2022-05-16 13:35:37 +00:00
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class WMPawn_ZedGorefast_Omega extends WMPawn_ZedGorefast_NoDualBlade;
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var const AnimSet GorefastOmegaAnimSet;
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var const KFPawnAnimInfo GorefastOmegaAnimInfo;
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var const KFSkinTypeEffects ShieldImpactEffects;
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var transient ParticleSystemComponent SpecialFXPSCs[2];
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var const float ExtraAfflictionResistance, ExtraDamageResistance;
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var bool bShieldOn;
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replication
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{
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if (Role == ROLE_Authority)
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bShieldOn;
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}
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static function string GetLocalizedName()
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{
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2024-03-08 14:06:36 +00:00
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return super.GetLocalizedName() @ class'WMPawn_ZedConstants'.default.OmegaString;
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2022-05-16 13:35:37 +00:00
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}
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simulated function PostBeginPlay()
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{
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IntendedBodyScale = 1.14f;
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bVersusZed = True;
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Mesh.AnimSets.AddItem(GorefastOmegaAnimSet);
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PawnAnimInfo = GorefastOmegaAnimInfo;
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super.PostBeginPlay();
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UpdateGameplayMICParams();
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if (WorldInfo.NetMode != NM_DedicatedServer)
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ApplySpecialFX();
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}
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simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
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{
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if (WorldInfo.NetMode != NM_DedicatedServer)
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EndSpecialFX();
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super.PlayDying(DamageType, HitLoc);
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}
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simulated function ApplySpecialFX()
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{
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local Name SocketBoneName;
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SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_L');
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if (SocketBoneName != '' && SocketBoneName != 'None')
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SpecialFXPSCs[0] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_L', True, vect(0,0,0));
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SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_R');
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if (SocketBoneName != '' && SocketBoneName != 'None')
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SpecialFXPSCs[1] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_R', True, vect(0,0,0));
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}
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simulated function EndSpecialFX()
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{
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if (SpecialFXPSCs[0] != None && SpecialFXPSCs[0].bIsActive)
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{
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SpecialFXPSCs[0].DeactivateSystem();
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}
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if (SpecialFXPSCs[1] != None && SpecialFXPSCs[1].bIsActive)
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{
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SpecialFXPSCs[1].DeactivateSystem();
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}
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}
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simulated function UpdateGameplayMICParams()
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{
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local byte i;
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super.UpdateGameplayMICParams();
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if (WorldInfo.NetMode != NM_DedicatedServer)
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{
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for (i = 0; i < CharacterMICs.length; ++i)
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{
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CharacterMICs[i].SetVectorParameterValue('Vector_GlowColor', class'WMPawn_OmegaConstants'.default.OmegaColor);
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CharacterMICs[i].SetVectorParameterValue('Vector_FresnelGlowColor', class'WMPawn_OmegaConstants'.default.OmegaFresnelColor);
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}
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}
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}
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function float GetDamageTypeModifier(class<DamageType> DT)
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{
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local float CurrentMod;
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// Omega ZEDs have extra resistance against all damage type
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CurrentMod = super.GetDamageTypeModifier(DT);
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return FMax(0.025f, CurrentMod - ExtraDamageResistance);
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}
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simulated function AdjustAffliction(out float AfflictionPower)
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{
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super.AdjustAffliction(AfflictionPower);
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AfflictionPower *= 1.0f - ExtraAfflictionResistance;
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}
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event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
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{
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local int HitZoneIdx;
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HitZoneIdx = HitZones.Find('ZoneName', HitInfo.BoneName);
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if (bShieldOn && IsIncapacitated())
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bShieldOn = False;
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if (bShieldOn && HitZoneIdx < 9)
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{
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Damage = Max(0, int(float(Damage) * 0.25f));
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Momentum.X *= 0.15f;
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Momentum.Y *= 0.15f;
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Momentum.Z *= 0.15f;
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}
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super.TakeDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType, HitInfo, DamageCauser);
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}
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/** AnimNotify which turns on half-shield */
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simulated function ANIMNOTIFY_TurnShieldOn()
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{
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bShieldOn = True;
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SetTimer(1.4f, False, nameof(EndShield));
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}
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simulated function EndShield()
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{
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bShieldOn = False;
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}
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simulated function KFSkinTypeEffects GetHitZoneSkinTypeEffects(int HitZoneIdx)
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{
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if (bShieldOn && HitZoneIdx < 9)
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{
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return ShieldImpactEffects;
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}
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else
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return super.GetHitZoneSkinTypeEffects(HitZoneIdx);
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}
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simulated function ApplyBloodDecals(int HitZoneIndex, vector HitLocation, vector HitDirection, name HitZoneName, name HitBoneName, class<KFDamageType> DmgType, bool bIsDismemberingHit, bool bWasObliterated)
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{
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if (!bShieldOn || HitZoneIndex >= 9)
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super.ApplyBloodDecals(HitZoneIndex, HitLocation, HitDirection, HitZoneName, HitBoneName, DmgType, bIsDismemberingHit, bWasObliterated);
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}
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simulated event bool UsePlayerControlledZedSkin()
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{
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return True;
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}
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defaultproperties
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{
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GorefastOmegaAnimSet=AnimSet'ZedternalReborn_Zeds.Gorefast.Gorefast_Omega_AnimSet'
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GorefastOmegaAnimInfo=KFPawnAnimInfo'ZedternalReborn_Zeds.Gorefast.Gorefast_Omega_AnimGroup'
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ShieldImpactEffects=KFSkinTypeEffects_InvulnerabilityShield'KFGameContent.Default__KFPawn_ZedHans:ShieldEffects'
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2024-03-08 14:06:36 +00:00
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ControllerClass=class'WMAIController_ZedGorefast_Omega'
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DifficultySettings=class'WMDifficulty_Gorefast_Omega'
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2022-05-16 13:35:37 +00:00
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bShieldOn=False
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bVersusZed=False
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DoshValue=24
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Health=600
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GroundSpeed=285.0f
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SprintSpeed=435.0f
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ParryResistance=3
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PenetrationResistance=2.25f
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ExtraAfflictionResistance=0.25f
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ExtraDamageResistance=0.2f
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XPValues(0)=22
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XPValues(1)=28
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XPValues(2)=28
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XPValues(3)=28
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HitZones(0)=(GoreHealth=400)
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Name="Default__WMPawn_ZedGorefast_Omega"
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}
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