class WMDifficulty_Husk_Omega extends KFDifficulty_Husk dependsOn(WMPawn_ZedHusk_Omega) abstract; defaultproperties { Normal=(HealthMod=0.85f,HeadHealthMod=0.85f) Hard=(DamagedSprintChance=0.35f) Suicidal=(DamagedSprintChance=0.5f) HellOnEarth=(HealthMod=1.1f,SprintChance=0.65f) FireballSettings(`DIFFICULTY_Normal)=(bSpawnGroundFire=True) FireballSettings(`DIFFICULTY_Hard)=(bSpawnGroundFire=True) FireballSettings_Versus=(bSpawnGroundFire=True) Name="Default__WMDifficulty_Husk_Omega" }