KF2-CustomTraderInventory/CTI/Classes/CTI_RepInfo.uc

425 lines
8.7 KiB
Ucode

class CTI_RepInfo extends ReplicationInfo;
const Helper = class'Helper';
var public bool PendingSync;
var private CTI CTI;
var private E_LogLevel LogLevel;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReplaceMode;
var private bool PreloadContent;
var private bool ForcePreloadContent;
var private int Recieved;
var private int SyncSize;
var private int Preloaded;
var private KFPlayerController KFPC;
var private KFPawn KFP;
var private KFInventoryManager KFIM;
var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification;
var private class<Weapon> PreloadWeaponClass;
var private float PreloadWeaponTime;
replication
{
if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
}
public simulated function bool SafeDestroy()
{
`Log_Trace(`Location);
return (bPendingDelete || bDeleteMe || Destroy());
}
public function PrepareSync(
CTI _CTI,
E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems,
Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode,
bool _PreloadContent,
bool _ForcePreloadContent)
{
`Log_Trace(`Location);
CTI = _CTI;
LogLevel = _LogLevel;
RemoveItems = _RemoveItems;
AddItems = _AddItems;
ReplaceMode = _ReplaceMode;
PreloadContent = _PreloadContent;
ForcePreloadContent = _ForcePreloadContent;
SyncSize = RemoveItems.Length + AddItems.Length;
}
private simulated function KFPlayerController GetKFPC()
{
`Log_Trace(`Location);
if (KFPC != None) return KFPC;
KFPC = KFPlayerController(Owner);
if (KFPC == None && ROLE < ROLE_Authority)
{
KFPC = KFPlayerController(GetALocalPlayerController());
}
return KFPC;
}
private simulated function KFPawn GetKFP()
{
local Pawn P;
`Log_Trace(`Location);
if (KFP != None) return KFP;
if (GetKFPC() != None)
{
P = GetKFPC().Pawn;
if (P != None)
{
KFP = KFPawn(P);
}
}
return KFP;
}
private simulated function KFInventoryManager GetKFIM()
{
local InventoryManager IM;
`Log_Trace(`Location);
if (KFIM != None) return KFIM;
if (GetKFP() != None)
{
IM = GetKFP().InvManager;
if (IM != None)
{
KFIM = KFInventoryManager(IM);
}
}
return KFIM;
}
private simulated function SetPartyInGameWidget()
{
`Log_Trace(`Location);
if (GetKFPC() == None) return;
if (KFPC.MyGFxManager == None) return;
if (KFPC.MyGFxManager.PartyWidget == None) return;
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
Notification = PartyInGameWidget.Notification;
}
private simulated function bool CheckPartyInGameWidget()
{
`Log_Trace(`Location);
if (PartyInGameWidget == None)
{
SetPartyInGameWidget();
}
return (PartyInGameWidget != None);
}
private unreliable client function HideReadyButton()
{
`Log_Trace(`Location);
if (CheckPartyInGameWidget())
{
PartyInGameWidget.SetReadyButtonVisibility(false);
}
}
private simulated function ShowReadyButton()
{
`Log_Trace(`Location);
if (CheckPartyInGameWidget())
{
Notification.SetVisible(false);
PartyInGameWidget.SetReadyButtonVisibility(true);
PartyInGameWidget.UpdateReadyButtonText();
PartyInGameWidget.UpdateReadyButtonVisibility();
}
}
private unreliable client function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
{
`Log_Trace(`Location);
if (CheckPartyInGameWidget() && Notification != None)
{
Notification.SetString("itemName", Title);
Notification.SetFloat("percent", Percent);
Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Downloading);
Notification.SetString("remaining", Remainig);
Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true);
}
}
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
{
`Log_Trace(`Location);
if (WeapDef == None)
{
`Log_Fatal("WeapDef is:" @ WeapDef);
SafeDestroy();
return;
}
HideReadyButton();
if (Remove)
{
RemoveItems.AddItem(WeapDef);
}
else
{
AddItems.AddItem(WeapDef);
if (PreloadContent)
{
Helper.static.PreloadWeapon(WeapDef);
