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95 changed files with 1595 additions and 3845 deletions

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@ -1,33 +0,0 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

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@ -1,114 +0,0 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches:
- master
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
megalinter:
name: MegaLinter
runs-on: ubuntu-latest
permissions:
contents: write
issues: write
pull-requests: write
steps:
- name: Checkout Code
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
fetch-depth: 0
- name: MegaLinter
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
id: ml
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
if: success() || failure()
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Set APPLY_FIXES_IF var
run: |
printf 'APPLY_FIXES_IF=%s\n' "${{
steps.ml.outputs.has_updated_sources == 1 &&
(
env.APPLY_FIXES_EVENT == 'all' ||
env.APPLY_FIXES_EVENT == github.event_name
) &&
(
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name == github.repository
)
}}" >> "${GITHUB_ENV}"
- name: Set APPLY_FIXES_IF_* vars
run: |
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'pull_request'
}}" >> "${GITHUB_ENV}"
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'commit' &&
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
}}" >> "${GITHUB_ENV}"
- name: Create Pull Request with applied fixes
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
id: cpr
if: env.APPLY_FIXES_IF_PR == 'true'
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: env.APPLY_FIXES_IF_PR == 'true'
run: |
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: env.APPLY_FIXES_IF_COMMIT == 'true'
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
if: env.APPLY_FIXES_IF_COMMIT == 'true'
with:
branch: >-
${{
github.event.pull_request.head.ref ||
github.head_ref ||
github.ref
}}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

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@ -1,79 +1,79 @@
class AddItems extends Object class AddItems extends Object
dependson(CTI) dependson(CTI)
config(CTI); config(CTI);
var private config Array<String> Item; var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion) public static function InitConfig(int Version, int LatestVersion)
{ {
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(); ApplyDefault();
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault() private static function ApplyDefault()
{ {
default.Item.Length = 0; default.Item.Length = 0;
default.Item.AddItem("SomePackage.SomeWeapon"); default.Item.AddItem("SomePackage.SomeWeapon");
} }
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemWeapDef; local class<KFWeaponDefinition> ItemWeapDef;
local class<KFWeapon> ItemWeapon; local class<KFWeapon> ItemWeapon;
local String ItemRaw; local String ItemRaw;
local int Line; local int Line;
`Log_Info("Load Items to add:"); `Log_Info("Load Items to add:");
foreach default.Item(ItemRaw, Line) foreach default.Item(ItemRaw, Line)
{ {
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemWeapDef == None) if (ItemWeapDef == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
continue; continue;
} }
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class')); ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
if (ItemWeapon == None) if (ItemWeapon == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
continue; continue;
} }
if (ItemList.Find(ItemWeapDef) != INDEX_NONE) if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)"); `Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue; continue;
} }
ItemList.AddItem(ItemWeapDef); ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
if (ItemList.Length == default.Item.Length) if (ItemList.Length == default.Item.Length)
