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04ac55882c | |||
fdc97e4fdc |
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
*.psd
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||||
/ignore
|
@ -29,23 +29,36 @@ private static function ApplyDefault()
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||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
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{
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local Array<class<KFWeaponDefinition> > ItemList;
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local class<KFWeaponDefinition> ItemClass;
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local class<KFWeaponDefinition> ItemWeapDef;
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local class<KFWeapon> ItemWeapon;
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local String ItemRaw;
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local int Line;
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`Log_Info("Load Items to add:");
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foreach default.Item(ItemRaw, Line)
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{
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ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
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if (ItemClass == None)
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ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
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if (ItemWeapDef == None)
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{
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw);
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
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continue;
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}
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else
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ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
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if (ItemWeapon == None)
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{
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ItemList.AddItem(ItemClass);
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`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
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continue;
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}
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if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
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{
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`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
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continue;
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}
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ItemList.AddItem(ItemWeapDef);
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`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
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}
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if (ItemList.Length == default.Item.Length)
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@ -1,17 +1,27 @@
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class CTI extends Info
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config(CTI);
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const LatestVersion = 1;
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const LatestVersion = 2;
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const CfgRemoveItems = class'RemoveItems';
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const CfgAddItems = class'AddItems';
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const Helper = class'Helper';
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const CfgRemoveItems = class'RemoveItems';
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const CfgAddItems = class'AddItems';
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const CfgOfficialWeapons = class'OfficialWeapons';
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const Trader = class'Trader';
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const Unlocker = class'Unlocker';
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struct S_PreloadContent
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{
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var class<KFWeaponDefinition> KFWD;
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var class<KFWeapon> KFWC;
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var KFWeapon KFW;
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var KFW_Access KFWA;
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};
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var private config int Version;
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var private config E_LogLevel LogLevel;
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var private config String UnlockDLC;
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var private config bool bPreloadContent;
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var private config bool bForcePreloadContent;
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var private config bool UnlockDLC;
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var private config bool bOfficialWeaponsList;
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var private KFGameInfo KFGI;
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var private KFGameReplicationInfo KFGRI;
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@ -23,16 +33,18 @@ var private Array<CTI_RepInfo> RepInfos;
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var private bool ReadyToSync;
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var private Array<S_PreloadContent> PreloadContent;
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public simulated function bool SafeDestroy()
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{
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`Log_Trace(`Location);
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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`Log_Trace(`Location);
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`Log_Trace();
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`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
