class WMPawn_ZedCrawler_Huge extends WMPawn_ZedCrawler_NoElite; var const float ExtraDamageResistance; static function string GetLocalizedName() { return class'WMPawn_ZedConstants'.default.HugeString @ super.GetLocalizedName(); } simulated function PostBeginPlay() { IntendedBodyScale = 1.55f; super.PostBeginPlay(); } function float GetDamageTypeModifier(class DT) { local float CurrentMod; CurrentMod = super.GetDamageTypeModifier(DT); return FMax(0.025f, CurrentMod - ExtraDamageResistance); } defaultproperties { DifficultySettings=class'WMDifficulty_Crawler_Big' bKnockdownWhenJumpedOn=False DoshValue=24 Health=375 Mass=300.0f GroundSpeed=340.0f SprintSpeed=420.0f ExtraDamageResistance=0.55f XPValues(0)=16 XPValues(1)=20 XPValues(2)=20 XPValues(3)=20 HitZones(0)=(GoreHealth=200) Name="Default__WMPawn_ZedCrawler_Huge" }