30 Commits

Author SHA1 Message Date
a87f5bf697 update build tools 2022-09-13 04:36:39 +03:00
25e9d96b44 update build tools 2022-09-02 16:22:18 +03:00
2d2975b7ed Merge branch 'master' of https://github.com/GenZmeY/KF2-CustomTraderInventory 2022-09-02 15:30:27 +03:00
247eef02aa update build tools 2022-09-02 15:29:52 +03:00
a00d80918f Update description.txt 2022-09-02 11:48:27 +03:00
5e4086c861 fix false "error": "Cant destroy RepInfo" 2022-08-30 09:55:09 +03:00
f92bea7114 fix notify login/logout order 2022-08-30 08:26:40 +03:00
029b6fa144 add some logs 2022-08-24 19:26:18 +03:00
52507a24fd clean some logs 2022-08-24 19:14:28 +03:00
cb19485ea2 localization 2022-08-24 18:29:25 +03:00
e07e98020b update description and readme 2022-08-14 14:54:31 +03:00
3e4187efd4 update description 2022-08-14 14:49:55 +03:00
21b3d3aa0d update description 2022-07-19 13:30:41 +03:00
8b6e1243ce update logger 2022-07-19 13:30:30 +03:00
48d9e1c60e v1.4.0
- added WeaponClass check at config loading stage;
- added DLC unlock without replacing KFGFxMoviePlayer_Manager;
- redesigned UnlockDLC - now it is flexibly configured;
- updated logger and some messages in the log;
- added parameter bOfficialWeaponsList allowing you;
  to have an up-to-date list of all official weapons in the config;
- optimized weapon preload: official weapon models are skipped now.
2022-07-18 20:27:51 +03:00
a60535777e rename some vars 2022-07-14 09:55:58 +03:00
7a761341d6 fix premature deletion of RepInfo 2022-07-13 22:29:23 +03:00
04851413f1 update description 2022-07-11 10:27:16 +03:00
8921e42265 update description 2022-07-11 04:28:00 +03:00
a0cc8e7378 preload refactoring and bugfixes 2022-07-11 03:54:08 +03:00
c5481344a6 upd description 2022-07-10 07:08:41 +03:00
78cb8c2292 update description and README.md 2022-07-10 07:01:19 +03:00
c36fcb61bc PCv1 2022-07-10 05:49:38 +03:00
c1e9a436c4 Update Helper.uc 2022-07-09 23:10:27 +03:00
47a4480771 Update description.txt 2022-07-08 22:01:21 +03:00
04ac55882c update description 2022-07-08 21:38:53 +03:00
fdc97e4fdc completly remove force preload 2022-07-08 21:18:58 +03:00
8cb2005ec1 crutch to keep the notification 2022-07-08 06:55:31 +03:00
0fc17894b1 update readme and description 2022-07-08 06:26:55 +03:00
e5662242db preload weapon models 2022-07-08 06:03:30 +03:00
44 changed files with 1010 additions and 374 deletions

2
.gitignore vendored Normal file
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@ -0,0 +1,2 @@
*.psd
/ignore

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@ -29,24 +29,37 @@ private static function ApplyDefault()
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemClass; local class<KFWeaponDefinition> ItemWeapDef;
local class<KFWeapon> ItemWeapon;
local String ItemRaw; local String ItemRaw;
local int Line; local int Line;
`Log_Info("Load Items to add:"); `Log_Info("Load Items to add:");
foreach default.Item(ItemRaw, Line) foreach default.Item(ItemRaw, Line)
{ {
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemClass == None) if (ItemWeapDef == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
continue;
} }
else
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
if (ItemWeapon == None)
{ {
ItemList.AddItem(ItemClass); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
continue;
}
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue;
}
ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
}
if (ItemList.Length == default.Item.Length) if (ItemList.Length == default.Item.Length)
{ {