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@ -50,7 +62,7 @@ public event PreBeginPlay()
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public event PostBeginPlay()
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{
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`Log_Trace(`Location);
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`Log_Trace();
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if (bPendingDelete || bDeleteMe) return;
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@ -61,14 +73,13 @@ public event PostBeginPlay()
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private function PreInit()
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{
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`Log_Trace(`Location);
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`Log_Trace();
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if (Version == `NO_CONFIG)
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{
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LogLevel = LL_Info;
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bPreloadContent = true;
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bForcePreloadContent = false;
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UnlockDLC = false;
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UnlockDLC = "False";
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SaveConfig();
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}
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@ -80,8 +91,11 @@ private function PreInit()
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case `NO_CONFIG:
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`Log_Info("Config created");
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case 1:
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bOfficialWeaponsList = false;
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case MaxInt:
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`Log_Info("Config updated to version"@LatestVersion);
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`Log_Info("Config updated to version" @ LatestVersion);
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break;
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case LatestVersion:
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@ -95,6 +109,8 @@ private function PreInit()
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break;
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}
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CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
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if (LatestVersion != Version)
|
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{
|
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Version = LatestVersion;
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@ -109,15 +125,22 @@ private function PreInit()
|
||||
}
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||||
`Log_Base("LogLevel:" @ LogLevel);
|
||||
|
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if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
|
||||
{
|
||||
`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
|
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UnlockDLC = "False";
|
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SaveConfig();
|
||||
}
|
||||
|
||||
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
|
||||
AddItems = CfgAddItems.static.Load(LogLevel);
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||||
}
|
||||
|
||||
private function PostInit()
|
||||
{
|
||||
local CTI_RepInfo RepLink;
|
||||
local CTI_RepInfo RepInfo;
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||||
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`Log_Trace(`Location);
|
||||
`Log_Trace();
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||||
|
||||
if (WorldInfo == None || WorldInfo.Game == None)
|
||||
{
|
||||
@ -133,42 +156,6 @@ private function PostInit()
|
||||
return;
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||||
}
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||||
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||||
// TODO:
|
||||
// replace shopContainer (KFGFxTraderContainer_Store)
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||||
// without replacing KFGFxMoviePlayer_Manager
|
||||
// but how? 🤔
|
||||
if (UnlockDLC)
|
||||
{
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||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
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{
|
||||
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager_Versus')
|
||||
{
|
||||
if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
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{
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`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
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`Log_Warn("If you notice problems, try disabling DLC unlock");
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}
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KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
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`Log_Info("DLC unlocked");
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||||
}
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||||
}
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||||
else
|
||||
{
|
||||
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
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{
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||||
if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
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||||
{
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`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
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||||
`Log_Warn("If you notice problems, try disabling DLC unlock");
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||||
}
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KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
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`Log_Info("DLC unlocked");
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||||
}
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||||
}
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||||
}
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||||
if (KFGI.GameReplicationInfo == None)
