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5 Commits
Author | SHA1 | Date | |
---|---|---|---|
7a761341d6 | |||
04851413f1 | |||
8921e42265 | |||
a0cc8e7378 | |||
c5481344a6 |
@ -154,7 +154,7 @@ private function PostInit()
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if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
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if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
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{
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{
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`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
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`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
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`Log_Warn("If you notice problems, try disabling DLC unlock");
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`Log_Warn("If you notice problems, try disabling UnlockDLC");
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}
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}
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KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
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KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
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@ -168,7 +168,7 @@ private function PostInit()
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if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
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if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
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{
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{
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`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
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`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
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`Log_Warn("If you notice problems, try disabling DLC unlock");
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`Log_Warn("If you notice problems, try disabling UnlockDLC");
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}
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}
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KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
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KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
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@ -195,7 +195,7 @@ private function PostInit()
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if (bPreloadContent)
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if (bPreloadContent)
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{
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{
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InitPreload(AddItems);
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Preload(AddItems);
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}
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}
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ReadyToSync = true;
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ReadyToSync = true;
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@ -209,7 +209,7 @@ private function PostInit()
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}
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}
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}
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}
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private function InitPreload(Array<class<KFWeaponDefinition> > Content)
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private function Preload(Array<class<KFWeaponDefinition> > Content)
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{
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{
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local S_PreloadContent SPC;
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local S_PreloadContent SPC;
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@ -236,21 +236,9 @@ private function InitPreload(Array<class<KFWeaponDefinition> > Content)
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}
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}
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}
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}
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`Log_Debug("PreloadContent:" @ PreloadContent.Length);
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}
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public function StartPreload(class<KFWeaponDefinition> KFWeapDef)
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{
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local S_PreloadContent SPC;
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foreach PreloadContent(SPC)
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foreach PreloadContent(SPC)
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{
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if (SPC.KFWD == KFWeapDef)
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{
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{
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SPC.KFWA.KFW_StartLoadWeaponContent();
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SPC.KFWA.KFW_StartLoadWeaponContent();
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`Log_Debug("Preload:" @ SPC.KFW);
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break;
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}
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}
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}
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}
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}
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@ -285,8 +273,7 @@ public function bool CreateRepLink(Controller C)
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LogLevel,
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LogLevel,
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RemoveItems,
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RemoveItems,
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AddItems,
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AddItems,
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CfgRemoveItems.default.bAll,
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CfgRemoveItems.default.bAll);
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bPreloadContent);
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RepInfos.AddItem(RepLink);
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RepInfos.AddItem(RepLink);
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@ -23,10 +23,12 @@ var private String NotificationLeftText;
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var private String NotificationRightText;
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var private String NotificationRightText;
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var private int NotificationPercent;
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var private int NotificationPercent;
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var private int WaitingGRI;
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replication
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replication
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{
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{
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if (bNetInitial && Role == ROLE_Authority)
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if (bNetInitial && Role == ROLE_Authority)
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LogLevel, ReplaceMode, PreloadContent, SyncSize;
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LogLevel, ReplaceMode, SyncSize;
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}
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}
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public simulated function bool SafeDestroy()
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public simulated function bool SafeDestroy()
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@ -41,8 +43,7 @@ public function PrepareSync(
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E_LogLevel _LogLevel,
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E_LogLevel _LogLevel,
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Array<class<KFWeaponDefinition> > _RemoveItems,
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Array<class<KFWeaponDefinition> > _RemoveItems,
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Array<class<KFWeaponDefinition> > _AddItems,
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Array<class<KFWeaponDefinition> > _AddItems,
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bool _ReplaceMode,
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bool _ReplaceMode)
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bool _PreloadContent)
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{
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{
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`Log_Trace(`Location);
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`Log_Trace(`Location);
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@ -51,7 +52,6 @@ public function PrepareSync(
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RemoveItems = _RemoveItems;
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RemoveItems = _RemoveItems;
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AddItems = _AddItems;
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AddItems = _AddItems;
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ReplaceMode = _ReplaceMode;
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ReplaceMode = _ReplaceMode;
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PreloadContent = _PreloadContent;
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SyncSize = RemoveItems.Length + AddItems.Length;
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SyncSize = RemoveItems.Length + AddItems.Length;
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}
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}
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@ -142,6 +142,8 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
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if (WeapDef == None)
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if (WeapDef == None)
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{
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{
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`Log_Fatal("WeapDef is:" @ WeapDef);
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`Log_Fatal("WeapDef is:" @ WeapDef);