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@ -1,17 +1,27 @@
class CTI extends Info class CTI extends Info
config(CTI); config(CTI);
const LatestVersion = 1; const LatestVersion = 2;
const CfgRemoveItems = class'RemoveItems'; const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems'; const CfgAddItems = class'AddItems';
const Helper = class'Helper'; const CfgOfficialWeapons = class'OfficialWeapons';
const Trader = class'Trader';
const Unlocker = class'Unlocker';
struct S_PreloadContent
{
var class<KFWeaponDefinition> KFWD;
var class<KFWeapon> KFWC;
var KFWeapon KFW;
var KFW_Access KFWA;
};
var private config int Version; var private config int Version;
var private config E_LogLevel LogLevel; var private config E_LogLevel LogLevel;
var private config String UnlockDLC;
var private config bool bPreloadContent; var private config bool bPreloadContent;
var private config bool bForcePreloadContent; var private config bool bOfficialWeaponsList;
var private config bool UnlockDLC;
var private KFGameInfo KFGI; var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI; var private KFGameReplicationInfo KFGRI;
@ -23,16 +33,18 @@ var private Array<CTI_RepInfo> RepInfos;
var private bool ReadyToSync; var private bool ReadyToSync;
var private Array<S_PreloadContent> PreloadContent;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
`Log_Trace(`Location); `Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
`Log_Trace(`Location); `Log_Trace();
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync); `Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
@ -50,7 +62,7 @@ public event PreBeginPlay()
public event PostBeginPlay() public event PostBeginPlay()
{ {
`Log_Trace(`Location); `Log_Trace();
if (bPendingDelete || bDeleteMe) return; if (bPendingDelete || bDeleteMe) return;
@ -61,14 +73,13 @@ public event PostBeginPlay()
private function PreInit() private function PreInit()
{ {
`Log_Trace(`Location); `Log_Trace();
if (Version == `NO_CONFIG) if (Version == `NO_CONFIG)
{ {
LogLevel = LL_Info; LogLevel = LL_Info;
bPreloadContent = true; bPreloadContent = true;
bForcePreloadContent = true; UnlockDLC = "False";
UnlockDLC = false;
SaveConfig(); SaveConfig();
} }
@ -80,8 +91,11 @@ private function PreInit()
case `NO_CONFIG: case `NO_CONFIG:
`Log_Info("Config created"); `Log_Info("Config created");
case 1:
bOfficialWeaponsList = false;
case MaxInt: case MaxInt:
`Log_Info("Config updated to version"@LatestVersion); `Log_Info("Config updated to version" @ LatestVersion);
break; break;
case LatestVersion: case LatestVersion:
@ -95,6 +109,8 @@ private function PreInit()
break; break;
} }
CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
Version = LatestVersion; Version = LatestVersion;
@ -109,15 +125,22 @@ private function PreInit()
} }
`Log_Base("LogLevel:" @ LogLevel); `Log_Base("LogLevel:" @ LogLevel);
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
{
`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
UnlockDLC = "False";
SaveConfig();
}
RemoveItems = CfgRemoveItems.static.Load(LogLevel); RemoveItems = CfgRemoveItems.static.Load(LogLevel);
AddItems = CfgAddItems.static.Load(LogLevel); AddItems = CfgAddItems.static.Load(LogLevel);
} }
private function PostInit() private function PostInit()
{ {
local CTI_RepInfo RepLink; local CTI_RepInfo RepInfo;
`Log_Trace(`Location); `Log_Trace();
if (WorldInfo == None || WorldInfo.Game == None) if (WorldInfo == None || WorldInfo.Game == None)
{ {
@ -133,42 +156,6 @@ private function PostInit()
return; return;
} }
// TODO:
// replace shopContainer (KFGFxTraderContainer_Store)
// without replacing KFGFxMoviePlayer_Manager
// but how? 🤔
if (UnlockDLC)
{
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager_Versus')
{
if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
{
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
`Log_Warn("If you notice problems, try disabling DLC unlock");
}
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
`Log_Info("DLC unlocked");
}
}
else
{
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
{
if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
{
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
`Log_Warn("If you notice problems, try disabling DLC unlock");
}
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
`Log_Info("DLC unlocked");
}
}
}
if (KFGI.GameReplicationInfo == None) if (KFGI.GameReplicationInfo == None)
{ {
SetTimer(1.0f, false, nameof(PostInit)); SetTimer(1.0f, false, nameof(PostInit));
@ -183,87 +170,139 @@ private function PostInit()
return; return;
} }
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll); if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
{
`Log_Info("DLC unlocked");
}
if (bPreloadContent) if (bPreloadContent)
{ {
Helper.static.PreloadContent(AddItems); Preload(AddItems);
} }
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel);
ReadyToSync = true; ReadyToSync = true;
foreach RepInfos(RepLink) foreach RepInfos(RepInfo)
{ {
if (RepLink.PendingSync) if (RepInfo.PendingSync)
{ {
RepLink.ServerSync(); RepInfo.ServerSync();
} }
} }
} }
private function Preload(Array<class<KFWeaponDefinition> > Content)
{
local Array<class<KFWeapon> > OfficialWeapons;
local S_PreloadContent SPC;
`Log_Trace();
OfficialWeapons = Trader.static.GetTraderWeapons();
foreach Content(SPC.KFWD)
{
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
if (SPC.KFWC != None)
{
if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
{
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
continue;
}
SPC.KFW = KFGI.Spawn(SPC.KFWC);
if (SPC.KFW == None)
{
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
continue;
}
SPC.KFWA = new (SPC.KFW) class'KFW_Access';
if (SPC.KFWA == None)
{
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
continue;
}
PreloadContent.AddItem(SPC);
}
}
foreach PreloadContent(SPC)
{
SPC.KFWA.KFW_StartLoadWeaponContent();
}
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
}
public function NotifyLogin(Controller C) public function NotifyLogin(Controller C)
{ {
`Log_Trace(`Location); `Log_Trace();
CreateRepLink(C); if (!CreateRepInfo(C))
{
`Log_Error("Can't create RepInfo for:" @ C);
}
} }
public function NotifyLogout(Controller C) public function NotifyLogout(Controller C)
{ {
`Log_Trace(`Location); `Log_Trace();
DestroyRepLink(C); DestroyRepInfo(C);
} }
public function bool CreateRepLink(Controller C) public function bool CreateRepInfo(Controller C)
{ {
local CTI_RepInfo RepLink; local CTI_RepInfo RepInfo;
`Log_Trace(`Location); `Log_Trace();
if (C == None) return false; if (C == None) return false;
RepLink = Spawn(class'CTI_RepInfo', C); RepInfo = Spawn(class'CTI_RepInfo', C);
if (RepLink == None) return false; if (RepInfo == None) return false;
RepLink.PrepareSync( RepInfo.PrepareSync(
Self, Self,
LogLevel, LogLevel,
RemoveItems, RemoveItems,
AddItems, AddItems,
CfgRemoveItems.default.bAll, CfgRemoveItems.default.bAll);
bPreloadContent,
bForcePreloadContent);
RepInfos.AddItem(RepLink); RepInfos.AddItem(RepInfo);
if (ReadyToSync) if (ReadyToSync)
{ {
RepLink.ServerSync(); RepInfo.ServerSync();
} }
else else
{ {
RepLink.PendingSync = true; RepInfo.PendingSync = true;
} }
return true; return true;
} }
public function bool DestroyRepLink(Controller C) public function bool DestroyRepInfo(Controller C)
{ {
local CTI_RepInfo RepLink; local CTI_RepInfo RepInfo;
`Log_Trace(`Location); `Log_Trace();
if (C == None) return false; if (C == None) return false;
foreach RepInfos(RepLink) foreach RepInfos(RepInfo)
{ {
if (RepLink.Owner == C) if (RepInfo.Owner == C)
{ {
RepLink.SafeDestroy(); RepInfos.RemoveItem(RepInfo);
RepInfos.RemoveItem(RepLink); RepInfo.SafeDestroy();
return true; return true;
} }
} }

