class CTIMut extends KFMutator; var private CTI CTI; public simulated function bool SafeDestroy() { return (bPendingDelete || bDeleteMe || Destroy()); } public event PreBeginPlay() { Super.PreBeginPlay(); if (WorldInfo.NetMode == NM_Client) return; foreach WorldInfo.DynamicActors(class'CTI', CTI) { break; } if (CTI == None) { CTI = WorldInfo.Spawn(class'CTI'); } if (CTI == None) { `Log_Base("FATAL: Can't Spawn 'CTI'"); SafeDestroy(); } } public function AddMutator(Mutator Mut) { if (Mut == Self) return; if (Mut.Class == Class) Mut.Destroy(); else Super.AddMutator(Mut); } public function NotifyLogin(Controller C) { CTI.NotifyLogin(C); Super.NotifyLogin(C); } public function NotifyLogout(Controller C) { CTI.NotifyLogout(C); Super.NotifyLogout(C); } DefaultProperties { }