553 lines
13 KiB
Ucode
553 lines
13 KiB
Ucode
class CTI_RepInfo extends ReplicationInfo
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dependson(WeaponReplacements);
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const CAPACITY = 64; // max: 128
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const Trader = class'Trader';
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const LocalMessage = class'CTI_LocalMessage';
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const Replacements = class'WeaponReplacements';
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const PurchaseHelper = class'CTI_AutoPurchaseHelper';
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const InventoryManager = class'CTI_InventoryManager';
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struct ReplicationStruct
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{
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var int Size;
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var int Transfered;
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var class<KFWeaponDefinition> Items[CAPACITY];
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var int Length;
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};
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var public bool PendingSync;
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var private CTI CTI;
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var private E_LogLevel LogLevel;
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var private GameReplicationInfo GRI;
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var private KFPlayerController KFPC;
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var private KFPlayerReplicationInfo KFPRI;
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var private KFGFxWidget_PartyInGame PartyInGameWidget;
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var private GFxObject Notification;
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var private String NotificationHeaderText;
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var private String NotificationLeftText;
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var private String NotificationRightText;
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var private int NotificationPercent;
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var private int WaitingGRI;
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var private int WaitingGRIThreshold;
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var private int WaitingGRILimit;
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var private ReplicationStruct RepData;
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var private Array<class<KFWeaponDefinition> > RepArray;
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var private bool SkinUpdateRequired;
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var private bool PatchRequired;
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var private bool ClientReady, ServerReady;
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replication
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{
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if (bNetInitial && Role == ROLE_Authority)
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LogLevel, SkinUpdateRequired, PatchRequired;
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}
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public function PrepareSync(
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CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel,
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bool _SkinUpdateRequired, bool _PatchRequired)
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{
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`Log_Trace();
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CTI = _CTI;
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KFPC = _KFPC;
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LogLevel = _LogLevel;
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SkinUpdateRequired = _SkinUpdateRequired;
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PatchRequired = _PatchRequired;
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}
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public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
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{
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`Log_Trace();
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ServerReady = !PatchRequired;
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if (PatchRequired)
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{
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if (GetKFPC() != None)
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{
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KFPC.PurchaseHelperClass = PurchaseHelper;
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KFPC.PurchaseHelper = None;
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}
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InitInventoryManager();
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}
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RepArray = WeapDefs;
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RepData.Size = RepArray.Length;
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if (WorldInfo.NetMode == NM_StandAlone)
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{
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Progress(RepArray.Length, RepArray.Length);
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return;
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}
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Sync();
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}
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private reliable server function Sync()
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{
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local int LocalIndex;
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local int GlobalIndex;
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`Log_Trace();
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LocalIndex = 0;
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GlobalIndex = RepData.Transfered;
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while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
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{
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RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
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}
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if (RepData.Transfered == GlobalIndex) return; // Finished
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RepData.Transfered = GlobalIndex;
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RepData.Length = LocalIndex;
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Send(RepData);
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Progress(RepData.Transfered, RepData.Size);
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}
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private reliable client function Send(ReplicationStruct RD)
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{
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local int LocalIndex;
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`Log_Trace();
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for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
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{
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RepArray.AddItem(RD.Items[LocalIndex]);
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}
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Progress(RD.Transfered, RD.Size);
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Sync();
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}
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private simulated function Progress(int Value, int Size)
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{
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`Log_Trace();
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`Log_Debug("Replicated:" @ Value @ "/" @ Size);
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if (ROLE < ROLE_Authority)
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{
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NotifyProgress(Value, Size);
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if (Value >= Size) Finished();
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}
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}
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private simulated function Finished()
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{
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local KFGameReplicationInfo KFGRI;
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`Log_Trace();
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if ((GetGRI(WaitingGRI > WaitingGRIThreshold) == None) && WaitingGRI++ < WaitingGRILimit)
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{
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`Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
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NotifyWaitingGRI();
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SetTimer(1.0f, false, nameof(Finished));
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return;
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}
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if (PatchRequired && GetKFPC() != None)
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{
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KFPC.PurchaseHelperClass = PurchaseHelper;
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KFPC.PurchaseHelper = None;
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}
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KFGRI = KFGameReplicationInfo(GRI);
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if (KFGRI != None)
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{
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`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
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Trader.static.OverwriteTraderItems(KFGRI, RepArray, PatchRequired, LogLevel);
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`Log_Info("Trader items successfully synchronized!");
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}
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else
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{
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`Log_Error("Incompatible Game Replication info:" @ String(GRI));
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if (GRI == None)
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{
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NotifyNoneGRI();
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}
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else
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{
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NotifyIncompatibleGRI();
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}