View File

@ -15,19 +15,17 @@ public event PreBeginPlay()
foreach WorldInfo.DynamicActors(class'CTI', CTI) foreach WorldInfo.DynamicActors(class'CTI', CTI)
{ {
`Log_Base("Found 'CTI'");
break; break;
} }
if (CTI == None) if (CTI == None)
{ {
`Log_Base("Spawn 'CTI'");
CTI = WorldInfo.Spawn(class'CTI'); CTI = WorldInfo.Spawn(class'CTI');
} }
if (CTI == None) if (CTI == None)
{ {
`Log_Base("Can't Spawn 'CTI', Destroy..."); `Log_Base("FATAL: Can't Spawn 'CTI'");
SafeDestroy(); SafeDestroy();
} }
} }
@ -44,16 +42,16 @@ public function AddMutator(Mutator Mut)
public function NotifyLogin(Controller C) public function NotifyLogin(Controller C)
{ {
Super.NotifyLogin(C);
CTI.NotifyLogin(C); CTI.NotifyLogin(C);
Super.NotifyLogin(C);
} }
public function NotifyLogout(Controller C) public function NotifyLogout(Controller C)
{ {
Super.NotifyLogout(C);
CTI.NotifyLogout(C); CTI.NotifyLogout(C);
Super.NotifyLogout(C);
} }
DefaultProperties DefaultProperties

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@ -0,0 +1,73 @@
class CTI_LocalMessage extends Object
abstract;
var const String SyncItemsDefault;
var private localized String SyncItems;
var const String SyncFinishedDefault;
var private localized String SyncFinished;
var const String WaitingGRIDefault;
var private localized String WaitingGRI;
var const String IncompatibleGRIDefault;
var private localized String IncompatibleGRI;
var const String DisconnectDefault;
var private localized String Disconnect;
var const String SecondsShortDefault;
var private localized String SecondsShort;
enum E_CTI_LocalMessageType
{
CTI_SyncItems,
CTI_SyncFinished,
CTI_WaitingGRI,
CTI_IncompatibleGRI,
CTI_Disconnect,
CTI_SecondsShort
};
public static function String GetLocalizedString(
E_LogLevel LogLevel,
E_CTI_LocalMessageType LMT,
optional String String1,
optional String String2,
optional String String3)
{
`Log_TraceStatic();
switch (LMT)
{
case CTI_SyncItems:
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
case CTI_SyncFinished:
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
case CTI_WaitingGRI:
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
case CTI_IncompatibleGRI:
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
case CTI_Disconnect:
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
case CTI_SecondsShort:
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
}
return "";
}
defaultproperties
{
SyncItemsDefault = "Sync items:"
SyncFinishedDefault = "Sync finished."
WaitingGRIDefault = "Waiting GRI..."
IncompatibleGRIDefault = "Incompatible GRI:"
DisconnectDefault = "Disconnect..."
SecondsShortDefault = "s"
}