}
}
Recieved = RemoveItems.Length + AddItems.Length;
UpdateNotification(
"Sync trader items, please wait...",
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
Recieved @ "/" @ SyncSize,
(float(Recieved) / float(SyncSize)) * 100);
ServerSync();
}
private simulated reliable client function ClientSyncFinished()
{
local KFGameReplicationInfo KFGRI;
`Log_Trace(`Location);
ClearTimer(nameof(KeepPreloadNotification));
ClearTimer(nameof(WaitForPreloadWeapon));
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if (KFGRI == None)
{
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
SafeDestroy();
return;
}
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
ShowReadyButton();
SafeDestroy();
}
public reliable server function ServerSync()
{
`Log_Trace(`Location);
PendingSync = false;
if (bPendingDelete || bDeleteMe) return;
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
{
if (ForcePreloadContent)
{
ServerPreloadWeaponWorkaround();
}
else
{
ServerSyncFinished();
}
}
else
{
if (Recieved < RemoveItems.Length)
{
ClientSync(RemoveItems[Recieved++], true);
}
else
{
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
}
}
}
private function ServerSyncFinished()
{
`Log_Trace(`Location);
ClientSyncFinished();
if (!CTI.DestroyRepLink(Controller(Owner)))
{
SafeDestroy();
}
}
private reliable server function ServerPreloadWeaponWorkaround()
{
local class<Weapon> WC;
`Log_Trace(`Location);
RemovePreloadWeapon();
if (AddItems.Length <= Preloaded)
{
ServerSyncFinished();
}
else
{
WC = class<Weapon> (DynamicLoadObject(AddItems[Preloaded++].default.WeaponClassPath, class'Class'));
if (WC != None)
{
PreloadWeaponTime = WorldInfo.TimeSeconds - 1.0f;
PreloadWeaponClass = WC;
ClientPreloadWeapon(WC);
if (!AddPreloadWeapon(WC))
{
ServerPreloadWeaponWorkaround();
}
}
}
}
private reliable server function bool AddPreloadWeapon(class<Weapon> WC)
{
local Weapon W;
`Log_Trace(`Location);
if (GetKFIM() == None || WC == None) return false;
KFIM.bInfiniteWeight = true;
W = Weapon(KFP.FindInventoryType(WC));
if (W == None)
{
W = Weapon(KFP.CreateInventory(WC));
}
if (W != None)
{
KFIM.SetCurrentWeapon(W);
}
KFIM.bInfiniteWeight = false;
if (W == None) `Log_Warn("Can't preload" @ WC @ "for some reason (skip)");
return (W != None);
}
private function RemovePreloadWeapon()
{
local DroppedPickup DP;
local Weapon W;
`Log_Trace(`Location);
if (GetKFIM() == None || PreloadWeaponClass == None) return;
foreach KFIM.InventoryActors(class'Weapon', W)
{
if (W != None && W.class == PreloadWeaponClass)
{
if (W.CanThrow())
{
KFP.TossInventory(W);
W.Destroy();
}
}
}
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
{
if (DP.Instigator == KFP && DP.CreationTime > PreloadWeaponTime)
{
DP.Destroy();
}
}
}
private reliable client function ClientPreloadWeapon(class<Weapon> WC)
{
`Log_Trace(`Location);
Preloaded++;
PreloadWeaponClass = WC;
if (!IsTimerActive(nameof(KeepPreloadNotification)))
{
SetTimer(0.1f, true, nameof(KeepPreloadNotification));
}
SetTimer(0.5f, false, nameof(WaitForPreloadWeapon));
}
private simulated function KeepPreloadNotification()
{
HideReadyButton();
UpdateNotification(
"Preload weapon models, please wait...",
Repl(String(PreloadWeaponClass), "KFWeap_", ""),
Preloaded @ "/" @ AddItems.Length,
(float(Preloaded) / float(AddItems.Length)) * 100);
}
private simulated function WaitForPreloadWeapon()
{
`Log_Trace(`Location);
KeepPreloadNotification();
if (GetKFIM() != None
&& KFIM.Instigator.Weapon != None
&& KFIM.Instigator.Weapon.Class == PreloadWeaponClass)
{
ServerPreloadWeaponWorkaround();
}
else
{
SetTimer(0.5f, false, nameof(WaitForPreloadWeapon));
}
}
defaultproperties
{
bAlwaysRelevant = false
bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
PendingSync = false
Recieved = 0
Preloaded = 0
}