321 lines
6.9 KiB
Ucode
321 lines
6.9 KiB
Ucode
class CTI_RepInfo extends ReplicationInfo;
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const Helper = class'Helper';
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var public bool PendingSync;
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var private CTI CTI;
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var private E_LogLevel LogLevel;
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var private Array<class<KFWeaponDefinition> > RemoveItems;
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var private Array<class<KFWeaponDefinition> > AddItems;
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var private bool ReplaceMode;
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var private bool PreloadContent;
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var private bool ForcePreloadContent;
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var private int Recieved;
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var private int SyncSize;
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var private KFGFxWidget_PartyInGame PartyInGameWidget;
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var private GFxObject Notification;
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replication
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{
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if (bNetInitial && Role == ROLE_Authority)
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LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
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}
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public simulated function bool SafeDestroy()
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{
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`Log_Trace(`Location);
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public function PrepareSync(
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CTI _CTI,
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E_LogLevel _LogLevel,
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Array<class<KFWeaponDefinition> > _RemoveItems,
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Array<class<KFWeaponDefinition> > _AddItems,
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bool _ReplaceMode,
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bool _PreloadContent,
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bool _ForcePreloadContent)
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{
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CTI = _CTI;
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LogLevel = _LogLevel;
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RemoveItems = _RemoveItems;
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AddItems = _AddItems;
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ReplaceMode = _ReplaceMode;
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PreloadContent = _PreloadContent;
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ForcePreloadContent = _ForcePreloadContent;
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SyncSize = RemoveItems.Length + AddItems.Length;
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}
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private simulated function PlayerController GetPlayerController()
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{
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local PlayerController PC;
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PC = PlayerController(Owner);
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if (PC == None && ROLE < ROLE_Authority)
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{
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PC = GetALocalPlayerController();
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}
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return PC;
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}
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private simulated function SetPartyInGameWidget()
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{
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local KFPlayerController KFPC;
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`Log_Trace(`Location);
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KFPC = KFPlayerController(GetPlayerController());
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if (KFPC == None) return;
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if (KFPC.MyGFxManager == None) return;
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if (KFPC.MyGFxManager.PartyWidget == None) return;
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PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
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Notification = PartyInGameWidget.Notification;
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}
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private simulated function bool CheckPartyInGameWidget()
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{
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if (PartyInGameWidget == None)
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{
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SetPartyInGameWidget();
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}
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return (PartyInGameWidget != None);
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}
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private simulated function HideReadyButton()
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{
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if (CheckPartyInGameWidget())
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{
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PartyInGameWidget.SetReadyButtonVisibility(false);
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}
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}
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private simulated function ShowReadyButton()
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{
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if (CheckPartyInGameWidget())
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{
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Notification.SetVisible(false);
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PartyInGameWidget.SetReadyButtonVisibility(true);
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PartyInGameWidget.UpdateReadyButtonText();
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PartyInGameWidget.UpdateReadyButtonVisibility();
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}
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}
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private reliable client function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
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{
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if (CheckPartyInGameWidget() && Notification != None)
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{
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Notification.SetString("itemName", Title);
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Notification.SetFloat("percent", Percent);
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Notification.SetInt("queue", 0);
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Notification.SetString("downLoading", Downloading);
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Notification.SetString("remaining", Remainig);
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Notification.SetObject("notificationInfo", Notification);
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Notification.SetVisible(true);
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}
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}
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private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
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{
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`Log_Trace(`Location);
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if (WeapDef == None)
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{
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`Log_Fatal("WeapDef is:" @ WeapDef);
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SafeDestroy();
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return;
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}
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HideReadyButton();
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if (Remove)
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{
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RemoveItems.AddItem(WeapDef);
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}
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else
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{
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AddItems.AddItem(WeapDef);
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if (PreloadContent)
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{
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Helper.static.PreloadWeapon(WeapDef);
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}
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}
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Recieved = RemoveItems.Length + AddItems.Length;
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UpdateNotification(
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"Sync items, please wait...",
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Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
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Recieved @ "/" @ SyncSize,
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(float(Recieved) / float(SyncSize)) * 100);
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ServerSync();
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}
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private simulated reliable client function SyncFinished()
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{
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local KFGameReplicationInfo KFGRI;
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`Log_Trace(`Location);
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if (WorldInfo == None || WorldInfo.GRI == None)
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{
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SetTimer(1.0f, false, nameof(SyncFinished));
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return;
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}
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KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
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if (KFGRI == None)
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{
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`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
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SafeDestroy();
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return;
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}
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Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
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ShowReadyButton();
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SafeDestroy();
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}
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public reliable server function ServerSync()
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{
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`Log_Trace(`Location);
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PendingSync = false;
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if (bPendingDelete || bDeleteMe) return;
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if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
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{
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if (ForcePreloadContent)
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{
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PreloadContentWorkaround();
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}
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SyncFinished();
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if (!CTI.DestroyRepLink(Controller(Owner)))
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{
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SafeDestroy();
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}
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}
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else
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{
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if (Recieved < RemoveItems.Length)
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{
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ClientSync(RemoveItems[Recieved++], true);
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}
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else
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{
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ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
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}
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}
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}
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private function PreloadContentWorkaround()
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{
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local PlayerController PC;
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local Pawn P;
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local KFInventoryManager KFIM;
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local class<Weapon> CW;
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local Weapon W;
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local int Index;
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local DroppedPickup DP;
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local float Time;
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`Log_Trace(`Location);
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HideReadyButton();
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PC = GetPlayerController();
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if (PC == None)
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{
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SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
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return;
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}
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P = PC.Pawn;
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if (P == None)
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{
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SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
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return;
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}
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KFIM = KFInventoryManager(P.InvManager);
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if (KFIM == None)
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{
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SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
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return;
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}
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KFIM.bInfiniteWeight = true;
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Time = WorldInfo.TimeSeconds - 1.0f;
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for (Index = 0; Index < AddItems.Length; Index++)
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{
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HideReadyButton();
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UpdateNotification(
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"Game isn't frozen, Don't panic",
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"Preload content:",
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Index @ "/" @ AddItems.Length,
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(float(Index) / float(AddItems.Length)) * 100);
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CW = class<Weapon> (DynamicLoadObject(AddItems[Index].default.WeaponClassPath, class'Class'));
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if (CW != None && Weapon(P.FindInventoryType(CW)) == None)
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{
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P.CreateInventory(CW);
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}
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}
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HideReadyButton();
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UpdateNotification("Cleanup", "", "", 0);
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foreach KFIM.InventoryActors(class'Weapon', W)
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{
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if (W != None)
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{
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KFIM.PendingWeapon = W;
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KFIM.ChangedWeapon();
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if (W.CanThrow())
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{
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P.TossInventory(W);
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W.Destroy();
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}
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}
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}
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HideReadyButton();
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UpdateNotification("Cleanup", "", "", 0);
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foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
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{
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if (DP.Instigator == P && DP.CreationTime > Time)
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{
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DP.Destroy();
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}
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}
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KFIM.bInfiniteWeight = false;
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`Log_Info("Force Preload Finished (" $ PC.PlayerReplicationInfo.PlayerName $ ")");
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}
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defaultproperties
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{
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bAlwaysRelevant = false
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bOnlyRelevantToOwner = true
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bSkipActorPropertyReplication = false
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PendingSync = false
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Recieved = 0
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}
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