KF2-CustomTraderInventory/CTI/Classes/CTI_RepInfo.uc
2022-07-07 01:03:11 +03:00

321 lines
6.9 KiB
Ucode

class CTI_RepInfo extends ReplicationInfo;
const Helper = class'Helper';
var public bool PendingSync;
var private CTI CTI;
var private E_LogLevel LogLevel;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReplaceMode;
var private bool PreloadContent;
var private bool ForcePreloadContent;
var private int Recieved;
var private int SyncSize;
var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification;
replication
{
if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
}
public simulated function bool SafeDestroy()
{
`Log_Trace(`Location);
return (bPendingDelete || bDeleteMe || Destroy());
}
public function PrepareSync(
CTI _CTI,
E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems,
Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode,
bool _PreloadContent,
bool _ForcePreloadContent)
{
CTI = _CTI;
LogLevel = _LogLevel;
RemoveItems = _RemoveItems;
AddItems = _AddItems;
ReplaceMode = _ReplaceMode;
PreloadContent = _PreloadContent;
ForcePreloadContent = _ForcePreloadContent;
SyncSize = RemoveItems.Length + AddItems.Length;
}
private simulated function PlayerController GetPlayerController()
{
local PlayerController PC;
PC = PlayerController(Owner);
if (PC == None && ROLE < ROLE_Authority)
{
PC = GetALocalPlayerController();
}
return PC;
}
private simulated function SetPartyInGameWidget()
{
local KFPlayerController KFPC;
`Log_Trace(`Location);
KFPC = KFPlayerController(GetPlayerController());
if (KFPC == None) return;
if (KFPC.MyGFxManager == None) return;
if (KFPC.MyGFxManager.PartyWidget == None) return;
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
Notification = PartyInGameWidget.Notification;
}
private simulated function bool CheckPartyInGameWidget()
{
if (PartyInGameWidget == None)
{
SetPartyInGameWidget();
}
return (PartyInGameWidget != None);
}
private simulated function HideReadyButton()
{
if (CheckPartyInGameWidget())
{
PartyInGameWidget.SetReadyButtonVisibility(false);
}
}
private simulated function ShowReadyButton()
{
if (CheckPartyInGameWidget())
{
Notification.SetVisible(false);
PartyInGameWidget.SetReadyButtonVisibility(true);
PartyInGameWidget.UpdateReadyButtonText();
PartyInGameWidget.UpdateReadyButtonVisibility();
}
}
private reliable client function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
{
if (CheckPartyInGameWidget() && Notification != None)
{
Notification.SetString("itemName", Title);
Notification.SetFloat("percent", Percent);
Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Downloading);
Notification.SetString("remaining", Remainig);
Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true);
}
}
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
{
`Log_Trace(`Location);
if (WeapDef == None)
{
`Log_Fatal("WeapDef is:" @ WeapDef);
SafeDestroy();
return;
}
HideReadyButton();
if (Remove)
{
RemoveItems.AddItem(WeapDef);
}
else
{
AddItems.AddItem(WeapDef);
if (PreloadContent)
{
Helper.static.PreloadWeapon(WeapDef);
}
}
Recieved = RemoveItems.Length + AddItems.Length;
UpdateNotification(
"Sync items, please wait...",
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
Recieved @ "/" @ SyncSize,
(float(Recieved) / float(SyncSize)) * 100);
ServerSync();
}
private simulated reliable client function SyncFinished()
{
local KFGameReplicationInfo KFGRI;
`Log_Trace(`Location);
if (WorldInfo == None || WorldInfo.GRI == None)
{
SetTimer(1.0f, false, nameof(SyncFinished));
return;
}
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if (KFGRI == None)
{
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
SafeDestroy();
return;
}
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
ShowReadyButton();
SafeDestroy();
}
public reliable server function ServerSync()
{
`Log_Trace(`Location);
PendingSync = false;
if (bPendingDelete || bDeleteMe) return;
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
{
if (ForcePreloadContent)
{
PreloadContentWorkaround();
}
SyncFinished();
if (!CTI.DestroyRepLink(Controller(Owner)))
{
SafeDestroy();
}
}
else
{
if (Recieved < RemoveItems.Length)
{
ClientSync(RemoveItems[Recieved++], true);
}
else
{
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
}
}
}
private function PreloadContentWorkaround()
{
local PlayerController PC;
local Pawn P;
local KFInventoryManager KFIM;
local class<Weapon> CW;
local Weapon W;
local int Index;
local DroppedPickup DP;
local float Time;
`Log_Trace(`Location);
HideReadyButton();
PC = GetPlayerController();
if (PC == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
P = PC.Pawn;
if (P == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
KFIM = KFInventoryManager(P.InvManager);
if (KFIM == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
KFIM.bInfiniteWeight = true;
Time = WorldInfo.TimeSeconds - 1.0f;
for (Index = 0; Index < AddItems.Length; Index++)
{
HideReadyButton();
UpdateNotification(
"Game isn't frozen, Don't panic",
"Preload content:",
Index @ "/" @ AddItems.Length,
(float(Index) / float(AddItems.Length)) * 100);
CW = class<Weapon> (DynamicLoadObject(AddItems[Index].default.WeaponClassPath, class'Class'));
if (CW != None && Weapon(P.FindInventoryType(CW)) == None)
{
P.CreateInventory(CW);
}
}
HideReadyButton();
UpdateNotification("Cleanup", "", "", 0);
foreach KFIM.InventoryActors(class'Weapon', W)
{
if (W != None)
{
KFIM.PendingWeapon = W;
KFIM.ChangedWeapon();
if (W.CanThrow())
{
P.TossInventory(W);
W.Destroy();
}
}
}
HideReadyButton();
UpdateNotification("Cleanup", "", "", 0);
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
{
if (DP.Instigator == P && DP.CreationTime > Time)
{
DP.Destroy();
}
}
KFIM.bInfiniteWeight = false;
`Log_Info("Force Preload Finished (" $ PC.PlayerReplicationInfo.PlayerName $ ")");
}
defaultproperties
{
bAlwaysRelevant = false
bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
PendingSync = false
Recieved = 0
}