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}
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ShowReadyButton();
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if (SkinUpdateRequired)
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{
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SkinUpdate();
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}
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else
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{
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ClientFinished();
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}
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}
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private simulated function SkinUpdate()
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{
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local SWeapReplace WeapReplace;
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if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn)
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{
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`Log_Debug("Wait for spawn (SkinUpdate)");
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SetTimer(1.0f, false, nameof(SkinUpdate));
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return;
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}
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foreach Replacements.default.DLC(WeapReplace)
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{
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// sometimes "WeapReplace.Weap.default.SkinItemId" can give values greater than zero while actually being zero
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// this is the same bug that prevents creating the correct default config
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// so for now let’s shorten the check a little so that the skinId of the WeapReplace is guaranteed to be correct
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// but if this bug is ever fixed, then it’s worth replacing the check with this one:
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// if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId)
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// to reduce the number of meaningless disk writes
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if (WeapReplace.WeapParent.default.SkinItemId > 0)
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{
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`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId);
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class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId);
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}
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}
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ClearTimer(nameof(SkinUpdate));
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ClientFinished();
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}
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private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false)
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{
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`Log_Trace();
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if (GRI == None)
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{
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GRI = WorldInfo.GRI;
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}
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if (GRI == None && ForcedSearch)
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{
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foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break;
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}
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if (WorldInfo.GRI == None && GRI != None)
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{
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`Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI));
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WorldInfo.GRI = GRI;
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}
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return GRI;
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}
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private simulated function KFPlayerController GetKFPC()
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{
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`Log_Trace();
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if (KFPC != None) return KFPC;
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KFPC = KFPlayerController(Owner);
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if (KFPC == None && ROLE < ROLE_Authority)
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{
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KFPC = KFPlayerController(GetALocalPlayerController());
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}
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return KFPC;
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}
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private simulated function KFPlayerReplicationInfo GetKFPRI()
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{
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`Log_Trace();
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if (KFPRI != None) return KFPRI;
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if (GetKFPC() == None) return None;
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KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
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return KFPRI;
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}
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public reliable client function WriteToChatLocalized(
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E_CTI_LocalMessageType LMT,
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optional String HexColor,
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optional String String1,
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optional String String2,
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optional String String3)
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{
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`Log_Trace();
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WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
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}
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public reliable client function WriteToChat(String Message, optional String HexColor)
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{
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local KFGFxHudWrapper HUD;
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`Log_Trace();
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if (GetKFPC() == None) return;
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if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
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{
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KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
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KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
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}
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HUD = KFGFxHudWrapper(KFPC.myHUD);
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if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
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{
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HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
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}
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}
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private simulated function SetPartyInGameWidget()
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{
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`Log_Trace();
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if (GetKFPC() == None) return;
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if (KFPC.MyGFxManager == None) return;
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if (KFPC.MyGFxManager.PartyWidget == None) return;
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PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
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Notification = PartyInGameWidget.Notification;
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}
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private simulated function bool CheckPartyInGameWidget()
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{
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`Log_Trace();
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if (PartyInGameWidget == None)
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{
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SetPartyInGameWidget();
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}
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return (PartyInGameWidget != None);
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}
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private simulated function HideReadyButton()
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{
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`Log_Trace();
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if (CheckPartyInGameWidget())
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{
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PartyInGameWidget.SetReadyButtonVisibility(false);
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}
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}
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private simulated function ShowReadyButton()
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{
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`Log_Trace();
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ClearTimer(nameof(KeepNotification));
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if (CheckPartyInGameWidget())
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{
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Notification.SetVisible(false);
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PartyInGameWidget.SetReadyButtonVisibility(true);
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PartyInGameWidget.UpdateReadyButtonText();
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PartyInGameWidget.UpdateReadyButtonVisibility();
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}
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}
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private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
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{
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`Log_Trace();
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if (CheckPartyInGameWidget() && Notification != None)
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{
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Notification.SetString("itemName", Title);