{ {
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)"); `Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
} }
else else
{ {
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries"); `Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
} }
return ItemList; return ItemList;
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,391 +1,316 @@
class CTI extends Info class CTI extends Info
config(CTI); config(CTI);
const LatestVersion = 5; const LatestVersion = 2;
const CfgRemoveItems = class'RemoveItems'; const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems'; const CfgAddItems = class'AddItems';
const CfgOfficialWeapons = class'OfficialWeapons'; const CfgOfficialWeapons = class'OfficialWeapons';
const Trader = class'Trader'; const Trader = class'Trader';
const Unlocker = class'Unlocker'; const Unlocker = class'Unlocker';
struct S_PreloadContent struct S_PreloadContent
{ {
var class<KFWeaponDefinition> KFWD; var class<KFWeaponDefinition> KFWD;
var class<KFWeapon> KFWC; var class<KFWeapon> KFWC;
var KFWeapon KFW; var KFWeapon KFW;
var KFW_Access KFWA; var KFW_Access KFWA;
}; };
var private config int Version; var private config int Version;
var private config E_LogLevel LogLevel; var private config E_LogLevel LogLevel;
var private config String UnlockDLC; var private config String UnlockDLC;
var private config bool bPreloadContent; var private config bool bPreloadContent;
var private config bool bOfficialWeaponsList; var private config bool bOfficialWeaponsList;
var private config bool bDisableItemLimitCheck;
var private config bool bApplyPatch; var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI;
var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI; var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
var private Array<class<KFWeaponDefinition> > WeapDefs;
var private Array<class<KFWeaponDefinition> > RemoveItems; var private Array<CTI_RepInfo> RepInfos;
var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReadyToSync;
var private Array<CTI_RepInfo> RepInfos;
var private Array<S_PreloadContent> PreloadContent;
var private bool ReadyToSync;
public simulated function bool SafeDestroy()
// To bypass "Booleans may not be out parameters" error {
struct BoolWrapper `Log_Trace();
{
var bool Value; return (bPendingDelete || bDeleteMe || Destroy());
}
structdefaultproperties
{ public event PreBeginPlay()
Value = false {
} `Log_Trace();
};
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
var private BoolWrapper DLCSkinUpdateRequired;
if (WorldInfo.NetMode == NM_Client)
public simulated function bool SafeDestroy() {
{ `Log_Fatal("NetMode == NM_Client, Destroy...");
`Log_Trace(); SafeDestroy();
return;
return (bPendingDelete || bDeleteMe || Destroy()); }
}
Super.PreBeginPlay();
public event PreBeginPlay()
{ PreInit();
`Log_Trace(); }
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync); public event PostBeginPlay()
{
if (WorldInfo.NetMode == NM_Client) `Log_Trace();
{
`Log_Fatal("NetMode == NM_Client, Destroy..."); if (bPendingDelete || bDeleteMe) return;
SafeDestroy();
return; Super.PostBeginPlay();
}
PostInit();
Super.PreBeginPlay(); }
PreInit(); private function PreInit()
} {
`Log_Trace();
public event PostBeginPlay()
{ if (Version == `NO_CONFIG)
`Log_Trace(); {
LogLevel = LL_Info;
if (bPendingDelete || bDeleteMe) return; bPreloadContent = true;
UnlockDLC = "False";
Super.PostBeginPlay(); SaveConfig();
}
PostInit();
} CfgRemoveItems.static.InitConfig(Version, LatestVersion);
CfgAddItems.static.InitConfig(Version, LatestVersion);
private function PreInit()
{ switch (Version)
`Log_Trace(); {
case `NO_CONFIG:
if (Version == `NO_CONFIG) `Log_Info("Config created");
{
LogLevel = LL_Info; case 1:
bPreloadContent = true; bOfficialWeaponsList = false;
UnlockDLC = "False";
SaveConfig(); case MaxInt:
