12 Commits

Author SHA1 Message Date
48d9e1c60e v1.4.0
- added WeaponClass check at config loading stage;
- added DLC unlock without replacing KFGFxMoviePlayer_Manager;
- redesigned UnlockDLC - now it is flexibly configured;
- updated logger and some messages in the log;
- added parameter bOfficialWeaponsList allowing you;
  to have an up-to-date list of all official weapons in the config;
- optimized weapon preload: official weapon models are skipped now.
2022-07-18 20:27:51 +03:00
a60535777e rename some vars 2022-07-14 09:55:58 +03:00
7a761341d6 fix premature deletion of RepInfo 2022-07-13 22:29:23 +03:00
04851413f1 update description 2022-07-11 10:27:16 +03:00
8921e42265 update description 2022-07-11 04:28:00 +03:00
a0cc8e7378 preload refactoring and bugfixes 2022-07-11 03:54:08 +03:00
c5481344a6 upd description 2022-07-10 07:08:41 +03:00
78cb8c2292 update description and README.md 2022-07-10 07:01:19 +03:00
c36fcb61bc PCv1 2022-07-10 05:49:38 +03:00
c1e9a436c4 Update Helper.uc 2022-07-09 23:10:27 +03:00
47a4480771 Update description.txt 2022-07-08 22:01:21 +03:00
04ac55882c update description 2022-07-08 21:38:53 +03:00
35 changed files with 875 additions and 257 deletions

View File

@ -29,23 +29,36 @@ private static function ApplyDefault()
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemClass; local class<KFWeaponDefinition> ItemWeapDef;
local class<KFWeapon> ItemWeapon;
local String ItemRaw; local String ItemRaw;
local int Line; local int Line;
`Log_Info("Load Items to add:"); `Log_Info("Load Items to add:");
foreach default.Item(ItemRaw, Line) foreach default.Item(ItemRaw, Line)
{ {
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemClass == None) if (ItemWeapDef == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
continue;
} }
else
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
if (ItemWeapon == None)
{ {
ItemList.AddItem(ItemClass); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); continue;
} }
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue;
}
ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
if (ItemList.Length == default.Item.Length) if (ItemList.Length == default.Item.Length)

