KF2-CustomZeds/CustomZeds/Classes/WMPawn_ZedGorefast_Omega.uc

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class WMPawn_ZedGorefast_Omega extends WMPawn_ZedGorefast_NoDualBlade;
var const AnimSet GorefastOmegaAnimSet;
var const KFPawnAnimInfo GorefastOmegaAnimInfo;
var const KFSkinTypeEffects ShieldImpactEffects;
var transient ParticleSystemComponent SpecialFXPSCs[2];
var const float ExtraAfflictionResistance, ExtraDamageResistance;
var bool bShieldOn;
replication
{
if (Role == ROLE_Authority)
bShieldOn;
}
static function string GetLocalizedName()
{
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return super.GetLocalizedName() @ class'WMPawn_ZedConstants'.default.OmegaString;
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}
simulated function PostBeginPlay()
{
IntendedBodyScale = 1.14f;
bVersusZed = True;
Mesh.AnimSets.AddItem(GorefastOmegaAnimSet);
PawnAnimInfo = GorefastOmegaAnimInfo;
super.PostBeginPlay();
UpdateGameplayMICParams();
if (WorldInfo.NetMode != NM_DedicatedServer)
ApplySpecialFX();
}
simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
{
if (WorldInfo.NetMode != NM_DedicatedServer)
EndSpecialFX();
super.PlayDying(DamageType, HitLoc);
}
simulated function ApplySpecialFX()
{
local Name SocketBoneName;
SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_L');
if (SocketBoneName != '' && SocketBoneName != 'None')
SpecialFXPSCs[0] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_L', True, vect(0,0,0));
SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_R');
if (SocketBoneName != '' && SocketBoneName != 'None')
SpecialFXPSCs[1] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_R', True, vect(0,0,0));
}
simulated function EndSpecialFX()
{
if (SpecialFXPSCs[0] != None && SpecialFXPSCs[0].bIsActive)
{
SpecialFXPSCs[0].DeactivateSystem();
}
if (SpecialFXPSCs[1] != None && SpecialFXPSCs[1].bIsActive)
{
SpecialFXPSCs[1].DeactivateSystem();
}
}
simulated function UpdateGameplayMICParams()
{
local byte i;
super.UpdateGameplayMICParams();
if (WorldInfo.NetMode != NM_DedicatedServer)
{
for (i = 0; i < CharacterMICs.length; ++i)
{
CharacterMICs[i].SetVectorParameterValue('Vector_GlowColor', class'WMPawn_OmegaConstants'.default.OmegaColor);
CharacterMICs[i].SetVectorParameterValue('Vector_FresnelGlowColor', class'WMPawn_OmegaConstants'.default.OmegaFresnelColor);
}
}
}
function float GetDamageTypeModifier(class<DamageType> DT)
{
local float CurrentMod;
// Omega ZEDs have extra resistance against all damage type
CurrentMod = super.GetDamageTypeModifier(DT);
return FMax(0.025f, CurrentMod - ExtraDamageResistance);
}
simulated function AdjustAffliction(out float AfflictionPower)
{
super.AdjustAffliction(AfflictionPower);
AfflictionPower *= 1.0f - ExtraAfflictionResistance;
}
event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
{
local int HitZoneIdx;
HitZoneIdx = HitZones.Find('ZoneName', HitInfo.BoneName);
if (bShieldOn && IsIncapacitated())
bShieldOn = False;
if (bShieldOn && HitZoneIdx < 9)
{
Damage = Max(0, int(float(Damage) * 0.25f));
Momentum.X *= 0.15f;
Momentum.Y *= 0.15f;
Momentum.Z *= 0.15f;
}
super.TakeDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType, HitInfo, DamageCauser);
}
/** AnimNotify which turns on half-shield */
simulated function ANIMNOTIFY_TurnShieldOn()
{
bShieldOn = True;
SetTimer(1.4f, False, nameof(EndShield));
}
simulated function EndShield()
{
bShieldOn = False;
}
simulated function KFSkinTypeEffects GetHitZoneSkinTypeEffects(int HitZoneIdx)
{
if (bShieldOn && HitZoneIdx < 9)
{
return ShieldImpactEffects;
}
else
return super.GetHitZoneSkinTypeEffects(HitZoneIdx);
}
simulated function ApplyBloodDecals(int HitZoneIndex, vector HitLocation, vector HitDirection, name HitZoneName, name HitBoneName, class<KFDamageType> DmgType, bool bIsDismemberingHit, bool bWasObliterated)
{
if (!bShieldOn || HitZoneIndex >= 9)
super.ApplyBloodDecals(HitZoneIndex, HitLocation, HitDirection, HitZoneName, HitBoneName, DmgType, bIsDismemberingHit, bWasObliterated);
}
simulated event bool UsePlayerControlledZedSkin()
{
return True;
}
defaultproperties
{
GorefastOmegaAnimSet=AnimSet'ZedternalReborn_Zeds.Gorefast.Gorefast_Omega_AnimSet'
GorefastOmegaAnimInfo=KFPawnAnimInfo'ZedternalReborn_Zeds.Gorefast.Gorefast_Omega_AnimGroup'
ShieldImpactEffects=KFSkinTypeEffects_InvulnerabilityShield'KFGameContent.Default__KFPawn_ZedHans:ShieldEffects'
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ControllerClass=class'WMAIController_ZedGorefast_Omega'
DifficultySettings=class'WMDifficulty_Gorefast_Omega'
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bShieldOn=False
bVersusZed=False
DoshValue=24
Health=600
GroundSpeed=285.0f
SprintSpeed=435.0f
ParryResistance=3
PenetrationResistance=2.25f
ExtraAfflictionResistance=0.25f
ExtraDamageResistance=0.2f
XPValues(0)=22
XPValues(1)=28
XPValues(2)=28
XPValues(3)=28
HitZones(0)=(GoreHealth=400)
Name="Default__WMPawn_ZedGorefast_Omega"
}