[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url] [h1]Features[/h1] [list] [*]remove/add items to trader; [*]can preload weapon models (no lags when someone buys weapons); [*]unlock DLC weapons; [*]correct items sorting (by price); [*]don't have to worry about adding new guns after each KF2 update. [/list] [h1]Whitelisted?[/h1] No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved. [h1]Usage (single player)[/h1] [olist] [*]Subscribe to this mutator; [*]Start KF2; [*]Open console (~) and input: [b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b] (replace the map and add the parameters you need) [*]. [/olist] [h1]Usage (server)[/h1] [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [olist] [*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]; [*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not): [b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b] ❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️ [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [b]ServerSubscribedWorkshopItems=2830826239[/b] [*]Start the server and wait while the mutator is downloading; [*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server. [/olist] [h1]Important setup information[/h1] The config should be created on first start, but now the game contains a bug that initializes the config values ​​randomly if they are not explicitly set. Thus, the config may have incorrect values ​​or not be created at all. So if you are using this mutator for the first time, I highly recommend doing the following: [olist] [*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there: [b][CTI.CTI] Version=0[/b] [*]Start the game/server with CTI to generate the contents of the config. [*]Close the game/server. [/olist] [b]Right now this is the only way to correctly create the default config.[/b] Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday. [h1]Setup (KFCTI.ini)[/h1] [list] [*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game. [*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste). [*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values: [list] [*][b]False[/b] - disable DLC unlock. [*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it. [*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons. [*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this. [/list] [*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory. example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. [*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself). [*]Set [b]bHRG=True[/b] to remove HRG items. [*]Set [b]bDLC=True[/b] to remove DLC items. [*]Use [b][CTI.AddItems][/b] to add items to the trader inventory. example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale. [/list] ❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there: [b]Item=[/b] This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values. [h1]Notes[/h1] 📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader. 📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough). [h1]Sources[/h1] [url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]