class WMProj_Husk_Fireball_Suicide extends KFProj_Husk_Fireball; simulated function Tick(float Delta) { SetRotation(rotator(Velocity)); super.Tick(Delta); } defaultproperties { Physics=PHYS_Falling Speed=1200.0f MaxSpeed=1200.0f BurnDuration=2.0f BurnDamageInterval=0.5f Begin Object Name=ExploTemplate0 Damage=13.0f DamageRadius=250.0f End Object Name="Default__WMProj_Husk_Fireball_Suicide" }