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||||
{
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SetTimer(1.0f, false, nameof(PostInit));
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@ -183,87 +170,139 @@ private function PostInit()
|
||||
return;
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||||
}
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||||
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||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll);
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||||
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
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{
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`Log_Info("DLC unlocked");
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||||
}
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||||
if (bPreloadContent)
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{
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||||
Helper.static.PreloadContent(AddItems);
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||||
Preload(AddItems);
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||||
}
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Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel);
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||||
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ReadyToSync = true;
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||||
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||||
foreach RepInfos(RepLink)
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||||
foreach RepInfos(RepInfo)
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{
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||||
if (RepLink.PendingSync)
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if (RepInfo.PendingSync)
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{
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||||
RepLink.ServerSync();
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RepInfo.ServerSync();
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||||
}
|
||||
}
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||||
}
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||||
|
||||
private function Preload(Array<class<KFWeaponDefinition> > Content)
|
||||
{
|
||||
local Array<class<KFWeapon> > OfficialWeapons;
|
||||
local S_PreloadContent SPC;
|
||||
|
||||
`Log_Trace();
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||||
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||||
OfficialWeapons = Trader.static.GetTraderWeapons();
|
||||
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||||
foreach Content(SPC.KFWD)
|
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{
|
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SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
|
||||
if (SPC.KFWC != None)
|
||||
{
|
||||
if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
|
||||
{
|
||||
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
|
||||
continue;
|
||||
}
|
||||
|
||||
SPC.KFW = KFGI.Spawn(SPC.KFWC);
|
||||
if (SPC.KFW == None)
|
||||
{
|
||||
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
|
||||
continue;
|
||||
}
|
||||
|
||||
SPC.KFWA = new (SPC.KFW) class'KFW_Access';
|
||||
if (SPC.KFWA == None)
|
||||
{
|
||||
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
|
||||
continue;
|
||||
}
|
||||
|
||||
PreloadContent.AddItem(SPC);
|
||||
}
|
||||
}
|
||||
|
||||
foreach PreloadContent(SPC)
|
||||
{
|
||||
SPC.KFWA.KFW_StartLoadWeaponContent();
|
||||
}
|
||||
|
||||
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
CreateRepLink(C);
|
||||
if (!CreateRepInfo(C))
|
||||
{
|
||||
`Log_Error("Can't create RepInfo for:" @ C);
|
||||
}
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
DestroyRepLink(C);
|
||||
DestroyRepInfo(C);
|
||||
}
|
||||
|
||||
public function bool CreateRepLink(Controller C)
|
||||
public function bool CreateRepInfo(Controller C)
|
||||
{
|
||||
local CTI_RepInfo RepLink;
|
||||
local CTI_RepInfo RepInfo;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (C == None) return false;
|
||||
|
||||
RepLink = Spawn(class'CTI_RepInfo', C);
|
||||
RepInfo = Spawn(class'CTI_RepInfo', C);
|
||||
|
||||
if (RepLink == None) return false;
|
||||
if (RepInfo == None) return false;
|
||||
|
||||
RepLink.PrepareSync(
|
||||
RepInfo.PrepareSync(
|
||||
Self,
|
||||
LogLevel,
|
||||
RemoveItems,
|
||||
AddItems,
|
||||
CfgRemoveItems.default.bAll,
|
||||
bPreloadContent,
|
||||
bForcePreloadContent);
|
||||
CfgRemoveItems.default.bAll);
|
||||
|
||||
RepInfos.AddItem(RepLink);
|
||||
RepInfos.AddItem(RepInfo);
|
||||
|
||||
if (ReadyToSync)
|
||||
{
|
||||
RepLink.ServerSync();
|
||||
RepInfo.ServerSync();
|
||||
}
|
||||
else
|
||||
{
|
||||
RepLink.PendingSync = true;
|
||||
RepInfo.PendingSync = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function bool DestroyRepLink(Controller C)
|
||||
public function bool DestroyRepInfo(Controller C)
|
||||
{
|
||||
local CTI_RepInfo RepLink;
|
||||
local CTI_RepInfo RepInfo;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (C == None) return false;
|
||||
|
||||
foreach RepInfos(RepLink)
|
||||
foreach RepInfos(RepInfo)
|
||||
{
|
||||
if (RepLink.Owner == C)
|
||||
if (RepInfo.Owner == C)
|
||||
{
|
||||
RepLink.SafeDestroy();
|
||||
RepInfos.RemoveItem(RepLink);
|
||||
RepInfos.RemoveItem(RepInfo);
|
||||
RepInfo.SafeDestroy();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -15,19 +15,17 @@ public event PreBeginPlay()
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
||||
{
|
||||
`Log_Base("Found 'CTI'");
|
||||
break;
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
`Log_Base("Spawn 'CTI'");
|
||||
CTI = WorldInfo.Spawn(class'CTI');
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
`Log_Base("Can't Spawn 'CTI', Destroy...");
|
||||
`Log_Base("FATAL: Can't Spawn 'CTI'");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
@ -44,16 +42,16 @@ public function AddMutator(Mutator Mut)
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
Super.NotifyLogin(C);
|
||||
|
||||
CTI.NotifyLogin(C);
|
||||
|
||||
Super.NotifyLogin(C);
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
Super.NotifyLogout(C);
|
||||
|
||||
CTI.NotifyLogout(C);
|
||||
|
||||
Super.NotifyLogout(C);
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
|
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