} `Log_Info("Config updated to version" @ LatestVersion);
break;
CfgRemoveItems.static.InitConfig(Version, LatestVersion);
CfgAddItems.static.InitConfig(Version, LatestVersion); case LatestVersion:
`Log_Info("Config is up-to-date");
switch (Version) break;
{
case `NO_CONFIG: default:
`Log_Info("Config created"); `Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
case 1: `Log_Warn("The config version will be changed to" @ LatestVersion);
bOfficialWeaponsList = false; break;
}
case 2:
case 3: CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
bDisableItemLimitCheck = false;
if (LatestVersion != Version)
case 4: {
bApplyPatch = false; Version = LatestVersion;
SaveConfig();
case MaxInt: }
`Log_Info("Config updated to version" @ LatestVersion);
break; if (LogLevel == LL_WrongLevel)
{
case LatestVersion: LogLevel = LL_Info;
`Log_Info("Config is up-to-date"); `Log_Warn("Wrong 'LogLevel', return to default value");
break; SaveConfig();
}
default: `Log_Base("LogLevel:" @ LogLevel);
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
`Log_Warn("The config version will be changed to" @ LatestVersion); {
break; `Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
} UnlockDLC = "False";
SaveConfig();
CfgOfficialWeapons.static.Update(bOfficialWeaponsList); }
if (LatestVersion != Version) RemoveItems = CfgRemoveItems.static.Load(LogLevel);
{ AddItems = CfgAddItems.static.Load(LogLevel);
Version = LatestVersion; }
SaveConfig();
} private function PostInit()
{
if (LogLevel == LL_WrongLevel) local CTI_RepInfo RepInfo;
{
LogLevel = LL_Info; `Log_Trace();
`Log_Warn("Wrong 'LogLevel', return to default value");
SaveConfig(); if (WorldInfo == None || WorldInfo.Game == None)
} {
`Log_Base("LogLevel:" @ LogLevel); SetTimer(1.0f, false, nameof(PostInit));
return;
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel)) }
{
`Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)"); KFGI = KFGameInfo(WorldInfo.Game);
UnlockDLC = "False"; if (KFGI == None)
SaveConfig(); {
} `Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
SafeDestroy();
RemoveItems = CfgRemoveItems.static.Load(LogLevel); return;
AddItems = CfgAddItems.static.Load(LogLevel); }
}
if (KFGI.GameReplicationInfo == None)
private function PostInit() {
{ SetTimer(1.0f, false, nameof(PostInit));
local CTI_RepInfo RepInfo; return;
}
`Log_Trace();
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
if (WorldInfo == None || WorldInfo.Game == None) if (KFGRI == None)
{ {
SetTimer(1.0f, false, nameof(PostInit)); `Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
return; SafeDestroy();
} return;
}
KFGI = KFGameInfo(WorldInfo.Game);
if (KFGI == None) if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
{ {
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game); `Log_Info("DLC unlocked");
SafeDestroy(); }
return;
} if (bPreloadContent)
{
if (KFGI.GameReplicationInfo == None) Preload(AddItems);
{ }
SetTimer(1.0f, false, nameof(PostInit));
return; Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel);
}
ReadyToSync = true;
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
if (KFGRI == None) foreach RepInfos(RepInfo)
{ {
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo); if (RepInfo.PendingSync)
SafeDestroy(); {
return; RepInfo.ServerSync();
} }
}
WeapDefs = Trader.static.GenerateWeapDefList( }
KFGRI,
RemoveItems, private function Preload(Array<class<KFWeaponDefinition> > Content)
AddItems, {
CfgRemoveItems.default.bAll, local Array<class<KFWeapon> > OfficialWeapons;
CfgRemoveItems.default.bHRG, local S_PreloadContent SPC;
CfgRemoveItems.default.bDLC,
bDisableItemLimitCheck, `Log_Trace();
LogLevel);
OfficialWeapons = Trader.static.GetTraderWeapons();
RemoveItems.Length = 0;
AddItems.Length = 0; foreach Content(SPC.KFWD)
{
