class CTI extends Info config(CTI); const LatestVersion = 4; const CfgRemoveItems = class'RemoveItems'; const CfgAddItems = class'AddItems'; const CfgOfficialWeapons = class'OfficialWeapons'; const Trader = class'Trader'; const Unlocker = class'Unlocker'; struct S_PreloadContent { var class KFWD; var class KFWC; var KFWeapon KFW; var KFW_Access KFWA; }; var private config int Version; var private config E_LogLevel LogLevel; var private config String UnlockDLC; var private config bool bPreloadContent; var private config bool bOfficialWeaponsList; var private config bool bDisableItemLimitCheck; var private KFGameInfo KFGI; var private KFGameReplicationInfo KFGRI; var private Array > WeapDefs; var private Array > RemoveItems; var private Array > AddItems; var private Array RepInfos; var private bool ReadyToSync; public simulated function bool SafeDestroy() { `Log_Trace(); return (bPendingDelete || bDeleteMe || Destroy()); } public event PreBeginPlay() { `Log_Trace(); `Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync); if (WorldInfo.NetMode == NM_Client) { `Log_Fatal("NetMode == NM_Client, Destroy..."); SafeDestroy(); return; } Super.PreBeginPlay(); PreInit(); } public event PostBeginPlay() { `Log_Trace(); if (bPendingDelete || bDeleteMe) return; Super.PostBeginPlay(); PostInit(); } private function PreInit() { `Log_Trace(); if (Version == `NO_CONFIG) { LogLevel = LL_Info; bPreloadContent = true; UnlockDLC = "False"; SaveConfig(); } CfgRemoveItems.static.InitConfig(Version, LatestVersion); CfgAddItems.static.InitConfig(Version, LatestVersion); switch (Version) { case `NO_CONFIG: `Log_Info("Config created"); case 1: bOfficialWeaponsList = false; case 2: case 3: bDisableItemLimitCheck = false; case MaxInt: `Log_Info("Config updated to version" @ LatestVersion); break; case LatestVersion: `Log_Info("Config is up-to-date"); break; default: `Log_Warn("The config version is higher than the current version (are you using an old mutator?)"); `Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); `Log_Warn("The config version will be changed to" @ LatestVersion); break; } CfgOfficialWeapons.static.Update(bOfficialWeaponsList); if (LatestVersion != Version) { Version = LatestVersion; SaveConfig(); } if (LogLevel == LL_WrongLevel) { LogLevel = LL_Info; `Log_Warn("Wrong 'LogLevel', return to default value"); SaveConfig(); } `Log_Base("LogLevel:" @ LogLevel); if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel)) { `Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)"); UnlockDLC = "False"; SaveConfig(); } RemoveItems = CfgRemoveItems.static.Load(LogLevel); AddItems = CfgAddItems.static.Load(LogLevel); } private function PostInit() { local CTI_RepInfo RepInfo; `Log_Trace(); if (WorldInfo == None || WorldInfo.Game == None) { SetTimer(1.0f, false, nameof(PostInit)); return; } KFGI = KFGameInfo(WorldInfo.Game); if (KFGI == None) { `Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game); SafeDestroy(); return; } if (KFGI.GameReplicationInfo == None) { SetTimer(1.0f, false, nameof(PostInit)); return; } KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo); if (KFGRI == None) { `Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo); SafeDestroy(); return; } if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel)) { `Log_Info("DLC unlocked"); } if (bPreloadContent) { Preload(AddItems); } Trader.static.ModifyTrader( KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, CfgRemoveItems.default.bHRG, CfgRemoveItems.default.bDLC, bDisableItemLimitCheck, LogLevel); WeapDefs = Trader.static.GetTraderWeapDefs(KFGRI, LogLevel); ReadyToSync = true; foreach RepInfos(RepInfo) { if (RepInfo.PendingSync) { RepInfo.Replicate(WeapDefs); } } } private function Preload(const out Array > Content) { local Array PreloadContent; local S_PreloadContent SPC; `Log_Trace(); foreach Content(SPC.KFWD) { SPC.KFWC = class (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class')); if (SPC.KFWC != None) { if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent') { `Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD); continue; } SPC.KFW = KFGI.Spawn(SPC.KFWC); if (SPC.KFW == None) { `Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath); continue; } SPC.KFWA = new (SPC.KFW) class'KFW_Access'; if (SPC.KFWA == None) { `Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access"); continue; } PreloadContent.AddItem(SPC); } } foreach PreloadContent(SPC) { SPC.KFWA.KFW_StartLoadWeaponContent(); } `Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models"); } public function NotifyLogin(Controller C) { `Log_Trace(); if (!CreateRepInfo(C)) { `Log_Error("Can't create RepInfo for:" @ C); } } public function NotifyLogout(Controller C) { `Log_Trace(); DestroyRepInfo(C); } public function bool CreateRepInfo(Controller C) { local CTI_RepInfo RepInfo; `Log_Trace(); if (C == None || KFPlayerController(C) == None) return false; RepInfo = Spawn(class'CTI_RepInfo', C); if (RepInfo == None) return false; RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel); RepInfos.AddItem(RepInfo); if (ReadyToSync) { RepInfo.Replicate(WeapDefs); } else { RepInfo.PendingSync = true; } return true; } public function bool DestroyRepInfo(Controller C) { local CTI_RepInfo RepInfo; `Log_Trace(); if (C == None) return false; foreach RepInfos(RepInfo) { if (RepInfo.Owner == C) { RepInfos.RemoveItem(RepInfo); RepInfo.SafeDestroy(); return true; } } return false; } DefaultProperties { ReadyToSync = false }