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Cleanup();
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ConsoleCommand("Disconnect");
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SafeDestroy();
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SafeDestroy();
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return;
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return;
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}
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}
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@ -169,6 +171,8 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
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NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
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NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
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}
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}
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`Log_Debug("ClientSync:" @ NotificationLeftText @ NotificationRightText);
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ServerSync();
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ServerSync();
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}
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}
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@ -188,28 +192,52 @@ private simulated reliable client function ClientSyncFinished()
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`Log_Trace(`Location);
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`Log_Trace(`Location);
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ClearTimer(nameof(KeepNotification));
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if (WorldInfo.GRI == None)
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if (WorldInfo.GRI == None)
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{
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{
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`Log_Debug("ClientSyncFinished: Waiting GRI");
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NotificationHeaderText = "Waiting for GameReplicationInfo...";
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NotificationLeftText = String(++WaitingGRI) $ "s";
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SetTimer(1.0f, false, nameof(ClientSyncFinished));
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SetTimer(1.0f, false, nameof(ClientSyncFinished));
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return;
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}
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}
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KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
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KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
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if (KFGRI == None)
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if (KFGRI == None)
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{
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{
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`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
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`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
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ClearTimer(nameof(KeepNotification));
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UpdateNotification(
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"Error: Incompatible Replication info:" @ String(WorldInfo.GRI),
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"Disconnect...", "", 0);
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Cleanup();
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ConsoleCommand("Disconnect");
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SafeDestroy();
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SafeDestroy();
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return;
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return;
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}
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}
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Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
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Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
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`Log_Debug("ClientSyncFinished: Helper.static.ModifyTrader");
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ClearTimer(nameof(KeepNotification));
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ShowReadyButton();
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ShowReadyButton();
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Cleanup();
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SafeDestroy();
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SafeDestroy();
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}
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}
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private reliable server function Cleanup()
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{
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`Log_Trace(`Location);
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`Log_Debug("Cleanup");
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if (!CTI.DestroyRepLink(Controller(Owner)))
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{
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`Log_Debug("Cleanup (forced)");
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SafeDestroy();
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}
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}
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public reliable server function ServerSync()
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public reliable server function ServerSync()
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{
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{
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`Log_Trace(`Location);
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`Log_Trace(`Location);
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@ -218,14 +246,11 @@ public reliable server function ServerSync()
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if (bPendingDelete || bDeleteMe) return;
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if (bPendingDelete || bDeleteMe) return;
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`Log_Debug("ServerSync:" @ Recieved @ "/" @ SyncSize);
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if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
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if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
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{
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{
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`Log_Debug("ServerSync: SyncFinished");
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ClientSyncFinished();
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ClientSyncFinished();
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if (!CTI.DestroyRepLink(Controller(Owner)))
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{
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SafeDestroy();
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}
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}
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}
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else
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else
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{
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{
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@ -235,7 +260,6 @@ public reliable server function ServerSync()
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}
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}
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else
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else
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{
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{
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if (PreloadContent) CTI.StartPreload(AddItems[Recieved]);
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ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
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ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
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}
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}
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}
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}
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@ -252,4 +276,5 @@ defaultproperties
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NotificationHeaderText = "Sync trader items, please wait..."
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NotificationHeaderText = "Sync trader items, please wait..."
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NotificationPercent = 0
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NotificationPercent = 0
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WaitingGRI = 0
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}
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}
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@ -1,53 +1,59 @@
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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/subscriptions/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
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|
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[h1]Features[/h1]
|
[h1]Features[/h1]
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- remove and/or add items;
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[list]
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||||||
- can preload weapon models (no lags when buying weapons);
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[*]remove/add items to trader;
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- unlock DLC weapons;
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[*]can preload weapon models (no lags when someone buys weapons);
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- correct items sorting (by price);
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[*]unlock DLC weapons;
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- don't have to worry about adding new guns after each Tripware update.
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[*]correct items sorting (by price);
|
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[*]don't have to worry about adding new guns after each KF2 update.