View File

@ -1,16 +1,27 @@
class CTI extends Info class CTI extends Info
config(CTI); config(CTI);
const LatestVersion = 1; const LatestVersion = 2;
const CfgRemoveItems = class'RemoveItems'; const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems'; const CfgAddItems = class'AddItems';
const Helper = class'Helper'; const CfgOfficialWeapons = class'OfficialWeapons';
const Trader = class'Trader';
const Unlocker = class'Unlocker';
struct S_PreloadContent
{
var class<KFWeaponDefinition> KFWD;
var class<KFWeapon> KFWC;
var KFWeapon KFW;
var KFW_Access KFWA;
};
var private config int Version; var private config int Version;
var private config E_LogLevel LogLevel; var private config E_LogLevel LogLevel;
var private config bool UnlockDLC; var private config String UnlockDLC;
var private config bool bPreloadContent; var private config bool bPreloadContent;
var private config bool bOfficialWeaponsList;
var private KFGameInfo KFGI; var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI; var private KFGameReplicationInfo KFGRI;
@ -22,16 +33,18 @@ var private Array<CTI_RepInfo> RepInfos;
var private bool ReadyToSync; var private bool ReadyToSync;
var private Array<S_PreloadContent> PreloadContent;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
`Log_Trace(`Location); `Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
`Log_Trace(`Location); `Log_Trace();
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync); `Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
@ -49,7 +62,7 @@ public event PreBeginPlay()
public event PostBeginPlay() public event PostBeginPlay()
{ {
`Log_Trace(`Location); `Log_Trace();
if (bPendingDelete || bDeleteMe) return; if (bPendingDelete || bDeleteMe) return;
@ -60,13 +73,13 @@ public event PostBeginPlay()
private function PreInit() private function PreInit()
{ {
`Log_Trace(`Location); `Log_Trace();
if (Version == `NO_CONFIG) if (Version == `NO_CONFIG)
{ {
LogLevel = LL_Info; LogLevel = LL_Info;
bPreloadContent = true; bPreloadContent = true;
UnlockDLC = false; UnlockDLC = "False";
SaveConfig(); SaveConfig();
} }
@ -77,9 +90,12 @@ private function PreInit()
{ {
case `NO_CONFIG: case `NO_CONFIG:
`Log_Info("Config created"); `Log_Info("Config created");
case 1:
bOfficialWeaponsList = false;
case MaxInt: case MaxInt:
`Log_Info("Config updated to version"@LatestVersion); `Log_Info("Config updated to version" @ LatestVersion);
break; break;
case LatestVersion: case LatestVersion:
@ -92,6 +108,8 @@ private function PreInit()
`Log_Warn("The config version will be changed to" @ LatestVersion); `Log_Warn("The config version will be changed to" @ LatestVersion);
break; break;
} }
CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
@ -107,15 +125,22 @@ private function PreInit()
} }
`Log_Base("LogLevel:" @ LogLevel); `Log_Base("LogLevel:" @ LogLevel);
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
{
`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
UnlockDLC = "False";
SaveConfig();
}
RemoveItems = CfgRemoveItems.static.Load(LogLevel); RemoveItems = CfgRemoveItems.static.Load(LogLevel);
AddItems = CfgAddItems.static.Load(LogLevel); AddItems = CfgAddItems.static.Load(LogLevel);
} }
private function PostInit() private function PostInit()
{ {
local CTI_RepInfo RepLink; local CTI_RepInfo RepInfo;
`Log_Trace(`Location); `Log_Trace();
if (WorldInfo == None || WorldInfo.Game == None) if (WorldInfo == None || WorldInfo.Game == None)
{ {
@ -131,42 +156,6 @@ private function PostInit()
return; return;
} }
// TODO:
// replace shopContainer (KFGFxTraderContainer_Store)
// without replacing KFGFxMoviePlayer_Manager
// but how? 🤔
if (UnlockDLC)
{
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager_Versus')
{
if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
{
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
`Log_Warn("If you notice problems, try disabling DLC unlock");
}
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
`Log_Info("DLC unlocked");
}
}
else
{
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
{
if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
{
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
`Log_Warn("If you notice problems, try disabling DLC unlock");
}
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
`Log_Info("DLC unlocked");
}
}
}
if (KFGI.GameReplicationInfo == None) if (KFGI.GameReplicationInfo == None)
{ {
SetTimer(1.0f, false, nameof(PostInit)); SetTimer(1.0f, false, nameof(PostInit));
@ -181,86 +170,136 @@ private function PostInit()
return; return;
} }
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll); if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
{
`Log_Info("DLC unlocked");
}
if (bPreloadContent) if (bPreloadContent)
{ {
Helper.static.PreloadContent(AddItems); Preload(AddItems);
} }
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel);
ReadyToSync = true; ReadyToSync = true;
foreach RepInfos(RepLink) foreach RepInfos(RepInfo)
{ {
if (RepLink.PendingSync) if (RepInfo.PendingSync)
{ {
RepLink.ServerSync(); RepInfo.ServerSync();
} }
} }
} }
private function Preload(Array<class<KFWeaponDefinition> > Content)
{
local Array<class<KFWeapon> > OfficialWeapons;
local S_PreloadContent SPC;
`Log_Trace();
OfficialWeapons = Trader.static.GetTraderWeapons();
foreach Content(SPC.KFWD)
{
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
if (SPC.KFWC != None)
{
if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
{
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
continue;
}
SPC.KFW = KFGI.Spawn(SPC.KFWC);
if (SPC.KFW == None)
{
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
continue;
}
SPC.KFWA = new (SPC.KFW) class'KFW_Access';
if (SPC.KFWA == None)
{
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
continue;
}
PreloadContent.AddItem(SPC);
}
}
foreach PreloadContent(SPC)
{
SPC.KFWA.KFW_StartLoadWeaponContent();
}
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
}
public function NotifyLogin(Controller C) public function NotifyLogin(Controller C)
{ {
`Log_Trace(`Location); `Log_Trace();
CreateRepLink(C); CreateRepInfo(C);
} }
public function NotifyLogout(Controller C) public function NotifyLogout(Controller C)
{ {
`Log_Trace(`Location); `Log_Trace();
DestroyRepLink(C); DestroyRepInfo(C);
} }
public function bool CreateRepLink(Controller C) public function bool CreateRepInfo(Controller C)
{ {
local CTI_RepInfo RepLink; local CTI_RepInfo RepInfo;
`Log_Trace(`Location); `Log_Trace();
if (C == None) return false; if (C == None) return false;
RepLink = Spawn(class'CTI_RepInfo', C); RepInfo = Spawn(class'CTI_RepInfo', C);
if (RepLink == None) return false; if (RepInfo == None) return false;
RepLink.PrepareSync( RepInfo.PrepareSync(
Self, Self,
LogLevel, LogLevel,
RemoveItems, RemoveItems,
AddItems, AddItems,
CfgRemoveItems.default.bAll, CfgRemoveItems.default.bAll);
bPreloadContent);
RepInfos.AddItem(RepLink); RepInfos.AddItem(RepInfo);
if (ReadyToSync) if (ReadyToSync)
{ {
RepLink.ServerSync(); RepInfo.ServerSync();
} }
else else
{ {
RepLink.PendingSync = true; RepInfo.PendingSync = true;
} }
return true; return true;
} }
public function bool DestroyRepLink(Controller C) public function bool DestroyRepInfo(Controller C)
{ {
local CTI_RepInfo RepLink; local CTI_RepInfo RepInfo;
`Log_Trace(`Location); `Log_Trace();
if (C == None) return false; if (C == None) return false;
foreach RepInfos(RepLink) foreach RepInfos(RepInfo)
{ {
if (RepLink.Owner == C) if (RepInfo.Owner == C)
{ {
RepLink.SafeDestroy(); RepInfo.SafeDestroy();
RepInfos.RemoveItem(RepLink); RepInfos.RemoveItem(RepInfo);
return true; return true;
} }
} }