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@ -1,6 +1,7 @@
class CTI_RepInfo extends ReplicationInfo; class CTI_RepInfo extends ReplicationInfo;
const Helper = class'Helper'; const Trader = class'Trader';
const LocalMessage = class'CTI_LocalMessage';
var public bool PendingSync; var public bool PendingSync;
@ -10,23 +11,30 @@ var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems; var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReplaceMode; var private bool ReplaceMode;
var private bool PreloadContent; var private bool PreloadContent;
var private bool ForcePreloadContent;
var private int Recieved; var private int Recieved;
var private int SyncSize; var private int SyncSize;
var private KFPlayerController KFPC;
var private KFGFxWidget_PartyInGame PartyInGameWidget; var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification; var private GFxObject Notification;
var private String NotificationHeaderText;
var private String NotificationLeftText;
var private String NotificationRightText;
var private int NotificationPercent;
var private int WaitingGRI;
replication replication
{ {
if (bNetInitial && Role == ROLE_Authority) if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize; LogLevel, ReplaceMode, SyncSize;
} }
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
`Log_Trace(`Location); `Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
@ -36,42 +44,40 @@ public function PrepareSync(
E_LogLevel _LogLevel, E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems, Array<class<KFWeaponDefinition> > _RemoveItems,
Array<class<KFWeaponDefinition> > _AddItems, Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode, bool _ReplaceMode)
bool _PreloadContent,
bool _ForcePreloadContent)
{ {
`Log_Trace();
CTI = _CTI; CTI = _CTI;
LogLevel = _LogLevel; LogLevel = _LogLevel;
RemoveItems = _RemoveItems; RemoveItems = _RemoveItems;
AddItems = _AddItems; AddItems = _AddItems;
ReplaceMode = _ReplaceMode; ReplaceMode = _ReplaceMode;
PreloadContent = _PreloadContent;
ForcePreloadContent = _ForcePreloadContent;
SyncSize = RemoveItems.Length + AddItems.Length; SyncSize = RemoveItems.Length + AddItems.Length;
} }
private simulated function PlayerController GetPlayerController() private simulated function KFPlayerController GetKFPC()
{ {
local PlayerController PC; `Log_Trace();
PC = PlayerController(Owner); if (KFPC != None) return KFPC;
if (PC == None && ROLE < ROLE_Authority) KFPC = KFPlayerController(Owner);
if (KFPC == None && ROLE < ROLE_Authority)
{ {
PC = GetALocalPlayerController(); KFPC = KFPlayerController(GetALocalPlayerController());
} }
return PC; return KFPC;
} }
private simulated function SetPartyInGameWidget() private simulated function SetPartyInGameWidget()
{ {
local KFPlayerController KFPC; `Log_Trace();
`Log_Trace(`Location); if (GetKFPC() == None) return;
KFPC = KFPlayerController(GetPlayerController());
if (KFPC == None) return;
if (KFPC.MyGFxManager == None) return; if (KFPC.MyGFxManager == None) return;
if (KFPC.MyGFxManager.PartyWidget == None) return; if (KFPC.MyGFxManager.PartyWidget == None) return;
@ -81,6 +87,8 @@ private simulated function SetPartyInGameWidget()
private simulated function bool CheckPartyInGameWidget() private simulated function bool CheckPartyInGameWidget()
{ {
`Log_Trace();
if (PartyInGameWidget == None) if (PartyInGameWidget == None)
{ {
SetPartyInGameWidget(); SetPartyInGameWidget();
@ -91,6 +99,8 @@ private simulated function bool CheckPartyInGameWidget()
private simulated function HideReadyButton() private simulated function HideReadyButton()
{ {
`Log_Trace();
if (CheckPartyInGameWidget()) if (CheckPartyInGameWidget())
{ {
PartyInGameWidget.SetReadyButtonVisibility(false); PartyInGameWidget.SetReadyButtonVisibility(false);
@ -99,6 +109,8 @@ private simulated function HideReadyButton()
private simulated function ShowReadyButton() private simulated function ShowReadyButton()
{ {
`Log_Trace();
if (CheckPartyInGameWidget()) if (CheckPartyInGameWidget())
{ {
Notification.SetVisible(false); Notification.SetVisible(false);
@ -108,15 +120,17 @@ private simulated function ShowReadyButton()
} }
} }
private reliable client function UpdateNotification(String Title, String Downloading, String Remainig, int Percent) private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
{ {
`Log_Trace();
if (CheckPartyInGameWidget() && Notification != None) if (CheckPartyInGameWidget() && Notification != None)
{ {
Notification.SetString("itemName", Title); Notification.SetString("itemName", Title);
Notification.SetFloat("percent", Percent); Notification.SetFloat("percent", Percent);
Notification.SetInt("queue", 0); Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Downloading); Notification.SetString("downLoading", Left);
Notification.SetString("remaining", Remainig); Notification.SetString("remaining", Right);
Notification.SetObject("notificationInfo", Notification); Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true); Notification.SetVisible(true);
} }
@ -124,16 +138,21 @@ private reliable client function UpdateNotification(String Title, String Downloa
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false) private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
{ {
`Log_Trace(`Location); `Log_Trace();
if (WeapDef == None) if (WeapDef == None)
{ {
`Log_Fatal("WeapDef is:" @ WeapDef); `Log_Fatal("WeapDef is:" @ WeapDef);
Cleanup();
ConsoleCommand("Disconnect");
SafeDestroy(); SafeDestroy();
return; return;
} }
HideReadyButton(); if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
if (Remove) if (Remove)
{ {
@ -142,53 +161,98 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
else else
{ {
AddItems.AddItem(WeapDef); AddItems.AddItem(WeapDef);
if (PreloadContent)
{
Helper.static.PreloadWeapon(WeapDef);
}
} }
Recieved = RemoveItems.Length + AddItems.Length; Recieved = RemoveItems.Length + AddItems.Length;
UpdateNotification( NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
"Sync items, please wait...", NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""), NotificationRightText = Recieved @ "/" @ SyncSize;
Recieved @ "/" @ SyncSize, if (SyncSize != 0)
(float(Recieved) / float(SyncSize)) * 100); {
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
}
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
ServerSync(); ServerSync();
} }
private simulated reliable client function SyncFinished() private simulated function KeepNotification()
{
HideReadyButton();
UpdateNotification(
NotificationHeaderText,
NotificationLeftText,
NotificationRightText,
NotificationPercent);
}
private simulated reliable client function ClientSyncFinished()
{ {
local KFGameReplicationInfo KFGRI; local KFGameReplicationInfo KFGRI;
`Log_Trace(`Location); `Log_Trace();
if (WorldInfo == None || WorldInfo.GRI == None) NotificationLeftText = "";
NotificationRightText = "";
NotificationPercent = 0;
if (WorldInfo.GRI == None)
{ {
SetTimer(1.0f, false, nameof(SyncFinished)); `Log_Debug("ClientSyncFinished: Waiting GRI");
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = "";
SetTimer(1.0f, false, nameof(ClientSyncFinished));
return; return;
} }
KFGRI = KFGameReplicationInfo(WorldInfo.GRI); KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if (KFGRI == None) if (KFGRI == None)
{ {
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI); `Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
ClearTimer(nameof(KeepNotification));
UpdateNotification(
LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0);
Cleanup();
ConsoleCommand("Disconnect");
SafeDestroy(); SafeDestroy();
return; return;
} }
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode); NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished);
NotificationLeftText = "";
NotificationRightText = "";
NotificationPercent = 0;
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel);
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
ClearTimer(nameof(KeepNotification));
ShowReadyButton(); ShowReadyButton();
Cleanup();
SafeDestroy(); SafeDestroy();
} }
private reliable server function Cleanup()
{
`Log_Trace();
`Log_Debug("Cleanup");
if (!CTI.DestroyRepInfo(Controller(Owner)))
{
`Log_Debug("Cleanup (forced)");
SafeDestroy();
}
}
public reliable server function ServerSync() public reliable server function ServerSync()
{ {
`Log_Trace(`Location); `Log_Trace();
PendingSync = false; PendingSync = false;
@ -196,119 +260,24 @@ public reliable server function ServerSync()
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone) if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
{ {
if (ForcePreloadContent) `Log_Debug("ServerSync: Finished");
{ ClientSyncFinished();
PreloadContentWorkaround();
}
SyncFinished();
if (!CTI.DestroyRepLink(Controller(Owner)))
{
SafeDestroy();
}
} }
else else
{ {
if (Recieved < RemoveItems.Length) if (Recieved < RemoveItems.Length)
{ {
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
ClientSync(RemoveItems[Recieved++], true); ClientSync(RemoveItems[Recieved++], true);
} }
else else
{ {
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false); ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
} }
} }
} }
private function PreloadContentWorkaround()
{
local PlayerController PC;
local Pawn P;
local KFInventoryManager KFIM;
local class<Weapon> CW;
local Weapon W;
local int Index;
local DroppedPickup DP;
local float Time;
`Log_Trace(`Location);
HideReadyButton();
PC = GetPlayerController();
if (PC == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
P = PC.Pawn;
if (P == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
KFIM = KFInventoryManager(P.InvManager);
if (KFIM == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
KFIM.bInfiniteWeight = true;
Time = WorldInfo.TimeSeconds - 1.0f;
for (Index = 0; Index < AddItems.Length; Index++)
{
HideReadyButton();
UpdateNotification(
"Game isn't frozen, Don't panic",
"Preload content:",
Index @ "/" @ AddItems.Length,
(float(Index) / float(AddItems.Length)) * 100);
CW = class<Weapon> (DynamicLoadObject(AddItems[Index].default.WeaponClassPath, class'Class'));
if (CW != None && Weapon(P.FindInventoryType(CW)) == None)
{
P.CreateInventory(CW);
}
}
HideReadyButton();
UpdateNotification("Cleanup", "", "", 0);
foreach KFIM.InventoryActors(class'Weapon', W)
{
if (W != None)
{
KFIM.PendingWeapon = W;
KFIM.ChangedWeapon();
if (W.CanThrow())
{
P.TossInventory(W);
W.Destroy();
}
}
}
HideReadyButton();
UpdateNotification("Cleanup", "", "", 0);
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
{
if (DP.Instigator == P && DP.CreationTime > Time)
{
DP.Destroy();
}
}
KFIM.bInfiniteWeight = false;
`Log_Info("Force Preload Finished (" $ PC.PlayerReplicationInfo.PlayerName $ ")");
}
defaultproperties defaultproperties
{ {
bAlwaysRelevant = false bAlwaysRelevant = false
@ -317,4 +286,7 @@ defaultproperties
PendingSync = false PendingSync = false
Recieved = 0 Recieved = 0
NotificationPercent = 0
WaitingGRI = 0
} }