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, WeapDefs, DLCSkinUpdateRequired, LogLevel)) SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
{ if (SPC.KFWC != None)
`Log_Info("DLC unlocked"); {
} if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
`Log_Debug("DLCSkinUpdateRequired:" @ String(DLCSkinUpdateRequired.Value)); {
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
if (bApplyPatch) continue;
{ }
ServerPatch();
} SPC.KFW = KFGI.Spawn(SPC.KFWC);
if (SPC.KFW == None)
Trader.static.OverwriteTraderItems(KFGRI, WeapDefs, bApplyPatch, LogLevel); {
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
`Log_Info("Trader items:" @ WeapDefs.Length); continue;
}
if (bPreloadContent)
{ SPC.KFWA = new (SPC.KFW) class'KFW_Access';
Preload(WeapDefs); if (SPC.KFWA == None)
} {
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
ReadyToSync = true; continue;
}
foreach RepInfos(RepInfo)
{ PreloadContent.AddItem(SPC);
if (RepInfo.PendingSync) }
{ }
RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
RepInfo.Replicate(WeapDefs); foreach PreloadContent(SPC)
} {
} SPC.KFWA.KFW_StartLoadWeaponContent();
} }
private function ServerPatch() `Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
{ }
local class<KFAutoPurchaseHelper> AutoPurchaseHelper;
local class<KFInventoryManager> InventoryManager; public function NotifyLogin(Controller C)
{
if (KFGI.KFGFxManagerClass.GetPackageName() != 'CTI') `Log_Trace();
{
if (Unlocker.static.CustomGFxManager(KFGI)) if (!CreateRepInfo(C))
{ {
`Log_Warn("Custom KFGFxMoviePlayer_Manager detected:" @ String(KFGI.KFGFxManagerClass) $ ". There may be compatibility issues."); `Log_Error("Can't create RepInfo for:" @ C);
} }
}
if (KFGameInfo_VersusSurvival(KFGI) != None)
{ public function NotifyLogout(Controller C)
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus'; {
} `Log_Trace();
else
{ DestroyRepInfo(C);
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager'; }
}
} public function bool CreateRepInfo(Controller C)
{
if (KFGRI.TraderItems.class != class'KFGFxObject_TraderItems') local CTI_RepInfo RepInfo;
{
`Log_Warn("Custom TraderItems detected:" @ String(KFGRI.TraderItems.class) $ ". There may be compatibility issues."); `Log_Trace();
}
if (C == None) return false;
AutoPurchaseHelper = class<KFPlayerController>(KFGI.PlayerControllerClass).default.PurchaseHelperClass;
if (AutoPurchaseHelper != class'KFPlayerController'.default.PurchaseHelperClass) RepInfo = Spawn(class'CTI_RepInfo', C);
{
`Log_Warn("Custom PurchaseHelper detected:" @ String(AutoPurchaseHelper) $ ". There may be compatibility issues."); if (RepInfo == None) return false;
}
RepInfo.PrepareSync(
InventoryManager = class<KFInventoryManager>(KFGI.DefaultPawnClass.default.InventoryManagerClass); Self,
if (InventoryManager != class'KFPawn'.default.InventoryManagerClass) LogLevel,
{ RemoveItems,
`Log_Warn("Custom InventoryManager detected:" @ String(InventoryManager) $ ". There may be compatibility issues."); AddItems,
} CfgRemoveItems.default.bAll);
}
RepInfos.AddItem(RepInfo);
private function Preload(const out Array<class<KFWeaponDefinition> > Content)
{ if (ReadyToSync)
local Array<S_PreloadContent> PreloadContent; {
local S_PreloadContent SPC; RepInfo.ServerSync();
}
`Log_Trace(); else
{
foreach Content(SPC.KFWD) RepInfo.PendingSync = true;
{ }
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
if (SPC.KFWC != None) return true;
{ }
if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent')
{ public function bool DestroyRepInfo(Controller C)
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD); {
continue; local CTI_RepInfo RepInfo;
}
`Log_Trace();
SPC.KFW = KFGI.Spawn(SPC.KFWC);
if (SPC.KFW == None) if (C == None) return false;
{
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath); foreach RepInfos(RepInfo)
continue; {
} if (RepInfo.Owner == C)
{