View File

@ -1,6 +1,6 @@
class CTI_RepInfo extends ReplicationInfo; class CTI_RepInfo extends ReplicationInfo;
const Helper = class'Helper'; const Trader = class'Trader';
var public bool PendingSync; var public bool PendingSync;
@ -15,25 +15,26 @@ var private int Recieved;
var private int SyncSize; var private int SyncSize;
var private KFPlayerController KFPC; var private KFPlayerController KFPC;
var private KFPawn KFP;
var private KFInventoryManager KFIM;
var private KFGFxWidget_PartyInGame PartyInGameWidget; var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification; var private GFxObject Notification;
var private class<Weapon> PreloadWeaponClass; var private String NotificationHeaderText;
var private float PreloadWeaponTime; var private String NotificationLeftText;
var private String NotificationRightText;
var private int NotificationPercent;
var private int WaitingGRI;
replication replication
{ {
if (bNetInitial && Role == ROLE_Authority) if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, PreloadContent, SyncSize; LogLevel, ReplaceMode, SyncSize;
} }
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
`Log_Trace(`Location); `Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
@ -42,23 +43,21 @@ public function PrepareSync(
E_LogLevel _LogLevel, E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems, Array<class<KFWeaponDefinition> > _RemoveItems,
Array<class<KFWeaponDefinition> > _AddItems, Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode, bool _ReplaceMode)
bool _PreloadContent)
{ {
`Log_Trace(`Location); `Log_Trace();
CTI = _CTI; CTI = _CTI;
LogLevel = _LogLevel; LogLevel = _LogLevel;
RemoveItems = _RemoveItems; RemoveItems = _RemoveItems;
AddItems = _AddItems; AddItems = _AddItems;
ReplaceMode = _ReplaceMode; ReplaceMode = _ReplaceMode;
PreloadContent = _PreloadContent;
SyncSize = RemoveItems.Length + AddItems.Length; SyncSize = RemoveItems.Length + AddItems.Length;
} }
private simulated function KFPlayerController GetKFPC() private simulated function KFPlayerController GetKFPC()
{ {
`Log_Trace(`Location); `Log_Trace();
if (KFPC != None) return KFPC; if (KFPC != None) return KFPC;
@ -74,7 +73,7 @@ private simulated function KFPlayerController GetKFPC()
private simulated function SetPartyInGameWidget() private simulated function SetPartyInGameWidget()
{ {
`Log_Trace(`Location); `Log_Trace();
if (GetKFPC() == None) return; if (GetKFPC() == None) return;
@ -87,7 +86,7 @@ private simulated function SetPartyInGameWidget()
private simulated function bool CheckPartyInGameWidget() private simulated function bool CheckPartyInGameWidget()
{ {
`Log_Trace(`Location); `Log_Trace();
if (PartyInGameWidget == None) if (PartyInGameWidget == None)
{ {
@ -97,9 +96,9 @@ private simulated function bool CheckPartyInGameWidget()
return (PartyInGameWidget != None); return (PartyInGameWidget != None);
} }
private unreliable client function HideReadyButton() private simulated function HideReadyButton()
{ {
`Log_Trace(`Location); `Log_Trace();
if (CheckPartyInGameWidget()) if (CheckPartyInGameWidget())
{ {
@ -109,7 +108,7 @@ private unreliable client function HideReadyButton()
private simulated function ShowReadyButton() private simulated function ShowReadyButton()
{ {
`Log_Trace(`Location); `Log_Trace();
if (CheckPartyInGameWidget()) if (CheckPartyInGameWidget())
{ {
@ -120,9 +119,9 @@ private simulated function ShowReadyButton()
} }
} }
private unreliable client function UpdateNotification(String Title, String Downloading, String Remainig, int Percent) private simulated function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
{ {
`Log_Trace(`Location); `Log_Trace();
if (CheckPartyInGameWidget() && Notification != None) if (CheckPartyInGameWidget() && Notification != None)
{ {
@ -138,17 +137,22 @@ private unreliable client function UpdateNotification(String Title, String Downl
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false) private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
{ {
`Log_Trace(`Location); `Log_Trace();
if (WeapDef == None) if (WeapDef == None)
{ {
