85 lines
5.2 KiB
Plaintext
85 lines
5.2 KiB
Plaintext
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
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[h1]Features[/h1]
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[list]
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[*]remove/add items to trader;
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[*]can preload weapon models (no lags when someone buys weapons);
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[*]unlock DLC weapons;
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[*]correct items sorting (by price);
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[*]don't have to worry about adding new guns after each KF2 update.
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[/list]
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[h1]Whitelisted?[/h1]
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No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
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[h1]Usage (single player)[/h1]
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[olist]
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[*]Subscribe to this mutator;
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[*]Start KF2;
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[*]Open console (~) and input:
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[b]open KF-BioticsLab?Mutator=CTI.Mut[/b]
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(replace the map and add the parameters you need)
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[*]<Enter>.
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[/olist]
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[h1]Usage (server)[/h1]
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[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
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[olist]
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[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
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[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
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[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
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❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
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[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
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[b]ServerSubscribedWorkshopItems=2830826239[/b]
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[*]Start the server and wait while the mutator is downloading;
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[*]Add mutator to server start parameters: [b]?Mutator=CTI.Mut[/b] and restart the server.
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[/olist]
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[h1]Important setup information[/h1]
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The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
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So if you are using this mutator for the first time, I highly recommend doing the following:
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[olist]
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[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
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[b][CTI.CTI]
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Version=0[/b]
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[*]Start the game/server with CTI to generate the contents of the config.
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[*]Close the game/server.
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[/olist]
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[b]Right now this is the only way to correctly create the default config.[/b]
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Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
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[h1]Setup (KFCTI.ini)[/h1]
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[list]
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[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
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[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
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[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
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[list]
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[*][b]False[/b] - disable DLC unlock.
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[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
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[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
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[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
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[/list]
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[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
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example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
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[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
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[*]Set [b]bHRG=True[/b] to remove HRG items.
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[*]Set [b]bDLC=True[/b] to remove DLC items.
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[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
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example: [b]Item=WeaponPackExt.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
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[/list]
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❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
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[b]Item=[/b]
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This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
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[h1]Notes[/h1]
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📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
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📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
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