class WMPawn_ZedBloatKing extends KFPawn_ZedBloatKing; var AkEvent EntranceSound; simulated event PostBeginPlay() { // add entrance sound SoundGroupArch.EntranceSound = default.EntranceSound; Super.PostBeginPlay(); } /** Summon some children */ function SummonChildren() { } /** Play music for this boss (overridden for each boss) */ function PlayBossMusic() { } static simulated event bool IsABoss() { return False; } function bool CanBeGrabbed(KFPawn GrabbingPawn, optional bool bIgnoreFalling, optional bool bAllowSameTeamGrab) { return False; } defaultproperties { EntranceSound=AkEvent'WW_ZED_Abomination.Play_Abomination_Intro_Land' MinSpawnSquadSizeType=EST_Large bLargeZed=True DoshValue=300 XPValues(0)=150 XPValues(1)=150 XPValues(2)=150 XPValues(3)=150 Name="Default__WMPawn_ZedBloatKing" }