@ -0,0 +1,73 @@
|
||||
class CTI_LocalMessage extends Object
|
||||
abstract;
|
||||
|
||||
var const String SyncItemsDefault;
|
||||
var private localized String SyncItems;
|
||||
|
||||
var const String SyncFinishedDefault;
|
||||
var private localized String SyncFinished;
|
||||
|
||||
var const String WaitingGRIDefault;
|
||||
var private localized String WaitingGRI;
|
||||
|
||||
var const String IncompatibleGRIDefault;
|
||||
var private localized String IncompatibleGRI;
|
||||
|
||||
var const String DisconnectDefault;
|
||||
var private localized String Disconnect;
|
||||
|
||||
var const String SecondsShortDefault;
|
||||
var private localized String SecondsShort;
|
||||
|
||||
enum E_CTI_LocalMessageType
|
||||
{
|
||||
CTI_SyncItems,
|
||||
CTI_SyncFinished,
|
||||
CTI_WaitingGRI,
|
||||
CTI_IncompatibleGRI,
|
||||
CTI_Disconnect,
|
||||
CTI_SecondsShort
|
||||
};
|
||||
|
||||
public static function String GetLocalizedString(
|
||||
E_LogLevel LogLevel,
|
||||
E_CTI_LocalMessageType LMT,
|
||||
optional String String1,
|
||||
optional String String2,
|
||||
optional String String3)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (LMT)
|
||||
{
|
||||
case CTI_SyncItems:
|
||||
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
|
||||
|
||||
case CTI_SyncFinished:
|
||||
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
|
||||
|
||||
case CTI_WaitingGRI:
|
||||
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
|
||||
|
||||
case CTI_IncompatibleGRI:
|
||||
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
|
||||
|
||||
case CTI_Disconnect:
|
||||
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
|
||||
|
||||
case CTI_SecondsShort:
|
||||
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SyncItemsDefault = "Sync items:"
|
||||
SyncFinishedDefault = "Sync finished."
|
||||
WaitingGRIDefault = "Waiting GRI..."
|
||||
IncompatibleGRIDefault = "Incompatible GRI:"
|
||||
DisconnectDefault = "Disconnect..."
|
||||
SecondsShortDefault = "s"
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
class CTI_RepInfo extends ReplicationInfo;
|
||||
|
||||
const Helper = class'Helper';
|
||||
const Trader = class'Trader';
|
||||
const LocalMessage = class'CTI_LocalMessage';
|
||||
|
||||
var public bool PendingSync;
|
||||
|
||||
@ -10,31 +11,30 @@ var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||
var private bool ReplaceMode;
|
||||
var private bool PreloadContent;
|
||||
var private bool ForcePreloadContent;
|
||||
|
||||
var private int Recieved;
|
||||
var private int SyncSize;
|
||||
var private int Preloaded;
|
||||
|
||||
var private KFPlayerController KFPC;
|
||||
var private KFPawn KFP;
|
||||
var private KFInventoryManager KFIM;
|
||||
|
||||
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
||||
var private GFxObject Notification;
|
||||
|
||||
var private class<Weapon> PreloadWeaponClass;
|
||||
var private float PreloadWeaponTime;
|
||||
var private String NotificationHeaderText;
|
||||
var private String NotificationLeftText;
|
||||
var private String NotificationRightText;
|
||||
var private int NotificationPercent;
|
||||
|
||||
var private int WaitingGRI;
|
||||
|
||||
replication
|
||||
{
|
||||
if (bNetInitial && Role == ROLE_Authority)
|
||||
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
|
||||
LogLevel, ReplaceMode, SyncSize;
|
||||
}
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
return (bPendingDelete || bDeleteMe || Destroy());
|
||||
}
|
||||
@ -44,25 +44,21 @@ public function PrepareSync(
|
||||
E_LogLevel _LogLevel,
|
||||
Array<class<KFWeaponDefinition> > _RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > _AddItems,
|
||||
bool _ReplaceMode,
|
||||
bool _PreloadContent,
|
||||
bool _ForcePreloadContent)
|
||||
bool _ReplaceMode)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
CTI = _CTI;
|
||||
LogLevel = _LogLevel;
|
||||
RemoveItems = _RemoveItems;
|
||||
AddItems = _AddItems;
|
||||
ReplaceMode = _ReplaceMode;
|
||||
PreloadContent = _PreloadContent;
|
||||
ForcePreloadContent = _ForcePreloadContent;
|
||||
SyncSize = RemoveItems.Length + AddItems.Length;
|
||||
}
|
||||
|
||||
private simulated function KFPlayerController GetKFPC()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (KFPC != None) return KFPC;
|
||||
|
||||
@ -76,49 +72,9 @@ private simulated function KFPlayerController GetKFPC()
|
||||
return KFPC;
|
||||
}
|
||||
|
||||
private simulated function KFPawn GetKFP()
|
||||
{
|
||||
local Pawn P;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (KFP != None) return KFP;
|
||||
|
||||
if (GetKFPC() != None)
|
||||
{
|
||||
P = GetKFPC().Pawn;
|
||||
if (P != None)
|
||||
{
|
||||
KFP = KFPawn(P);
|
||||
}
|
||||
}
|
||||
|
||||
return KFP;
|
||||
}
|
||||
|
||||
private simulated function KFInventoryManager GetKFIM()
|
||||
{
|
||||
local InventoryManager IM;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (KFIM != None) return KFIM;
|
||||
|
||||
if (GetKFP() != None)
|
||||
{
|
||||
IM = GetKFP().InvManager;
|
||||
if (IM != None)
|
||||
{
|
||||
KFIM = KFInventoryManager(IM);
|
||||
}
|
||||
}
|
||||
|
||||
return KFIM;
|
||||
}
|
||||
|
||||
private simulated function SetPartyInGameWidget()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (GetKFPC() == None) return;
|
||||
|
||||
@ -131,7 +87,7 @@ private simulated function SetPartyInGameWidget()
|
||||
|
||||
private simulated function bool CheckPartyInGameWidget()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (PartyInGameWidget == None)
|
||||
{
|
||||
@ -141,9 +97,9 @@ private simulated function bool CheckPartyInGameWidget()
|
||||
return (PartyInGameWidget != None);
|
||||
}
|
||||
|
||||
private unreliable client function HideReadyButton()
|
||||
private simulated function HideReadyButton()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
@ -153,7 +109,7 @@ private unreliable client function HideReadyButton()
|
||||
|
||||
private simulated function ShowReadyButton()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
@ -164,17 +120,17 @@ private simulated function ShowReadyButton()
|
||||
}
|
||||
}
|
||||
|
||||
private unreliable client function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
|
||||
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (CheckPartyInGameWidget() && Notification != None)
|
||||
{
|
||||
Notification.SetString("itemName", Title);
|
||||
Notification.SetFloat("percent", Percent);
|
||||
