class WMPawn_ZedHusk_Tiny extends WMPawn_ZedHusk_NoDAR; var linearColor glowColor; static function string GetLocalizedName() { return "Tiny Husk"; } function PossessedBy(Controller C, bool bVehicleTransition) { super.PossessedBy(C, bVehicleTransition); if (KFAIController_ZedHusk(C) != None) KFAIController_ZedHusk(C).RequiredHealthPercentForSuicide = 1.0f; } simulated function PostBeginPlay() { IntendedBodyScale = 0.7f; super.PostBeginPlay(); UpdateGameplayMICParams(); } simulated function UpdateGameplayMICParams() { local byte i; super.UpdateGameplayMICParams(); if(WorldInfo.NetMode != NM_DedicatedServer) { for (i = 0; i < CharacterMICs.length; ++i) { CharacterMICs[i].SetVectorParameterValue('Vector_GlowColor', default.glowColor); } } } defaultproperties { glowColor=(R=1.0f, G=1.0f, B=1.0f) Health=225 GroundSpeed=480.0f SprintSpeed=480.0f Begin Object Class=WMExplosion_TinyHusk Name=TinyExploTemplate0 End Object ExplosionTemplate=TinyExploTemplate0 Name="Default__WMPawn_ZedHusk_Tiny" }