229 lines
6.2 KiB
Ucode
229 lines
6.2 KiB
Ucode
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class WMPawn_ZedHusk_Omega extends WMPawn_ZedHusk_NoDAR;
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var const AnimSet HuskOmegaAnimSet;
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var const class<KFProj_Husk_Fireball> SuicideFireballClass;
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var const int ProjSuicideAmount;
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var transient ParticleSystemComponent SpecialFXPSCs[2];
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var const float ExtraAfflictionResistance, ExtraDamageResistance;
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static function string GetLocalizedName()
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{
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return "Husk Omega";
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}
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function PossessedBy(Controller C, bool bVehicleTransition)
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{
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local KFGameReplicationInfo KFGRI;
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super(KFPawn_Monster).PossessedBy(C, bVehicleTransition);
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// Set our difficulty-based settings
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KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
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if(KFGRI != None)
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{
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FireballSettings = class<KFDifficulty_Husk>(DifficultySettings).static.GetFireballSettings(self, KFGRI);
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}
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}
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simulated function PostBeginPlay()
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{
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IntendedBodyScale = 1.14f;
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bVersusZed = True;
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Mesh.AnimSets.AddItem(HuskOmegaAnimSet);
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super.PostBeginPlay();
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UpdateGameplayMICParams();
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if (WorldInfo.NetMode != NM_DedicatedServer)
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ApplySpecialFX();
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}
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simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
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{
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if (WorldInfo.NetMode != NM_DedicatedServer)
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EndSpecialFX();
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super.PlayDying(DamageType, HitLoc);
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}
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simulated function ApplySpecialFX()
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{
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local Name SocketBoneName;
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SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_L');
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if (SocketBoneName != '' && SocketBoneName != 'None')
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SpecialFXPSCs[0] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_L', True, vect(0,0,0));
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SocketBoneName = Mesh.GetSocketBoneName('FX_EYE_R');
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if (SocketBoneName != '' && SocketBoneName != 'None')
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SpecialFXPSCs[1] = WorldInfo.MyEmitterPool.SpawnEmitterMeshAttachment(ParticleSystem'ZedternalReborn_Zeds.FX_Omega', Mesh, 'FX_EYE_R', True, vect(0,0,0));
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}
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simulated function EndSpecialFX()
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{
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if (SpecialFXPSCs[0] != None && SpecialFXPSCs[0].bIsActive)
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{
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SpecialFXPSCs[0].DeactivateSystem();
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}
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if (SpecialFXPSCs[1] != None && SpecialFXPSCs[1].bIsActive)
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{
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SpecialFXPSCs[1].DeactivateSystem();
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}
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}
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simulated function UpdateGameplayMICParams()
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{
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local byte i;
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super.UpdateGameplayMICParams();
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if (WorldInfo.NetMode != NM_DedicatedServer)
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{
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for (i = 0; i < CharacterMICs.length; ++i)
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{
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CharacterMICs[i].SetVectorParameterValue('Vector_GlowColor', class'WMPawn_OmegaConstants'.default.OmegaColor);
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CharacterMICs[i].SetVectorParameterValue('Vector_FresnelGlowColor', class'WMPawn_OmegaConstants'.default.OmegaFresnelColor);
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}
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}
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}
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function float GetDamageTypeModifier(class<DamageType> DT)
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{
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local float CurrentMod;
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// Omega ZEDs have extra resistance against all damage type
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CurrentMod = super.GetDamageTypeModifier(DT);
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return FMax(0.025f, CurrentMod - ExtraDamageResistance);
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}
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simulated function AdjustAffliction(out float AfflictionPower)
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{
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super.AdjustAffliction(AfflictionPower);
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AfflictionPower *= 1.0f - ExtraAfflictionResistance;
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}
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/** AnimNotify which launches the fireball projectile */
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function ANIMNOTIFY_HuskRandomFireballAttack()
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{
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local WMAIController_ZedHusk_Omega HuskAIC;
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local WMSM_Husk_Omega_FireBallBarrageAttack FireballBarrageSM;
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if (MyKFAIC != None)
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{
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HuskAIC = WMAIController_ZedHusk_Omega(MyKFAIC);
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if (HuskAIC != None)
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{