Notification.SetInt("queue", 0);
|
||||
Notification.SetString("downLoading", Downloading);
|
||||
Notification.SetString("remaining", Remainig);
|
||||
Notification.SetString("downLoading", Left);
|
||||
Notification.SetString("remaining", Right);
|
||||
Notification.SetObject("notificationInfo", Notification);
|
||||
Notification.SetVisible(true);
|
||||
}
|
||||
@ -182,16 +138,21 @@ private unreliable client function UpdateNotification(String Title, String Downl
|
||||
|
||||
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (WeapDef == None)
|
||||
{
|
||||
`Log_Fatal("WeapDef is:" @ WeapDef);
|
||||
Cleanup();
|
||||
ConsoleCommand("Disconnect");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
HideReadyButton();
|
||||
if (!IsTimerActive(nameof(KeepNotification)))
|
||||
{
|
||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||
}
|
||||
|
||||
if (Remove)
|
||||
{
|
||||
@ -200,50 +161,98 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
|
||||
else
|
||||
{
|
||||
AddItems.AddItem(WeapDef);
|
||||
if (PreloadContent)
|
||||
{
|
||||
Helper.static.PreloadWeapon(WeapDef);
|
||||
}
|
||||
}
|
||||
|
||||
Recieved = RemoveItems.Length + AddItems.Length;
|
||||
|
||||
UpdateNotification(
|
||||
"Sync trader items, please wait...",
|
||||
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
|
||||
Recieved @ "/" @ SyncSize,
|
||||
(float(Recieved) / float(SyncSize)) * 100);
|
||||
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
|
||||
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
|
||||
NotificationRightText = Recieved @ "/" @ SyncSize;
|
||||
if (SyncSize != 0)
|
||||
{
|
||||
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
|
||||
}
|
||||
|
||||
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
|
||||
|
||||
ServerSync();
|
||||
}
|
||||
|
||||
private simulated function KeepNotification()
|
||||
{
|
||||
HideReadyButton();
|
||||
UpdateNotification(
|
||||
NotificationHeaderText,
|
||||
NotificationLeftText,
|
||||
NotificationRightText,
|
||||
NotificationPercent);
|
||||
}
|
||||
|
||||
private simulated reliable client function ClientSyncFinished()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
ClearTimer(nameof(KeepPreloadNotification));
|
||||
ClearTimer(nameof(WaitForPreloadWeapon));
|
||||
NotificationLeftText = "";
|
||||
NotificationRightText = "";
|
||||
NotificationPercent = 0;
|
||||
|
||||
if (WorldInfo.GRI == None)
|
||||
{
|
||||
`Log_Debug("ClientSyncFinished: Waiting GRI");
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
|
||||
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
|
||||
NotificationRightText = "";
|
||||
SetTimer(1.0f, false, nameof(ClientSyncFinished));
|
||||
return;
|
||||
}
|
||||
|
||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
if (KFGRI == None)
|
||||
{
|
||||
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
|
||||
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
UpdateNotification(
|
||||
LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
|
||||
LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0);
|
||||
Cleanup();
|
||||
ConsoleCommand("Disconnect");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished);
|
||||
NotificationLeftText = "";
|
||||
NotificationRightText = "";
|
||||
NotificationPercent = 0;
|
||||
|
||||
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel);
|
||||
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
|
||||
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
ShowReadyButton();
|
||||
|
||||
Cleanup();
|
||||
|
||||
SafeDestroy();
|
||||
}
|
||||
|
||||
private reliable server function Cleanup()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Debug("Cleanup");
|
||||
if (!CTI.DestroyRepInfo(Controller(Owner)))
|
||||
{
|
||||
`Log_Debug("Cleanup (forced)");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
public reliable server function ServerSync()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
PendingSync = false;
|
||||
|
||||
@ -251,167 +260,24 @@ public reliable server function ServerSync()
|
||||
|
||||
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||
{
|
||||
if (ForcePreloadContent)
|
||||
{
|
||||
ServerPreloadWeaponWorkaround();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerSyncFinished();
|
||||
}
|
||||
`Log_Debug("ServerSync: Finished");
|
||||
ClientSyncFinished();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Recieved < RemoveItems.Length)
|
||||
{
|
||||
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
|
||||
ClientSync(RemoveItems[Recieved++], true);
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
|
||||
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function ServerSyncFinished()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
|
||||
ClientSyncFinished();
|
||||
|
||||
if (!CTI.DestroyRepLink(Controller(Owner)))
|
||||
{
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
private reliable server function ServerPreloadWeaponWorkaround()
|
||||
{
|
||||
local class<Weapon> WC;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
|
||||
RemovePreloadWeapon();
|
||||
|
||||
if (AddItems.Length <= Preloaded)
|
||||
{
|
||||
ServerSyncFinished();
|
||||
}
|
||||
else
|
||||
{
|
||||
WC = class<Weapon> (DynamicLoadObject(AddItems[Preloaded++].default.WeaponClassPath, class'Class'));
|
||||
if (WC != None)
|
||||
{
|
||||
PreloadWeaponTime = WorldInfo.TimeSeconds - 1.0f;
|
||||
PreloadWeaponClass = WC;
|
||||
ClientPreloadWeapon(WC);
|
||||
if (!AddPreloadWeapon(WC))
|
||||
{
|
||||
ServerPreloadWeaponWorkaround();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private reliable server function bool AddPreloadWeapon(class<Weapon> WC)
|
||||
{
|
||||
local Weapon W;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (GetKFIM() == None || WC == None) return false;
|
||||
|
||||
KFIM.bInfiniteWeight = true;
|
||||
W = Weapon(KFP.FindInventoryType(WC));
|
||||
if (W == None)
|
||||
{
|
||||
W = Weapon(KFP.CreateInventory(WC));
|
||||
}
|
||||
|
||||
if (W != None)
|
||||
{
|
||||
KFIM.SetCurrentWeapon(W);
|
||||
}
|
||||
KFIM.bInfiniteWeight = false;
|
||||
|
||||
if (W == None) `Log_Warn("Can't preload" @ WC @ "for some reason (skip)");
|
||||
|
||||
return (W != None);
|
||||
}
|
||||
|
||||
private function RemovePreloadWeapon()
|
||||
{
|
||||
local DroppedPickup DP;
|
||||
local Weapon W;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (GetKFIM() == None || PreloadWeaponClass == None) return;
|
||||
|
||||