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_G18 extends KFWeapDef_G18
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -1,83 +0,0 @@
class Helper extends Object;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
}
public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local Array<class<KFWeaponDefinition> > WeapDefs;
local int Index;
local int MaxItemID;
if (KFGRI == None) return;
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
if (!ReplaceMode)
{
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
}
for (Index = 0; Index < AddItems.Length; Index++)
WeapDefs.AddItem(AddItems[Index]);
WeapDefs.Sort(ByPrice);
TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item);
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
public static simulated function PreloadContent(Array<class<KFWeaponDefinition> > WeapDefs)
{
local class<KFWeaponDefinition> WeapDef;
foreach WeapDefs(WeapDef)
{
PreloadWeapon(WeapDef);
}
}
public static simulated function PreloadWeapon(class<KFWeaponDefinition> WeapDef)
{
local class<KFWeapon> KFW;
KFW = class<KFWeapon> (DynamicLoadObject(WeapDef.default.WeaponClassPath, class'Class'));
if (KFW != None)
{
// This doesn't seem to have any effect right now,
// so we're forced to use a workaround: CTI_RepInfo.PreloadContentWorkaround()
// But I still leave it for the future
// in the hope that someday we can preload weapon models using this function
class'KFWeapon'.static.TriggerAsyncContentLoad(KFW);
}
}
defaultproperties
{
}