`Log_Fatal("WeapDef is:" @ WeapDef); `Log_Fatal("WeapDef is:" @ WeapDef);
Cleanup();
ConsoleCommand("Disconnect");
SafeDestroy(); SafeDestroy();
return; return;
} }
HideReadyButton(); if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
if (Remove) if (Remove)
{ {
RemoveItems.AddItem(WeapDef); RemoveItems.AddItem(WeapDef);
@ -156,52 +160,97 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
else else
{ {
AddItems.AddItem(WeapDef); AddItems.AddItem(WeapDef);
if (PreloadContent)
{
Helper.static.PreloadWeapon(WeapDef);
}
} }
Recieved = RemoveItems.Length + AddItems.Length; Recieved = RemoveItems.Length + AddItems.Length;
UpdateNotification( NotificationLeftText = WeapDef.static.GetItemName();
"Sync trader items, please wait...", NotificationRightText = Recieved @ "/" @ SyncSize @ "(" $ (Remove ? "remove" : "add") $ ")";
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""), if (SyncSize != 0)
Recieved @ "/" @ SyncSize, {
(float(Recieved) / float(SyncSize)) * 100); NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
}
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
ServerSync(); ServerSync();
} }
private simulated function KeepNotification()
{
HideReadyButton();
UpdateNotification(
NotificationHeaderText,
NotificationLeftText,
NotificationRightText,
NotificationPercent);
}
private simulated reliable client function ClientSyncFinished() private simulated reliable client function ClientSyncFinished()
{ {
local KFGameReplicationInfo KFGRI; local KFGameReplicationInfo KFGRI;
`Log_Trace();
`Log_Trace(`Location); NotificationLeftText = "";
NotificationRightText = "";
NotificationPercent = 0;
if (WorldInfo.GRI == None) if (WorldInfo.GRI == None)
{ {
`Log_Debug("ClientSyncFinished: Waiting GRI");
NotificationHeaderText = "Waiting for GameReplicationInfo...";
NotificationLeftText = String(++WaitingGRI) $ "s";
NotificationRightText = "";
SetTimer(1.0f, false, nameof(ClientSyncFinished)); SetTimer(1.0f, false, nameof(ClientSyncFinished));
return;
} }
KFGRI = KFGameReplicationInfo(WorldInfo.GRI); KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if (KFGRI == None) if (KFGRI == None)
{ {
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI); `Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
ClearTimer(nameof(KeepNotification));
UpdateNotification(
"Incompatible GRI:" @ String(WorldInfo.GRI),
"Disconnect...", "", 0);
Cleanup();
ConsoleCommand("Disconnect");
SafeDestroy(); SafeDestroy();
return; return;
} }
NotificationHeaderText = "Sync finished";
NotificationLeftText = "";
NotificationRightText = "";
NotificationPercent = 0;
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode); Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel);
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
ClearTimer(nameof(KeepNotification));
ShowReadyButton(); ShowReadyButton();
Cleanup();
SafeDestroy(); SafeDestroy();
} }
private reliable server function Cleanup()
{
`Log_Trace();
`Log_Debug("Cleanup");
if (!CTI.DestroyRepInfo(Controller(Owner)))
{
`Log_Debug("Cleanup (forced)");
SafeDestroy();
}
}
public reliable server function ServerSync() public reliable server function ServerSync()
{ {
`Log_Trace(`Location); `Log_Trace();
PendingSync = false; PendingSync = false;
@ -209,21 +258,19 @@ public reliable server function ServerSync()
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone) if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
{ {
`Log_Debug("ServerSync: Finished");
ClientSyncFinished(); ClientSyncFinished();
if (!CTI.DestroyRepLink(Controller(Owner)))
{
SafeDestroy();
}
} }
else else
{ {
if (Recieved < RemoveItems.Length) if (Recieved < RemoveItems.Length)
{ {
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
ClientSync(RemoveItems[Recieved++], true); ClientSync(RemoveItems[Recieved++], true);
} }
else else
{ {
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false); ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
} }
} }
@ -237,4 +284,8 @@ defaultproperties
PendingSync = false PendingSync = false
Recieved = 0 Recieved = 0
NotificationHeaderText = "Sync trader items, please wait..."
NotificationPercent = 0
WaitingGRI = 0
} }