foreach KFIM.InventoryActors(class'Weapon', W)
|
||||
{
|
||||
if (W != None && W.class == PreloadWeaponClass)
|
||||
{
|
||||
if (W.CanThrow())
|
||||
{
|
||||
KFP.TossInventory(W);
|
||||
W.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
|
||||
{
|
||||
if (DP.Instigator == KFP && DP.CreationTime > PreloadWeaponTime)
|
||||
{
|
||||
DP.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private reliable client function ClientPreloadWeapon(class<Weapon> WC)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
|
||||
Preloaded++;
|
||||
PreloadWeaponClass = WC;
|
||||
|
||||
if (!IsTimerActive(nameof(KeepPreloadNotification)))
|
||||
{
|
||||
SetTimer(0.1f, true, nameof(KeepPreloadNotification));
|
||||
}
|
||||
|
||||
SetTimer(0.5f, false, nameof(WaitForPreloadWeapon));
|
||||
}
|
||||
|
||||
private simulated function KeepPreloadNotification()
|
||||
{
|
||||
HideReadyButton();
|
||||
UpdateNotification(
|
||||
"Preload weapon models, please wait...",
|
||||
Repl(String(PreloadWeaponClass), "KFWeap_", ""),
|
||||
Preloaded @ "/" @ AddItems.Length,
|
||||
(float(Preloaded) / float(AddItems.Length)) * 100);
|
||||
}
|
||||
|
||||
private simulated function WaitForPreloadWeapon()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
|
||||
KeepPreloadNotification();
|
||||
|
||||
if (GetKFIM() != None
|
||||
&& KFIM.Instigator.Weapon != None
|
||||
&& KFIM.Instigator.Weapon.Class == PreloadWeaponClass)
|
||||
{
|
||||
ServerPreloadWeaponWorkaround();
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTimer(0.5f, false, nameof(WaitForPreloadWeapon));
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bAlwaysRelevant = false
|
||||
@ -420,5 +286,7 @@ defaultproperties
|
||||
|
||||
PendingSync = false
|
||||
Recieved = 0
|
||||
Preloaded = 0
|
||||
|
||||
NotificationPercent = 0
|
||||
WaitingGRI = 0
|
||||
}
|
||||
|
7
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
7
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
7
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
7
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
7
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
7
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
7
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_G18 extends KFWeapDef_G18
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
7
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_G36C extends KFWeapDef_G36C
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
7
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
7
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
7
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
@ -1,83 +0,0 @@
|
||||
class Helper extends Object;
|
||||
|
||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||
{
|
||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||
}
|
||||
|
||||
public static simulated function ModifyTrader(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > AddItems,
|
||||
bool ReplaceMode)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
local int Index;
|
||||
local int MaxItemID;
|
||||
|
||||
if (KFGRI == None) return;
|
||||
|
||||
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||
|
||||
if (!ReplaceMode)
|
||||
{
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; Index++)
|
||||
WeapDefs.AddItem(AddItems[Index]);
|
||||
|
||||
WeapDefs.Sort(ByPrice);
|
||||
|
||||
TraderItems.SaleItems.Length = 0;
|
||||
MaxItemID = 0;
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
Item.WeaponDef = WeapDef;
|
||||
Item.ItemID = ++MaxItemID;
|
||||
TraderItems.SaleItems.AddItem(Item);
|
||||
}
|
||||
|
||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||
|
||||
KFGRI.TraderItems = TraderItems;
|
||||
}
|
||||
|
||||
public static simulated function PreloadContent(Array<class<KFWeaponDefinition> > WeapDefs)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
PreloadWeapon(WeapDef);
|
||||
}
|
||||
}
|
||||
|
||||
public static simulated function PreloadWeapon(class<KFWeaponDefinition> WeapDef)
|
||||
{
|
||||
local class<KFWeapon> KFW;
|
||||
|
||||
KFW = class<KFWeapon> (DynamicLoadObject(WeapDef.default.WeaponClassPath, class'Class'));
|
||||
if (KFW != None)
|
||||
{
|
||||
// This doesn't seem to have any effect right now,
|
||||
// so we're forced to use a workaround: CTI_RepInfo.ServerPreloadWeaponWorkaround()
|
||||
// But I still leave it for the future
|
||||
// in the hope that someday we can preload weapon models using this function
|
||||
class'KFWeapon'.static.TriggerAsyncContentLoad(KFW);
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
12
CTI/Classes/KFW_Access.uc
Normal file
12
CTI/Classes/KFW_Access.uc
Normal file
@ -0,0 +1,12 @@
|
||||
class KFW_Access extends Object
|
||||
within KFWeapon;
|
||||
|
||||
public function KFW_StartLoadWeaponContent()
|
||||
{
|
||||
StartLoadWeaponContent();
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
43
CTI/Classes/OfficialWeapons.uc
Normal file
43
CTI/Classes/OfficialWeapons.uc
Normal file
@ -0,0 +1,43 @@
|
||||
class OfficialWeapons extends Object
|
||||
config(CTI);
|
||||
|
||||
const Trader = class'Trader';
|
||||
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
|
||||
|
||||
var private config String Comment;
|
||||
var private config Array<String> Item;
|
||||
|
||||
private delegate int ByName(String A, String B)
|
||||
{
|
||||
return A > B ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function Update(bool Enabled)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||
local class<KFWeaponDefinition> KFWeapDef;
|
||||
|
||||
if (!Enabled) return;
|
||||
|
||||
KFWeapDefs = Trader.static.GetTraderWeapDefs();
|
||||
|
||||
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
|
||||
{
|
||||
default.Comment = DefaultComment;
|
||||
default.Item.Length = 0;
|
||||
|
||||
foreach KFWeapDefs(KFWeapDef)
|
||||
{
|
||||
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
|
||||
}
|
||||
|
||||
default.Item.Sort(ByName);
|
||||
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
@ -31,7 +31,8 @@ private static function ApplyDefault()
|
||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > ItemList;
|
||||
local class<KFWeaponDefinition> ItemClass;
|
||||
local class<KFWeaponDefinition> ItemWeapDef;
|
||||
local class<KFWeapon> ItemWeapon;
|
||||
local String ItemRaw;
|
||||
local int Line;
|
||||
|
||||
@ -44,21 +45,33 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
|
||||
{
|
||||
foreach default.Item(ItemRaw, Line)
|