SPC.KFWA = new (SPC.KFW) class'KFW_Access'; RepInfos.RemoveItem(RepInfo);
if (SPC.KFWA == None) RepInfo.SafeDestroy();
{ return true;
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access"); }
continue; }
}
return false;
PreloadContent.AddItem(SPC); }
}
} DefaultProperties
{
foreach PreloadContent(SPC) ReadyToSync = false
{ }
SPC.KFWA.KFW_StartLoadWeaponContent();
}
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
}
public function NotifyLogin(Controller C)
{
`Log_Trace();
if (!CreateRepInfo(C))
{
`Log_Error("Can't create RepInfo for:" @ C);
}
}
public function NotifyLogout(Controller C)
{
`Log_Trace();
DestroyRepInfo(C);
}
public function bool CreateRepInfo(Controller C)
{
local CTI_RepInfo RepInfo;
`Log_Trace();
if (C == None || KFPlayerController(C) == None) return false;
RepInfo = Spawn(class'CTI_RepInfo', C);
if (RepInfo == None) return false;
RepInfos.AddItem(RepInfo);
if (ReadyToSync)
{
RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
RepInfo.Replicate(WeapDefs);
}
else
{
RepInfo.PendingSync = true;
}
return true;
}
public function bool DestroyRepInfo(Controller C)
{
local CTI_RepInfo RepInfo;
`Log_Trace();
if (C == None) return false;
foreach RepInfos(RepInfo)
{
if (RepInfo.Owner == C)
{
RepInfos.RemoveItem(RepInfo);
RepInfo.SafeDestroy();
return true;
}
}
return false;
}
DefaultProperties
{
ReadyToSync = false
}

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@ -1,4 +1,4 @@
[Flags] [Flags]
AllowDownload=True AllowDownload=True
ClientOptional=False ClientOptional=False
ServerSideOnly=False ServerSideOnly=False

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@ -1 +1,60 @@
class CTIMut extends Mut; // backward compatibility class CTIMut extends KFMutator;
var private CTI CTI;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'CTI', CTI)
{
break;
}
if (CTI == None)
{
CTI = WorldInfo.Spawn(class'CTI');
}
if (CTI == None)
{
`Log_Base("FATAL: Can't Spawn 'CTI'");
SafeDestroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
CTI.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
CTI.NotifyLogout(C);
Super.NotifyLogout(C);
}
DefaultProperties
{
}

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@ -1,289 +0,0 @@
class CTI_AutoPurchaseHelper extends KFAutoPurchaseHelper;
var private CTI_GFxObject_TraderItems CTI_TraderItems;
var private CTI_InventoryManager CTI_IM;
private function CTI_GFxObject_TraderItems GetCTI_TraderItems()
{
if (CTI_TraderItems == None)
{
if (TraderItems == None)
{
GetTraderItems();
}
if (TraderItems != None)
{
CTI_TraderItems = CTI_GFxObject_TraderItems(TraderItems);
}
}
return CTI_TraderItems;
}
private function CTI_InventoryManager GetCTI_IM()
{
if (CTI_IM != Pawn.InvManager)
{
`Log_Base("Update InvManager:" @ String(CTI_IM) @ "<-" @ String(Pawn.InvManager));
CTI_IM = CTI_InventoryManager(Pawn.InvManager);
}
return CTI_IM;
}
public function Initialize(optional bool bInitializeOwned = true)
{
Super.Initialize(bInitializeOwned);
GetCTI_IM();
GetCTI_TraderItems();
}
public function bool UpgradeWeapon(int OwnedItemIndex)
{
local int ItemIndex;
local STraderItem DefaultItemInfo;
local SItemInformation ItemInfo;
local int Test1, Test2;
ItemInfo = OwnedItemList[OwnedItemIndex];
DefaultItemInfo = ItemInfo.DefaultItem;
if (ItemInfo.bIsSecondaryAmmo || !CanUpgrade(DefaultItemInfo, Test1, Test2, true))
{
return false;
}
if (GetCTI_IM() == None) return false;
CTI_GetItemIndicesFromArche(ItemIndex, DefaultItemInfo.ClassName);
CTI_IM.CTI_BuyUpgrade(ItemIndex, ItemInfo.ItemUpgradeLevel);
OwnedItemList[OwnedItemIndex].SellPrice = GetAdjustedSellPriceFor(DefaultItemInfo);
if (MyGfxManager != None && MyGfxManager.TraderMenu != None)
{
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
}
return true;
}
public function BoughtAmmo(float AmountPurchased, int Price, EItemType ItemType, optional name ClassName, optional bool bIsSecondaryAmmo)