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FireballBarrageSM = WMSM_Husk_Omega_FireBallBarrageAttack(SpecialMoves[SpecialMove]);
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HuskAIC.ShootFireballBarrage(default.SuicideFireballClass, FireballBarrageSM.GetFireOffset());
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}
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}
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}
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/** Called when husk backpack is exploded or when husk suicides */
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function TriggerExplosion(optional bool bIgnoreHumans)
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{
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local KFExplosionActorReplicated ExploActor;
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local Controller DamageInstigator, OldController;
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local bool bExplodeOnDeath;
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local WMAIController_ZedHusk_Omega HuskAIC;
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local byte i;
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bExplodeOnDeath = WorldInfo.TimeSeconds == TimeOfDeath;
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// Only living husks can explode... and only once
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if (!bHasExploded && (!bPlayedDeath || bExplodeOnDeath))
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{
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OldController = Controller;
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bHasExploded = True;
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bHasSuicideExploded = !bIgnoreHumans;
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if (Role == ROLE_Authority)
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{
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// explode using the given template
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ExploActor = Spawn(class'KFExplosionActorReplicated', self);
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if (ExploActor != None)
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{
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DamageInstigator = (bIgnoreHumans && LastHitBy != None && KFPlayerController(LastHitBy) != None) ? LastHitBy : MyKFAIC;
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ExploActor.InstigatorController = DamageInstigator;
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ExploActor.Instigator = self;
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// Force ourselves to get hit. These settings are not replicated,
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// but they only really make a difference on the server anyway.
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ExploActor.Attachee = self;
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if (bIgnoreHumans)
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{
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ExplosionTemplate.ActorClassToIgnoreForDamage = class'KFPawn_Human';
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}
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else
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{
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ExplosionTemplate.ActorClassToIgnoreForDamage = None;
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}
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ExploActor.Explode(ExplosionTemplate, vect(0,0,1));
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}
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HuskAIC = WMAIController_ZedHusk_Omega(MyKFAIC);
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if (!bIgnoreHumans && MyKFAIC != None && HuskAIC != None)
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{
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for (i = 0; i < ProjSuicideAmount; ++i)
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{
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HuskAIC.ShootRandomFireball(default.SuicideFireballClass);
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}
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}
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// Make sure we're dead!
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if (!bPlayedDeath || bExplodeOnDeath)
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{
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TakeRadiusDamage(DamageInstigator, 10000, ExplosionTemplate.DamageRadius, ExplosionTemplate.MyDamageType, ExplosionTemplate.MomentumTransferScale, Location, True, self);
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}
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}
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OnExploded(OldController);
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}
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}
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simulated event bool UsePlayerControlledZedSkin()
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{
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return True;
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}
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defaultproperties
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{
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HuskOmegaAnimSet=AnimSet'ZedternalReborn_Zeds.Husk.Husk_Omega_AnimSet'
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SuicideFireballClass=class'CustomZeds.WMProj_Husk_Fireball_Suicide'
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ControllerClass=class'CustomZeds.WMAIController_ZedHusk_Omega'
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DifficultySettings=class'CustomZeds.WMDifficulty_Husk_Omega'
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LocalizationKey="WMPawn_ZedHusk_Omega"
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bVersusZed=False
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DoshValue=34
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Health=820
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GroundSpeed=230.0f
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SprintSpeed=580.0f
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ParryResistance=3
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PenetrationResistance=3.0f
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ExtraAfflictionResistance=0.3f
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ExtraDamageResistance=0.2f
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ProjSuicideAmount=12
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Begin Object Name=MeleeHelper_0
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BaseDamage=20.0f
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MomentumTransfer=30000.0f
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End Object
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Begin Object Name=SpecialMoveHandler_0
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SpecialMoveClasses(SM_Custom1) = class'CustomZeds.WMSM_Husk_Omega_FireBallBarrageAttack'
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End Object
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XPValues(0)=30
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XPValues(1)=40
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XPValues(2)=54
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XPValues(3)=62
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HitZones(0)=(GoreHealth=430)
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HitZones(3)=(GoreHealth=180)
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Name="Default__WMPawn_ZedHusk_Omega"
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}
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