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@ -0,0 +1,7 @@
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_G18 extends KFWeapDef_G18
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -1,83 +0,0 @@
class Helper extends Object;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
}
public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local Array<class<KFWeaponDefinition> > WeapDefs;
local int Index;
local int MaxItemID;
if (KFGRI == None) return;
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
if (!ReplaceMode)
{
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
}
for (Index = 0; Index < AddItems.Length; Index++)
WeapDefs.AddItem(AddItems[Index]);
WeapDefs.Sort(ByPrice);
TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item);
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
public static simulated function PreloadContent(Array<class<KFWeaponDefinition> > WeapDefs)
{
local class<KFWeaponDefinition> WeapDef;
foreach WeapDefs(WeapDef)
{
PreloadWeapon(WeapDef);
}
}
public static simulated function PreloadWeapon(class<KFWeaponDefinition> WeapDef)
{
local class<KFWeapon> KFW;
KFW = class<KFWeapon> (DynamicLoadObject(WeapDef.default.WeaponClassPath, class'Class'));
if (KFW != None)
{
// This doesn't seem to have any effect right now,
// so we're forced to use a workaround: CTI_RepInfo.ServerPreloadWeaponWorkaround()
// But I still leave it for the future
// in the hope that someday we can preload weapon models using this function
class'KFWeapon'.static.TriggerAsyncContentLoad(KFW);
}
}
defaultproperties
{
}

12
CTI/Classes/KFW_Access.uc Normal file
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@ -0,0 +1,12 @@
class KFW_Access extends Object
within KFWeapon;
public function KFW_StartLoadWeaponContent()
{
StartLoadWeaponContent();
}
defaultproperties
{
}

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@ -0,0 +1,43 @@
class OfficialWeapons extends Object
config(CTI);
const Trader = class'Trader';
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
var private config String Comment;
var private config Array<String> Item;
private delegate int ByName(String A, String B)
{
return A > B ? -1 : 0;
}
public static function Update(bool Enabled)
{
local Array<class<KFWeaponDefinition> > KFWeapDefs;
local class<KFWeaponDefinition> KFWeapDef;
if (!Enabled) return;
KFWeapDefs = Trader.static.GetTraderWeapDefs();
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
{
default.Comment = DefaultComment;
default.Item.Length = 0;
foreach KFWeapDefs(KFWeapDef)
{
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
}
default.Item.Sort(ByName);
StaticSaveConfig();
}
}
defaultproperties
{
}

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@ -31,7 +31,8 @@ private static function ApplyDefault()
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemClass; local class<KFWeaponDefinition> ItemWeapDef;
local class<KFWeapon> ItemWeapon;
local String ItemRaw; local String ItemRaw;
local int Line; local int Line;
@ -44,21 +45,33 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
{ {
foreach default.Item(ItemRaw, Line) foreach default.Item(ItemRaw, Line)
{ {
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemClass == None) if (ItemWeapDef == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
continue;
} }
else
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
if (ItemWeapon == None)
{ {
ItemList.AddItem(ItemClass); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); continue;
} }
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue;
}
ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
if (ItemList.Length == default.Item.Length) if (ItemList.Length == default.Item.Length)
{ {
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)"); `Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
} }
else else
{ {