{
local int ItemIndex;
AddDosh(-Price);
if (ItemType == EIT_Weapon)
{
CTI_GetItemIndicesFromArche(ItemIndex, ClassName);
}
if (GetCTI_IM() == None) return;
CTI_IM.CTI_BuyAmmo(AmountPurchased, ItemType, ItemIndex, bIsSecondaryAmmo);
}
private function float AmmoCostScale()
{
local KFGameReplicationInfo KFGRI;
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
return KFGRI == None? 1.0f : KFGRI.GameAmmoCostScale;
}
public function int AddWeaponToOwnedItemList(STraderItem DefaultItem, optional bool bDoNotBuy, optional int OverrideItemUpgradeLevel = INDEX_NONE)
{
local SItemInformation WeaponInfo;
local int ItemIndex, AddedWeaponIndex, OwnedSingleIdx, SingleDualAmmoDiff;
local bool bAddingDual;
WeaponInfo.MagazineCapacity = DefaultItem.MagazineCapacity;
CurrentPerk.ModifyMagSizeAndNumber(None, WeaponInfo.MagazineCapacity, DefaultItem.AssociatedPerkClasses,, DefaultItem.ClassName);
WeaponInfo.MaxSpareAmmo = DefaultItem.MaxSpareAmmo;
CurrentPerk.ModifyMaxSpareAmmoAmount(none, WeaponInfo.MaxSpareAmmo, DefaultItem);
WeaponInfo.MaxSpareAmmo += WeaponInfo.MagazineCapacity;
WeaponInfo.SpareAmmoCount = DefaultItem.InitialSpareMags * DefaultItem.MagazineCapacity;
CurrentPerk.ModifySpareAmmoAmount(none, WeaponInfo.SpareAmmoCount, DefaultItem);
WeaponInfo.SpareAmmoCount += WeaponInfo.MagazineCapacity;
bAddingDual = DefaultItem.SingleClassName != '';
if (bAddingDual)
{
for (OwnedSingleIdx = 0; OwnedSingleIdx < OwnedItemList.Length; ++OwnedSingleIdx)
{
if (OwnedItemList[OwnedSingleIdx].DefaultItem.ClassName != DefaultItem.SingleClassName) continue;
SingleDualAmmoDiff = OwnedItemList[OwnedSingleIdx].SpareAmmoCount - WeaponInfo.SpareAmmoCount;
SingleDualAmmoDiff = Max(0, SingleDualAmmoDiff);
if (WeaponInfo.SpareAmmoCount > OwnedItemList[OwnedSingleIdx].SpareAmmoCount)
{
OwnedItemList[OwnedSingleIdx].SpareAmmoCount = WeaponInfo.SpareAmmoCount;
}
else
{
WeaponInfo.SpareAmmoCount = Min(OwnedItemList[OwnedSingleIdx].SpareAmmoCount, WeaponInfo.MaxSpareAmmo);
}
WeaponInfo.ItemUpgradeLevel = OwnedItemList[OwnedSingleIdx].ItemUpgradeLevel;
break;
}
}
CurrentPerk.MaximizeSpareAmmoAmount(DefaultItem.AssociatedPerkClasses, WeaponInfo.SpareAmmoCount, DefaultItem.MaxSpareAmmo + DefaultItem.MagazineCapacity);
WeaponInfo.SecondaryAmmoCount = DefaultItem.InitialSecondaryAmmo;
CurrentPerk.ModifyMagSizeAndNumber(None, WeaponInfo.MagazineCapacity, DefaultItem.AssociatedPerkClasses, true, DefaultItem.ClassName);
CurrentPerk.ModifySpareAmmoAmount(None, WeaponInfo.SecondaryAmmoCount, DefaultItem, true);
WeaponInfo.MaxSecondaryAmmo = DefaultItem.MaxSecondaryAmmo;
CurrentPerk.ModifyMaxSpareAmmoAmount(None, WeaponInfo.MaxSecondaryAmmo, DefaultItem, true);
WeaponInfo.AmmoPricePerMagazine = AmmoCostScale() * DefaultItem.WeaponDef.default.AmmoPricePerMag;
WeaponInfo.SellPrice = GetAdjustedSellPriceFor(DefaultItem);
WeaponInfo.DefaultItem = DefaultItem;
if (OverrideItemUpgradeLevel > INDEX_NONE)
{
WeaponInfo.ItemUpgradeLevel = OverrideItemUpgradeLevel;
}
AddedWeaponIndex = AddItemByPriority(WeaponInfo);
if (GetCTI_IM() == None) return AddedWeaponIndex;
CTI_GetItemIndicesFromArche(ItemIndex, DefaultItem.ClassName);
if (!bDoNotBuy)
{
CTI_IM.CTI_ServerBuyWeapon(ItemIndex, WeaponInfo.ItemUpgradeLevel);
}
else
{
CTI_IM.CTI_ServerAddTransactionItem(ItemIndex, WeaponInfo.ItemUpgradeLevel);
AddBlocks(CTI_IM.GetWeaponBlocks(DefaultItem, WeaponInfo.ItemUpgradeLevel));
}
if (bAddingDual)
{
CTI_AddTransactionAmmo(ItemIndex, SingleDualAmmoDiff, false);
RemoveWeaponFromOwnedItemList(, DefaultItem.SingleClassName, true);
}
return AddedWeaponIndex;
}
public function RemoveWeaponFromOwnedItemList(optional int OwnedListIdx = INDEX_NONE, optional name ClassName, optional bool bDoNotSell)
{
local SItemInformation ItemInfo;
local int ItemIndex;
local int SingleOwnedIndex;