||||
{
|
||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemClass == None)
|
||||
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemWeapDef == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||
if (ItemWeapon == None)
|
||||
{
|
||||
ItemList.AddItem(ItemClass);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemList.AddItem(ItemWeapDef);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||
}
|
||||
|
||||
if (ItemList.Length == default.Item.Length)
|
||||
{
|
||||
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)");
|
||||
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
161
CTI/Classes/Trader.uc
Normal file
161
CTI/Classes/Trader.uc
Normal file
@ -0,0 +1,161 @@
|
||||
class Trader extends Object
|
||||
abstract;
|
||||
|
||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||
{
|
||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local String TraderItemsPath;
|
||||
|
||||
if (KFGRI == None)
|
||||
{
|
||||
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
TraderItemsPath = KFGRI.TraderItemsPath;
|
||||
}
|
||||
|
||||
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None)
|
||||
{
|
||||
KFWeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
|
||||
return KFWeapDefs;
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local Array<class<KFWeapon> > KFWeapons;
|
||||
local class<KFWeapon> KFWeapon;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None)
|
||||
{
|
||||
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
|
||||
if (KFWeapon != None)
|
||||
{
|
||||
KFWeapons.AddItem(KFWeapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return KFWeapons;
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
|
||||
return WeapDefs;
|
||||
}
|
||||
|
||||
public static simulated function ModifyTrader(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > AddItems,
|
||||
bool ReplaceMode,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
local int Index;
|
||||
local int MaxItemID;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
if (!ReplaceMode)
|
||||
{
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None
|
||||
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
|
||||
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; ++Index)
|
||||
{
|
||||
WeapDefs.AddItem(AddItems[Index]);
|
||||
}
|
||||
|
||||
WeapDefs.Sort(ByPrice);
|
||||
|
||||
TraderItems.SaleItems.Length = 0;
|
||||
MaxItemID = 0;
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
Item.WeaponDef = WeapDef;
|
||||
Item.ItemID = ++MaxItemID;
|
||||
TraderItems.SaleItems.AddItem(Item);
|
||||
}
|
||||
|
||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||
|
||||
KFGRI.TraderItems = TraderItems;
|
||||
}
|
||||
|
||||
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
197
CTI/Classes/Unlocker.uc
Normal file
197
CTI/Classes/Unlocker.uc
Normal file
@ -0,0 +1,197 @@
|
||||
class Unlocker extends Object
|
||||
abstract;
|
||||
|
||||
// TODO:
|
||||
// replace shopContainer (KFGFxTraderContainer_Store)
|
||||
// without replacing KFGFxMoviePlayer_Manager
|
||||
// but how? 🤔
|
||||
|
||||
const Trader = class'Trader';
|
||||
|
||||
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
|
||||
|
||||
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Locs(UnlockType))
|
||||
{
|
||||
case "true":
|
||||
case "false":
|
||||
case "auto":
|
||||
case "replaceweapons":
|
||||
case "replacefilter":
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static function bool UnlockDLC(
|
||||
KFGameInfo KFGI,
|
||||
KFGameReplicationInfo KFGRI,
|
||||
String UnlockType,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Locs(UnlockType))
|
||||
{
|
||||
case "true":
|
||||
case "auto":
|
||||
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
|
||||
case "replaceweapons":
|
||||
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
|
||||
case "replacefilter":
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
|
||||
case "false":
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static function bool Auto(
|
||||
KFGameInfo KFGI,
|
||||
KFGameReplicationInfo KFGRI,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local bool CustomGFxManager;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (KFGI == None) return false;
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
|
||||
}
|
||||
|
||||
if (CustomGFxManager)
|
||||
{
|
||||
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
}
|
||||
}
|
||||
|
||||
private static function bool ReplaceWeapons(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
|
||||
local class<KFWeaponDefinition> WeapDefDLC;
|
||||
local class<KFWeaponDefinition> WeapDefReplacement;
|
||||
local bool Unlock, PartialUnlock;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
Unlock = false;
|
||||
PartialUnlock = false;
|
||||
|
||||
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
|
||||
|
||||
foreach WeapDefsDLCs(WeapDefDLC)
|
||||
{
|
||||
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
|
||||
if (WeapDefReplacement != None)
|
||||
{
|
||||
Unlock = true;
|
||||
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
|
||||
{
|
||||
AddItems.AddItem(WeapDefReplacement);
|
||||
}
|
||||
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
PartialUnlock = true;
|
||||
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
|
||||
}
|
||||
}
|
||||
|
||||
if (PartialUnlock)
|
||||
{
|
||||
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
|
||||
}
|
||||
|
||||
return Unlock;
|
||||
}
|
||||
|
||||
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
foreach default.WeapDefDLCReplacements(WeapDef)
|
||||
{
|
||||
if (ClassIsChildOf(WeapDef, WeapDefDLC))
|
||||
{
|
||||
return WeapDef;
|
||||
}
|
||||
}
|
||||
|
||||
return None;
|
||||
}
|
||||
|
||||
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (KFGI == None) return false;
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
||||
}
|
||||
else
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
|
||||
}
|
@ -4,6 +4,7 @@ class _Logger extends Object
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_None,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
|
@ -1,11 +1,15 @@
|
||||
// Logger
|
||||
`define Log_Tag 'CTI'
|
||||
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
|
BIN
Localization/INT/CTI.int
Normal file
BIN
Localization/INT/CTI.int
Normal file
Binary file not shown.
BIN
Localization/RUS/CTI.rus
Normal file
BIN
Localization/RUS/CTI.rus
Normal file
Binary file not shown.
