class WMExplosion_TinyHusk extends KFGameExplosion; defaultproperties { Begin Object Class=PointLightComponent Name=ExplosionPointLight LightColor=(R=245, G=190, B=140, A=255) bCastPerObjectShadows=false End Object Damage=35.0 DamageRadius=360.0 DamageFalloffExponent=2.0 DamageDelay=0.0 bFullDamageToAttachee=true // Damage Effects MyDamageType=class'KFDT_Explosive_HuskSuicide' FractureMeshRadius=200.0 FracturePartVel=500.0 ExplosionEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Explosions.HuskSuicide_Explosion' ExplosionSound=AkEvent'WW_WEP_Husk_Cannon.Play_WEP_Husk_Cannon_3P_Fire' KnockDownStrength=0.0 MomentumTransferScale=1.0 // Dynamic Light ExploLight=ExplosionPointLight ExploLightStartFadeOutTime=0.0 ExploLightFadeOutTime=0.5 // Camera Shake CamShake=CameraShake'FX_CameraShake_Arch.Misc_Explosions.Seeker6' CamShakeInnerRadius=180.0 CamShakeOuterRadius=500.0 CamShakeFalloff=1.5 bOrientCameraShakeTowardsEpicenter=true Name="Default__WMExplosion_TinyHusk" }