161
CTI/Classes/Trader.uc Normal file
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@ -0,0 +1,161 @@
class Trader extends Object
abstract;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
}
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{
local String TraderItemsPath;
if (KFGRI == None)
{
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
}
else
{
TraderItemsPath = KFGRI.TraderItemsPath;
}
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
}
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{
local Array<class<KFWeaponDefinition> > KFWeapDefs;
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None)
{
KFWeapDefs.AddItem(Item.WeaponDef);
}
}
return KFWeapDefs;
}
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{
local Array<class<KFWeapon> > KFWeapons;
local class<KFWeapon> KFWeapon;
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None)
{
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
if (KFWeapon != None)
{
KFWeapons.AddItem(KFWeapon);
}
}
}
return KFWeapons;
}
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local Array<class<KFWeaponDefinition> > WeapDefs;
`Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
return WeapDefs;
}
public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode,
E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local Array<class<KFWeaponDefinition> > WeapDefs;
local int Index;
local int MaxItemID;
`Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel);
if (!ReplaceMode)
{
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
}
for (Index = 0; Index < AddItems.Length; ++Index)
{
WeapDefs.AddItem(AddItems[Index]);
}
WeapDefs.Sort(ByPrice);
TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item);
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic();
foreach WeapDefs(WeapDef)
{
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
{
return false;
}
}
return true;
}
defaultproperties
{
}

195
CTI/Classes/Unlocker.uc Normal file
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@ -0,0 +1,195 @@
class Unlocker extends Object
abstract;
// TODO:
// replace shopContainer (KFGFxTraderContainer_Store)
// without replacing KFGFxMoviePlayer_Manager
// but how? 🤔
const Trader = class'Trader';
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
{
`Log_TraceStatic();
switch (Locs(UnlockType))
{
case "true":
case "false":
case "auto":
case "replaceweapons":
case "replacefilter":
return true;
}
return false;
}
public static function bool UnlockDLC(
KFGameInfo KFGI,
KFGameReplicationInfo KFGRI,
String UnlockType,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
`Log_TraceStatic();
switch (Locs(UnlockType))
{
case "true":
case "auto":
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
case "replaceweapons":
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
case "replacefilter":
return ReplaceFilter(KFGI, LogLevel);
case "false":
default:
return false;
}
}
private static function bool Auto(
KFGameInfo KFGI,
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
local bool CustomGFxManager;
`Log_TraceStatic();
if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
}
else
{
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
}
if (CustomGFxManager)
{
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
}
else
{
return ReplaceFilter(KFGI, LogLevel);
}
}
private static function bool ReplaceWeapons(
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
local class<KFWeaponDefinition> WeapDefDLC;
local class<KFWeaponDefinition> WeapDefReplacement;
local bool Unlock, PartialUnlock;
`Log_TraceStatic();
Unlock = false;
PartialUnlock = false;
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
foreach WeapDefsDLCs(WeapDefDLC)
{
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
if (WeapDefReplacement != None)
{
Unlock = true;
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
{
AddItems.AddItem(WeapDefReplacement);
}
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
}
else
{
PartialUnlock = true;
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
}
}
if (PartialUnlock)
{
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
}
return Unlock;
}
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic();
foreach default.WeapDefDLCReplacements(WeapDef)
{
if (ClassIsChildOf(WeapDef, WeapDefDLC))
{
return WeapDef;
}
}
return None;
}
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
{
`Log_TraceStatic();
if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
}
else
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
}
return true;
}
defaultproperties
{
WeapDefDLCReplacements(0) = class'CTI_WeapDef_AutoTurret'
WeapDefDLCReplacements(1) = class'CTI_WeapDef_BladedPistol'
WeapDefDLCReplacements(2) = class'CTI_WeapDef_Blunderbuss'
WeapDefDLCReplacements(3) = class'CTI_WeapDef_ChainBat'
WeapDefDLCReplacements(4) = class'CTI_WeapDef_ChiappaRhino'
WeapDefDLCReplacements(5) = class'CTI_WeapDef_ChiappaRhinoDual'
WeapDefDLCReplacements(6) = class'CTI_WeapDef_CompoundBow'
WeapDefDLCReplacements(7) = class'CTI_WeapDef_Doshinegun'
WeapDefDLCReplacements(8) = class'CTI_WeapDef_DualBladed'
WeapDefDLCReplacements(9) = class'CTI_WeapDef_FAMAS'
WeapDefDLCReplacements(10) = class'CTI_WeapDef_G18'
WeapDefDLCReplacements(11) = class'CTI_WeapDef_GravityImploder'
WeapDefDLCReplacements(12) = class'CTI_WeapDef_IonThruster'
WeapDefDLCReplacements(13) = class'CTI_WeapDef_Mine_Reconstructor'
WeapDefDLCReplacements(14) = class'CTI_WeapDef_Minigun'
WeapDefDLCReplacements(15) = class'CTI_WeapDef_MosinNagant'
WeapDefDLCReplacements(16) = class'CTI_WeapDef_ParasiteImplanter'
WeapDefDLCReplacements(17) = class'CTI_WeapDef_Pistol_DualG18'
WeapDefDLCReplacements(18) = class'CTI_WeapDef_Pistol_G18C'
WeapDefDLCReplacements(19) = class'CTI_WeapDef_Rifle_FrostShotgunAxe'
WeapDefDLCReplacements(20) = class'CTI_WeapDef_ShrinkRayGun'
WeapDefDLCReplacements(21) = class'CTI_WeapDef_ThermiteBore'
WeapDefDLCReplacements(22) = class'CTI_WeapDef_Zweihander'
}