12
CTI/Classes/KFW_Access.uc Normal file
View File

@ -0,0 +1,12 @@
class KFW_Access extends Object
within KFWeapon;
public function KFW_StartLoadWeaponContent()
{
StartLoadWeaponContent();
}
defaultproperties
{
}

View File

@ -0,0 +1,43 @@
class OfficialWeapons extends Object
config(CTI);
const Trader = class'Trader';
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
var private config String Comment;
var private config Array<String> Item;
private delegate int ByName(String A, String B)
{
return A > B ? -1 : 0;
}
public static function Update(bool Enabled)
{
local Array<class<KFWeaponDefinition> > KFWeapDefs;
local class<KFWeaponDefinition> KFWeapDef;
if (!Enabled) return;
KFWeapDefs = Trader.static.GetTraderWeapDefs();
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
{
default.Comment = DefaultComment;
default.Item.Length = 0;
foreach KFWeapDefs(KFWeapDef)
{
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
}
default.Item.Sort(ByName);
StaticSaveConfig();
}
}
defaultproperties
{
}

View File

@ -31,7 +31,8 @@ private static function ApplyDefault()
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemClass; local class<KFWeaponDefinition> ItemWeapDef;
local class<KFWeapon> ItemWeapon;
local String ItemRaw; local String ItemRaw;
local int Line; local int Line;
@ -44,21 +45,33 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
{ {
foreach default.Item(ItemRaw, Line) foreach default.Item(ItemRaw, Line)
{ {
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemClass == None) if (ItemWeapDef == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
continue;
} }
else
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
if (ItemWeapon == None)
{ {
ItemList.AddItem(ItemClass); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
continue;
}
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue;
}
ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
}
if (ItemList.Length == default.Item.Length) if (ItemList.Length == default.Item.Length)
{ {
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)"); `Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
} }
else else
{ {