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Notification.SetFloat("percent", Percent);
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Notification.SetInt("queue", 0);
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Notification.SetString("downLoading", Left);
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Notification.SetString("remaining", Right);
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Notification.SetObject("notificationInfo", Notification);
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Notification.SetVisible(true);
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}
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}
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private simulated function KeepNotification()
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{
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HideReadyButton();
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UpdateNotification(
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NotificationHeaderText,
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NotificationLeftText,
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NotificationRightText,
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NotificationPercent);
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}
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private reliable server function ClientFinished()
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{
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ClientReady = true;
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if (ClientReady && ServerReady) Cleanup();
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}
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private function ServerFinished()
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{
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ServerReady = true;
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if (ClientReady && ServerReady) Cleanup();
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}
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private reliable server function Cleanup()
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{
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`Log_Trace();
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`Log_Debug("Cleanup" @ GetKFPC() @ GetKFPRI() == None? "" : GetKFPRI().PlayerName);
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if (!CTI.DestroyRepInfo(GetKFPC()))
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{
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`Log_Debug("Cleanup (forced)");
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SafeDestroy();
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}
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}
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public function InitInventoryManager()
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{
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local InventoryManager PrevInventoryManger;
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local InventoryManager NextInventoryManger;
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local KFInventoryManager PrevKFInventoryManger;
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local KFInventoryManager NextKFInventoryManger;
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local Inventory Item;
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`Log_Trace();
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if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn)
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{
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`Log_Debug("Wait for spawn (InventoryManager)");
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SetTimer(1.0f, false, nameof(InitInventoryManager));
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return;
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}
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PrevInventoryManger = KFPC.Pawn.InvManager;
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KFPC.Pawn.InventoryManagerClass = InventoryManager;
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NextInventoryManger = Spawn(KFPC.Pawn.InventoryManagerClass, KFPC.Pawn);
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if (NextInventoryManger == None)
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{
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`Log_Error("Can't spawn" @ String(KFPC.Pawn.InventoryManagerClass));
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ServerFinished();
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return;
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}
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KFPC.Pawn.InvManager = NextInventoryManger;
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KFPC.Pawn.InvManager.SetupFor(KFPC.Pawn);
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if (PrevInventoryManger == None)
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{
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KFPC.Pawn.AddDefaultInventory();
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}
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else
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{
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for (Item = PrevInventoryManger.InventoryChain; Item != None; Item = PrevInventoryManger.InventoryChain)
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{
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PrevInventoryManger.RemoveFromInventory(Item);
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NextInventoryManger.AddInventory(Item);
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}
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}
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PrevKFInventoryManger = KFInventoryManager(PrevInventoryManger);
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NextKFInventoryManger = KFInventoryManager(NextInventoryManger);
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if (PrevKFInventoryManger != None && NextKFInventoryManger != None)
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{
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NextKFInventoryManger.GrenadeCount = PrevKFInventoryManger.GrenadeCount;
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}
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PrevKFInventoryManger.InventoryChain = None;
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PrevKFInventoryManger.Destroy();
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`Log_Debug("InventoryManager initialized");
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ServerFinished();
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}
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private simulated function NotifyWaitingGRI()
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{
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if (!IsTimerActive(nameof(KeepNotification)))
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{
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SetTimer(0.1f, true, nameof(KeepNotification));
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}
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NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
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NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
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NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
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NotificationPercent = 0;
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KeepNotification();
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}
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private simulated function NotifyProgress(int Value, int Size)
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{
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if (!IsTimerActive(nameof(KeepNotification)))
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{
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SetTimer(0.1f, true, nameof(KeepNotification));
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}
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NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
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NotificationLeftText = Value @ "/" @ Size;
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NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
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NotificationPercent = (float(Value) / float(Size)) * 100;
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KeepNotification();
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}
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private simulated function NotifyIncompatibleGRI()
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{
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WriteToChatLocalized(
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CTI_IncompatibleGRI,
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class'KFLocalMessage'.default.InteractionColor,
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String(GRI.class));
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WriteToChatLocalized(
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CTI_IncompatibleGRIWarning,
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class'KFLocalMessage'.default.InteractionColor);
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}
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private simulated function NotifyNoneGRI()
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{
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WriteToChatLocalized(
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CTI_NoneGRI,
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class'KFLocalMessage'.default.InteractionColor);
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WriteToChatLocalized(
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CTI_NoneGRIWarning,
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class'KFLocalMessage'.default.InteractionColor);
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}
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defaultproperties
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{
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bAlwaysRelevant = false
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bOnlyRelevantToOwner = true
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bSkipActorPropertyReplication = false
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PendingSync = false
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NotificationPercent = 0
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WaitingGRI = 0
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WaitingGRIThreshold = 15
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WaitingGRILimit = 30
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ClientReady = false
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ServerReady = false
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}
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