KF2-CustomZeds/CustomZeds/Classes/WMExplosion_TinyHusk.uc
2022-05-16 16:35:37 +03:00

39 lines
1007 B
Ucode

class WMExplosion_TinyHusk extends KFGameExplosion;
defaultproperties
{
Begin Object Class=PointLightComponent Name=ExplosionPointLight
LightColor=(R=245, G=190, B=140, A=255)
bCastPerObjectShadows=false
End Object
Damage=35.0
DamageRadius=360.0
DamageFalloffExponent=2.0
DamageDelay=0.0
bFullDamageToAttachee=true
// Damage Effects
MyDamageType=class'KFDT_Explosive_HuskSuicide'
FractureMeshRadius=200.0
FracturePartVel=500.0
ExplosionEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Explosions.HuskSuicide_Explosion'
ExplosionSound=AkEvent'WW_WEP_Husk_Cannon.Play_WEP_Husk_Cannon_3P_Fire'
KnockDownStrength=0.0
MomentumTransferScale=1.0
// Dynamic Light
ExploLight=ExplosionPointLight
ExploLightStartFadeOutTime=0.0
ExploLightFadeOutTime=0.5
// Camera Shake
CamShake=CameraShake'FX_CameraShake_Arch.Misc_Explosions.Seeker6'
CamShakeInnerRadius=180.0
CamShakeOuterRadius=500.0
CamShakeFalloff=1.5
bOrientCameraShakeTowardsEpicenter=true
Name="Default__WMExplosion_TinyHusk"
}