireBallBarrageAttack(SpecialMoves[SpecialMove]);
if (FireballBarrageSM != None)
{
HuskAIC.ShootFireballBarrage(default.SuicideFireballClass, FireballBarrageSM.GetFireOffset());
}
}
}
}
/** Called when husk backpack is exploded or when husk suicides */
function TriggerExplosion(optional bool bIgnoreHumans)
{
local KFExplosionActorReplicated ExploActor;
local Controller DamageInstigator, OldController;
local bool bExplodeOnDeath;
local WMAIController_ZedHusk_Omega HuskAIC;
local byte i;
bExplodeOnDeath = WorldInfo.TimeSeconds == TimeOfDeath;
// Only living husks can explode... and only once
if (!bHasExploded && (!bPlayedDeath || bExplodeOnDeath))
{
OldController = Controller;
bHasExploded = True;
bHasSuicideExploded = !bIgnoreHumans;
if (Role == ROLE_Authority)
{
// explode using the given template
ExploActor = Spawn(class'KFExplosionActorReplicated', self);
if (ExploActor != None)
{
DamageInstigator = (bIgnoreHumans && LastHitBy != None && KFPlayerController(LastHitBy) != None) ? LastHitBy : MyKFAIC;
ExploActor.InstigatorController = DamageInstigator;
ExploActor.Instigator = self;
// Force ourselves to get hit. These settings are not replicated,
// but they only really make a difference on the server anyway.
ExploActor.Attachee = self;
if (bIgnoreHumans)
{
ExplosionTemplate.ActorClassToIgnoreForDamage = class'KFPawn_Human';
}
else
{
ExplosionTemplate.ActorClassToIgnoreForDamage = None;
}
ExploActor.Explode(ExplosionTemplate, vect(0,0,1));
}
HuskAIC = WMAIController_ZedHusk_Omega(MyKFAIC);
if (!bIgnoreHumans && MyKFAIC != None && HuskAIC != None)
{
for (i = 0; i < ProjSuicideAmount; ++i)
{
HuskAIC.ShootRandomFireball(default.SuicideFireballClass);
}
}
// Make sure we're dead!
if (!bPlayedDeath || bExplodeOnDeath)
{
TakeRadiusDamage(DamageInstigator, 10000, ExplosionTemplate.DamageRadius, ExplosionTemplate.MyDamageType, ExplosionTemplate.MomentumTransferScale, Location, True, self);
}
}
OnExploded(OldController);
}
}
simulated event bool UsePlayerControlledZedSkin()
{
return True;
}
defaultproperties
{
HuskOmegaAnimSet=AnimSet'ZedternalReborn_Zeds.Husk.Husk_Omega_AnimSet'
SuicideFireballClass=class'WMProj_Husk_Fireball_Suicide'
ControllerClass=class'WMAIController_ZedHusk_Omega'
DifficultySettings=class'WMDifficulty_Husk_Omega'
bVersusZed=False
DoshValue=34
Health=820
GroundSpeed=230.0f
SprintSpeed=580.0f
ParryResistance=3
PenetrationResistance=3.0f
ExtraAfflictionResistance=0.3f
ExtraDamageResistance=0.2f
ProjSuicideAmount=12
Begin Object Name=MeleeHelper_0
BaseDamage=20.0f
MomentumTransfer=30000.0f
End Object
Begin Object Name=SpecialMoveHandler_0
SpecialMoveClasses(SM_Custom1) = class'WMSM_Husk_Omega_FireBallBarrageAttack'
End Object
Begin Object Name=ChestLightComponent0
LightColor=(R=127,G=63,B=255,A=255)
End Object
Begin Object Name=ExplosionPointLight
LightColor=(R=127,G=63,B=255,A=255)
End Object
Begin Object Name=ExploTemplate0
ExploLight=ExplosionPointLight
End Object
XPValues(0)=30
XPValues(1)=40
XPValues(2)=54
XPValues(3)=62
HitZones(0)=(GoreHealth=430)
HitZones(3)=(GoreHealth=180)
Name="Default__WMPawn_ZedHusk_Omega"
}