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@ -1,11 +1,15 @@
// Logger // Logger
`define Log_Tag 'CTI' `define Log_Tag 'CTI'
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -1,52 +1,60 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/subscriptions/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
[h1]Features[/h1] [h1]Features[/h1]
- remove and/or add items; [list]
- unlock DLC weapons; [*]remove/add items to trader;
- correct items sorting (by price); [*]can preload weapon models (no lags when someone buys weapons);
- don't have to worry about adding new guns after each Tripware update. [*]unlock DLC weapons;
[*]correct items sorting (by price);
[*]don't have to worry about adding new guns after each KF2 update.
[/list]
[h1]Whitelisted?[/h1] [h1]Whitelisted?[/h1]
No. This mod is not whitelisted and will unrank your server. Any XP gained will not be saved. No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
1. Subscribe to this mutator; [olist]
2. Start KF2; [*]Subscribe to this mutator;
3. Open console (`) and input: [*]Start KF2;
[*]Open console (`) and input:
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b] [b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
(replace the map and add the parameters you need) (replace the map and add the parameters you need)
4. <Enter>. [*]<Enter>.
[/olist]
[h1]Usage (server)[/h1] [h1]Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
[olist]
1. Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]; [*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2830826239[/b] [b]ServerSubscribedWorkshopItems=2830826239[/b]
3. Start the server and wait while the mutator is downloading; [*]Start the server and wait while the mutator is downloading;
4. Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server. [*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
[/olist]
[h1]Setup (KFCTI.ini)[/h1] [h1]Setup (KFCTI.ini)[/h1]
Config will be created at the first start. Config will be created at the first start.
[list]
Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons. [*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory. [*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
[b]False[/b] - disable DLC unlock.
[b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
[b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
[b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself). [*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
Use [b][CTI.AddItems][/b] to add items to the trader inventory.
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale. For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[/list]
[h1]Example config(s)[/h1] [h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154/]Reinforcement Weapon Pack[/url]
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177173363434/]Warface Arsenal[/url]
[h1]Notes[/h1] [h1]Notes[/h1]
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader. 📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough). 📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
📌 Unlike [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url], a different method is used here.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] creates clones of DLC weapons and adds them to the trader. This allows you not to replace any classes in the game, so Hunter mutator has better compatibility with other mutators. However, those who have already purchased the DLC will not be able to use their skins on clones.
CTI unlocks DLC weapons differently - it changes the trader filter allowing you to buy original DLC weapons without restrictions. Those who bought the DLC can use their skins and you don't need to update the mutator when new kf2 updates are released - unlocking will work with future weapons as well. However, when you set UnlockDLC=True CTI replaces the [b]KFGFxMoviePlayer_Manager[/b] class, so CTI may not be compatible with mods that replaces this class too. If you notice any compatibility issues, try turning off UnlockDLC.
You can use this method or use a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] - choose what suits you best.
[h1]Sources[/h1] [h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] (GNU GPLv3) [url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]

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Add/Remove Items in the Trader's Inventory Add/Remove Items in the Trader's Inventory
# Features # Features
- remove and/or add items; - remove/add items to trader;
- can preload weapon models (no lags when buying weapons);
- unlock DLC weapons; - unlock DLC weapons;
- correct items sorting (by price); - correct items sorting (by price);
- don't have to worry about adding new guns after each Tripware update. - don't have to worry about adding new guns after each Tripware update.