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|
[/list]
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|
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[h1]Whitelisted?[/h1]
|
[h1]Whitelisted?[/h1]
|
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No. This mod is not whitelisted and will unrank your server. Any XP gained will not be saved.
|
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
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|
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[h1]Usage (single player)[/h1]
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[h1]Usage (single player)[/h1]
|
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1. Subscribe to this mutator;
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[olist]
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||||||
2. Start KF2;
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[*]Subscribe to this mutator;
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||||||
3. Open console (`) and input:
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[*]Start KF2;
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||||||
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[*]Open console (`) and input:
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||||||
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
||||||
(replace the map and add the parameters you need)
|
(replace the map and add the parameters you need)
|
||||||
4. <Enter>.
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[*]<Enter>.
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||||||
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[/olist]
|
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[h1]Usage (server)[/h1]
|
[h1]Usage (server)[/h1]
|
||||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||||
|
[olist]
|
||||||
1. Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||||
2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
||||||
|
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
||||||
|
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
||||||
|
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||||
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
||||||
3. Start the server and wait while the mutator is downloading;
|
[*]Start the server and wait while the mutator is downloading;
|
||||||
4. Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
||||||
|
[/olist]
|
||||||
|
|
||||||
[h1]Setup (KFCTI.ini)[/h1]
|
[h1]Setup (KFCTI.ini)[/h1]
|
||||||
Config will be created at the first start.
|
Config will be created at the first start.
|
||||||
|
[list]
|
||||||
Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons.
|
[*]Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons.
|
||||||
|
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
||||||
Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||||
|
|
||||||
Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
|
||||||
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||||
Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||||
|
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||||
Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
|
||||||
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||||
|
[/list]
|
||||||
[h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]
|
[h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]
|
||||||
|
|
||||||
[h1]Notes[/h1]
|
[h1]Notes[/h1]
|
||||||
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
||||||
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
||||||
📌 Unlike [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url], a different method is used here.
|
📌 Unlike [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url], a different method is used here.
|
||||||
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] creates clones of DLC weapons and adds them to the trader. This allows you not to replace any classes in the game, so Hunter mutator has better compatibility with other mutators. However, those who have already purchased the DLC will not be able to use their skins on clones.
|
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] creates clones of DLC weapons and adds them to the trader. This allows you not to replace any classes in the game, so Hunter mutator has better compatibility with other mutators, however you need to update DWU every time kf2 update comes out with new guns.
|
||||||
CTI unlocks DLC weapons differently - it changes the trader filter allowing you to buy original DLC weapons without restrictions. Those who bought the DLC can use their skins and you don't need to update the mutator when new kf2 updates are released - unlocking will work with future weapons as well. However, when you set UnlockDLC=True CTI replaces the [b]KFGFxMoviePlayer_Manager[/b] class, so CTI may not be compatible with mods that replaces this class too. If you notice any compatibility issues, try turning off UnlockDLC.
|
CTI unlocks DLC weapons differently - it changes the trader filter allowing you to buy original DLC weapons without restrictions. You don't need to update the mutator when new kf2 updates are released - unlocking will work with future weapons as well. However, when you set UnlockDLC=True CTI replaces the [b]KFGFxMoviePlayer_Manager[/b] class, so CTI may not be compatible with mods that replaces this class too. If you notice any compatibility issues, try turning off UnlockDLC.
|
||||||
You can use this built-in method or add weapons from [url=https://steamcommunity.com/workshop/filedetails/discussion/2193261170/3046108212603783998]DLC Weapon Unlocker[/url] - choose what suits you best.
|
You can use this built-in method or add weapons from [url=https://steamcommunity.com/workshop/filedetails/discussion/2193261170/3046108212603783998]DLC Weapon Unlocker[/url] - choose what suits you best.
|
||||||
|
|
||||||
[h1]Sources[/h1]
|
[h1]Sources[/h1]
|
||||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] (GNU GPLv3)
|
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
|
@ -11,7 +11,7 @@
|
|||||||
Add/Remove Items in the Trader's Inventory
|
Add/Remove Items in the Trader's Inventory
|
||||||
|
|
||||||
# Features
|
# Features
|
||||||
- remove and/or add items;
|
- remove/add items to trader;
|
||||||
- can preload weapon models (no lags when buying weapons);
|
- can preload weapon models (no lags when buying weapons);
|
||||||
- unlock DLC weapons;
|
- unlock DLC weapons;
|
||||||
- correct items sorting (by price);
|
- correct items sorting (by price);
|
||||||
|
Reference in New Issue
Block a user