161
CTI/Classes/Trader.uc Normal file
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@ -0,0 +1,161 @@
class Trader extends Object
abstract;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
}
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{
local String TraderItemsPath;
if (KFGRI == None)
{
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
}
else
{
TraderItemsPath = KFGRI.TraderItemsPath;
}
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
}
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{
local Array<class<KFWeaponDefinition> > KFWeapDefs;
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None)
{
KFWeapDefs.AddItem(Item.WeaponDef);
}
}
return KFWeapDefs;
}
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{
local Array<class<KFWeapon> > KFWeapons;
local class<KFWeapon> KFWeapon;
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None)
{
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
if (KFWeapon != None)
{
KFWeapons.AddItem(KFWeapon);
}
}
}
return KFWeapons;
}
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local Array<class<KFWeaponDefinition> > WeapDefs;
`Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
return WeapDefs;
}
public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode,
E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local Array<class<KFWeaponDefinition> > WeapDefs;
local int Index;
local int MaxItemID;
`Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel);
if (!ReplaceMode)
{
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
}
for (Index = 0; Index < AddItems.Length; ++Index)
{
WeapDefs.AddItem(AddItems[Index]);
}
WeapDefs.Sort(ByPrice);
TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item);
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic();
foreach WeapDefs(WeapDef)
{
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
{
return false;
}
}
return true;
}
defaultproperties
{
}

195
CTI/Classes/Unlocker.uc Normal file
View File

@ -0,0 +1,195 @@
class Unlocker extends Object
abstract;
// TODO:
// replace shopContainer (KFGFxTraderContainer_Store)
// without replacing KFGFxMoviePlayer_Manager
// but how? 🤔
const Trader = class'Trader';
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
{
`Log_TraceStatic();
switch (Locs(UnlockType))
{
case "true":
case "false":
case "auto":
case "replaceweapons":
case "replacefilter":
return true;
}
return false;
}
public static function bool UnlockDLC(
KFGameInfo KFGI,
KFGameReplicationInfo KFGRI,
String UnlockType,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
`Log_TraceStatic();
switch (Locs(UnlockType))
{
case "true":
case "auto":
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
case "replaceweapons":
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
case "replacefilter":
return ReplaceFilter(KFGI, LogLevel);
case "false":
default:
return false;
}
}
private static function bool Auto(
KFGameInfo KFGI,
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
local bool CustomGFxManager;
`Log_TraceStatic();
if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
}
else
{
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
}
if (CustomGFxManager)
{
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
}
else
{
return ReplaceFilter(KFGI, LogLevel);
}
}
private static function bool ReplaceWeapons(
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
local class<KFWeaponDefinition> WeapDefDLC;
local class<KFWeaponDefinition> WeapDefReplacement;
local bool Unlock, PartialUnlock;
`Log_TraceStatic();
Unlock = false;
PartialUnlock = false;
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
foreach WeapDefsDLCs(WeapDefDLC)
{
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
if (WeapDefReplacement != None)
{
Unlock = true;
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
{
AddItems.AddItem(WeapDefReplacement);
}
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
}
else
{
PartialUnlock = true;
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
}
}
if (PartialUnlock)
{
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
}
return Unlock;
}
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic();
foreach default.WeapDefDLCReplacements(WeapDef)
{
if (ClassIsChildOf(WeapDef, WeapDefDLC))
{
return WeapDef;
}
}
return None;
}
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
{
`Log_TraceStatic();
if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
}
else
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
}
return true;
}
defaultproperties
{
WeapDefDLCReplacements(0) = class'CTI_WeapDef_AutoTurret'
WeapDefDLCReplacements(1) = class'CTI_WeapDef_BladedPistol'
WeapDefDLCReplacements(2) = class'CTI_WeapDef_Blunderbuss'
WeapDefDLCReplacements(3) = class'CTI_WeapDef_ChainBat'
WeapDefDLCReplacements(4) = class'CTI_WeapDef_ChiappaRhino'
WeapDefDLCReplacements(5) = class'CTI_WeapDef_ChiappaRhinoDual'
WeapDefDLCReplacements(6) = class'CTI_WeapDef_CompoundBow'
WeapDefDLCReplacements(7) = class'CTI_WeapDef_Doshinegun'
WeapDefDLCReplacements(8) = class'CTI_WeapDef_DualBladed'
WeapDefDLCReplacements(9) = class'CTI_WeapDef_FAMAS'
WeapDefDLCReplacements(10) = class'CTI_WeapDef_G18'
WeapDefDLCReplacements(11) = class'CTI_WeapDef_GravityImploder'
WeapDefDLCReplacements(12) = class'CTI_WeapDef_IonThruster'
WeapDefDLCReplacements(13) = class'CTI_WeapDef_Mine_Reconstructor'
WeapDefDLCReplacements(14) = class'CTI_WeapDef_Minigun'
WeapDefDLCReplacements(15) = class'CTI_WeapDef_MosinNagant'
WeapDefDLCReplacements(16) = class'CTI_WeapDef_ParasiteImplanter'
WeapDefDLCReplacements(17) = class'CTI_WeapDef_Pistol_DualG18'
WeapDefDLCReplacements(18) = class'CTI_WeapDef_Pistol_G18C'
WeapDefDLCReplacements(19) = class'CTI_WeapDef_Rifle_FrostShotgunAxe'
WeapDefDLCReplacements(20) = class'CTI_WeapDef_ShrinkRayGun'
WeapDefDLCReplacements(21) = class'CTI_WeapDef_ThermiteBore'
WeapDefDLCReplacements(22) = class'CTI_WeapDef_Zweihander'
}