@ -1,55 +1,82 @@
|
||||
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
|
||||
|
||||
[h1]Features[/h1]
|
||||
- remove and/or add items;
|
||||
- unlock DLC weapons;
|
||||
- correct items sorting (by price);
|
||||
- can preload weapon models (no lags during trader time);
|
||||
- don't have to worry about adding new guns after each Tripware update.
|
||||
[list]
|
||||
[*]remove/add items to trader;
|
||||
[*]can preload weapon models (no lags when someone buys weapons);
|
||||
[*]unlock DLC weapons;
|
||||
[*]correct items sorting (by price);
|
||||
[*]don't have to worry about adding new guns after each KF2 update.
|
||||
[/list]
|
||||
|
||||
[h1]Whitelisted?[/h1]
|
||||
No. This mod is not whitelisted and will unrank your server. Any XP gained will not be saved.
|
||||
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
|
||||
|
||||
[h1]Usage (single player)[/h1]
|
||||
1. Subscribe to this mutator;
|
||||
2. Start KF2;
|
||||
3. Open console (`) and input:
|
||||
[olist]
|
||||
[*]Subscribe to this mutator;
|
||||
[*]Start KF2;
|
||||
[*]Open console (~) and input:
|
||||
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
||||
(replace the map and add the parameters you need)
|
||||
4. <Enter>.
|
||||
|
||||
[*]<Enter>.
|
||||
[/olist]
|
||||
[h1]Usage (server)[/h1]
|
||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||
|
||||
1. Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||
2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||
[olist]
|
||||
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
||||
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
||||
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
||||
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
||||
3. Start the server and wait while the mutator is downloading;
|
||||
4. Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
||||
[*]Start the server and wait while the mutator is downloading;
|
||||
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
||||
[/olist]
|
||||
|
||||
[h1]Important setup information[/h1]
|
||||
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
|
||||
So if you are using this mutator for the first time, I highly recommend doing the following:
|
||||
[olist]
|
||||
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
|
||||
[b][CTI.CTI]
|
||||
Version=0[/b]
|
||||
[*]Start the game/server with CTI to generate the contents of the config.
|
||||
[*]Close the game/server.
|
||||
[/olist]
|
||||
[b]Right now this is the only way to correctly create the default config.[/b]
|
||||
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
|
||||
|
||||
[h1]Setup (KFCTI.ini)[/h1]
|
||||
Config will be created at the first start.
|
||||
[list]
|
||||
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
||||
|
||||
Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons.
|
||||
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
|
||||
|
||||
Set [b]bForcePreloadContent=True[/b] to preload weapon models and have no lags during trader time.
|
||||
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
|
||||
[list]
|
||||
[*][b]False[/b] - disable DLC unlock.
|
||||
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
|
||||
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
|
||||
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
|
||||
[/list]
|
||||
|
||||
Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||
Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||
|
||||
Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||
|
||||
[h1]Example config(s)[/h1]
|
||||
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154/]Reinforcement Weapon Pack[/url]
|
||||
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177173363434/]Warface Arsenal[/url]
|
||||
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||
[/list]
|
||||
|
||||
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
|
||||
[b]Item=""[/b]
|
||||
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
|
||||
|
||||
[h1]Notes[/h1]
|
||||
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
||||
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
||||
📌 Unlike [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url], a different method is used here.
|
||||
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] creates clones of DLC weapons and adds them to the trader. This allows you not to replace any classes in the game, so Hunter mutator has better compatibility with other mutators. However, those who have already purchased the DLC will not be able to use their skins on clones.
|
||||
CTI unlocks DLC weapons differently - it changes the trader filter allowing you to buy original DLC weapons without restrictions. Those who bought the DLC can use their skins and you don't need to update the mutator when new kf2 updates are released - unlocking will work with future weapons as well. However, when you set UnlockDLC=True CTI replaces the [b]KFGFxMoviePlayer_Manager[/b] class, so CTI may not be compatible with mods that replaces this class too. If you notice any compatibility issues, try turning off UnlockDLC.
|
||||
You can use this method or use a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] - choose what suits you best.
|
||||
|
||||
[h1]Sources[/h1]
|
||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] (GNU GPLv3)
|
||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 385 KiB |
@ -1,7 +1,7 @@
|
||||
# Custom Trader Inventory
|
||||
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
||||
@ -11,10 +11,10 @@
|
||||
Add/Remove Items in the Trader's Inventory
|
||||
|
||||
# Features
|
||||
- remove and/or add items;
|
||||
- remove/add items to trader;
|
||||
- can preload weapon models (no lags when buying weapons);
|
||||
- unlock DLC weapons;
|
||||
- correct items sorting (by price);
|
||||
- can preload weapon models (no lags during trader time);
|
||||
- don't have to worry about adding new guns after each Tripware update.
|
||||
|
||||
# Usage & Setup
|
||||
|
11
builder.cfg
11
builder.cfg
@ -11,6 +11,15 @@ StripSource="True"
|
||||
PackageBuildOrder="CTI"
|
||||
|
||||
|
||||
### Brew parameters ###
|
||||
|
||||
# Packages you want to brew using @peelz's patched KFEditor.
|
||||
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
||||
# Specify them with a space as a separator,
|
||||
# The order doesn't matter
|
||||
PackagePeelzBrew=""
|
||||
|
||||
|
||||
### Steam Workshop upload parameters ###
|
||||
|
||||
# Mutators that will be uploaded to the workshop
|
||||
@ -30,7 +39,7 @@ Map="KF-Nuked"
|
||||
# Endless: KFGameContent.KFGameInfo_Endless
|
||||
# Objective: KFGameContent.KFGameInfo_Objective
|
||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||
Game="KFGameContent.KFGameInfo_Endless"
|
||||
Game="KFGameContent.KFGameInfo_Survival"
|
||||
|
||||
# Difficulty:
|
||||
# Normal: 0
|
||||
|
2
tools
2
tools
Submodule tools updated: 2f173aad7a...d830a5ea16
Reference in New Issue
Block a user