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@ -4,6 +4,7 @@ class _Logger extends Object
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,

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@ -1,6 +1,8 @@
// Logger // Logger
`define Log_Tag 'CTI' `define Log_Tag 'CTI'
`define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
@ -8,4 +10,6 @@
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -1,51 +1,74 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
[h1]Features[/h1] [h1]Features[/h1]
- remove and/or add items; [list]
- unlock DLC weapons; [*]remove/add items to trader;
- correct items sorting (by price); [*]can preload weapon models (no lags when someone buys weapons);
- can preload content (no lags during trader time); [*]unlock DLC weapons;
- don't have to worry about adding new guns after each Tripware update. [*]correct items sorting (by price);
[*]don't have to worry about adding new guns after each KF2 update.
[/list]
[h1]Whitelisted?[/h1] [h1]Whitelisted?[/h1]
No. This mod is not whitelisted and will unrank your server. Any XP gained will not be saved. No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
1. Subscribe to this mutator; [olist]
2. Start KF2; [*]Subscribe to this mutator;
3. Open console (`) and input: [*]Start KF2;
[*]Open console (`) and input:
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b] [b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
(replace the map and add the parameters you need) (replace the map and add the parameters you need)
4. <Enter>. [*]<Enter>.
[/olist]
[h1]Usage (server)[/h1] [h1]Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
[olist]
1. Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]; [*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2830826239[/b] [b]ServerSubscribedWorkshopItems=2830826239[/b]
3. Start the server and wait while the mutator is downloading; [*]Start the server and wait while the mutator is downloading;
4. Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server. [*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
[/olist]
[h1]Note[/h1] [h1]Setup (KFCTI.ini)[/h1]
Config will be created at the first start[b]*[/b].
[list]
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
[list]
[*][b]False[/b] - disable DLC unlock.
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
[/list]
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[/list]
[h1]Notes[/h1]
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader. 📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough). 📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
[h1]Setup (KFCTI.ini)[/h1] [h1]Troubleshooting[/h1]
Config will be created at the first start. [b](*)[/b] If your config is not created for some reason, create it manually with the following content:
[b][CTI.CTI]
Version=0
[/b]
Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons. Then start the server and check the file again - config content should be generated.
Set [b]bForcePreloadContent=True[/b] to preload weapon models and have no lags during trader time.
Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
Use [b][CTI.AddItems][/b] to add items to the trader inventory.
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[h1]Example config(s)[/h1]
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154/]Reinforcement Weapon Pack[/url]
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177173363434/]Warface Arsenal[/url]
[h1]Sources[/h1] [h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] (GNU GPLv3) [url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]

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@ -1,7 +1,7 @@
# Custom Trader Inventory # Custom Trader Inventory
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Subscriptions](https://img.shields.io/steam/subscriptions/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Update Date](https://img.shields.io/steam/update-date/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Update Date](https://img.shields.io/steam/update-date/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
@ -11,10 +11,10 @@
Add/Remove Items in the Trader's Inventory Add/Remove Items in the Trader's Inventory
# Features # Features
- remove and/or add items; - remove/add items to trader;
- can preload weapon models (no lags when buying weapons);
- unlock DLC weapons; - unlock DLC weapons;
- correct items sorting (by price); - correct items sorting (by price);
- can preload content (no lags during trader time);
- don't have to worry about adding new guns after each Tripware update. - don't have to worry about adding new guns after each Tripware update.
# Usage & Setup # Usage & Setup

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@ -11,6 +11,15 @@ StripSource="True"
PackageBuildOrder="CTI" PackageBuildOrder="CTI"
### Brew parameters ###
# Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator,
# The order doesn't matter
PackagePeelzBrew=""
### Steam Workshop upload parameters ### ### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
@ -30,7 +39,7 @@ Map="KF-Nuked"
# Endless: KFGameContent.KFGameInfo_Endless # Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective # Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival # Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="KFGameContent.KFGameInfo_Endless" Game="KFGameContent.KFGameInfo_Survival"
# Difficulty: # Difficulty:
# Normal: 0 # Normal: 0

2
tools

Submodule tools updated: 2f173aad7a...88b35bd7eb