if (OwnedListIdx == INDEX_NONE && ClassName != '')
{
for (OwnedListIdx = 0; OwnedListIdx < OwnedItemList.length; ++OwnedListIdx)
{
if (OwnedItemList[OwnedListIdx].DefaultItem.ClassName == ClassName) break;
}
}
if (OwnedListIdx >= OwnedItemList.length) return;
ItemInfo = OwnedItemList[OwnedListIdx];
if (GetCTI_IM() == None) return;
if (!bDoNotSell)
{
CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.ClassName);
CTI_IM.CTI_ServerSellWeapon(ItemIndex);
}
else
{
AddBlocks(-CTI_IM.GetDisplayedBlocksRequiredFor(ItemInfo.DefaultItem));
CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.ClassName);
CTI_IM.CTI_ServerRemoveTransactionItem(ItemIndex);
}
if (OwnedItemList[OwnedListIdx].bIsSecondaryAmmo)
{
OwnedItemList.Remove(OwnedListIdx, 1);
if (OwnedListIdx - 1 >= 0)
{
OwnedItemList.Remove(OwnedListIdx - 1, 1);
}
}
else if (OwnedItemList[OwnedListIdx].DefaultItem.WeaponDef.static.UsesSecondaryAmmo())
{
if (OwnedListIdx + 1 < OwnedItemList.Length)
{
OwnedItemList.Remove(OwnedListIdx + 1, 1);
OwnedItemList.Remove(OwnedListIdx, 1);
}
}
else
{
OwnedItemList.Remove(OwnedListIdx, 1);
}
if (ItemInfo.DefaultItem.SingleClassName == 'KFWeap_Pistol_9mm' || ItemInfo.DefaultItem.SingleClassName == 'KFWeap_HRG_93R')
{
if (CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.SingleClassName))
{
SingleOwnedIndex = AddWeaponToOwnedItemList(CTI_TraderItems.AllItems[ItemIndex], true, ItemInfo.ItemUpgradeLevel);
CTI_AddTransactionAmmo(ItemIndex, ItemInfo.SpareAmmoCount - (ItemInfo.MaxSpareAmmo / 2.0) + ((ItemInfo.MaxSpareAmmo / 2.0) - OwnedItemList[SingleOwnedIndex].SpareAmmoCount), false);
OwnedItemList[SingleOwnedIndex].SpareAmmoCount = ItemInfo.SpareAmmoCount;
}
}
if (MyGfxManager != None && MyGfxManager.TraderMenu != None)
{
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
}
}
public function SetWeaponInformation(KFWeapon KFW)
{
local int i;
if (GetCTI_TraderItems() == None)
{
Super.SetWeaponInformation(KFW);
return;
}
for (i = 0; i < CTI_TraderItems.AllItems.Length; i++)
{
if (KFW.Class.name == CTI_TraderItems.AllItems[i].ClassName)
{
SetWeaponInfo(KFW, CTI_TraderItems.AllItems[i]);
return;
}
}
}
// native private final function AddTransactionAmmo( byte ItemIndex, int Amount, bool bSecondaryAmmo );
private function CTI_AddTransactionAmmo(int ItemIndex, int Amount, bool bSecondaryAmmo); // TODO: impl
private function bool CTI_GetItemIndicesFromArche(out int ItemIndex, name WeaponClassName)
{
local int Index;
if (GetCTI_TraderItems() == None) return false;
Index = CTI_TraderItems.AllItems.Find('ClassName', WeaponClassName);
if (Index == INDEX_NONE) return false;
ItemIndex = Index;
return true;
}
defaultproperties
{
}

View File

@ -1,217 +1,8 @@
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
dependsOn(CTI_GFxTraderContainer_Store); dependsOn(CTI_GFxTraderContainer_Store);
var private int SelectedItemIndexInt; defaultproperties
{
private function UpdateByteSelectedIndex() SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
{ SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
SelectedItemIndex = Clamp(SelectedItemIndexInt, 0, 255); }
}
public function SetTraderItemDetails(int ItemIndex)
{
local STraderItem SelectedItem;
local bool bCanAfford, bCanBuyItem, bCanCarry;
SelectedList = TL_Shop;
if (ItemDetails == None || ShopContainer == None) return;
if (MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length >= 0 && ItemIndex < MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
{
SelectedItemIndexInt = ItemIndex;
SelectedItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[ItemIndex];
bCanAfford = MyKFPC.GetPurchaseHelper().GetCanAfford(MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem));
bCanCarry = MyKFPC.GetPurchaseHelper().CanCarry(SelectedItem);
bCanBuyItem = bCanAfford && bCanCarry;
PurchaseError(!bCanAfford, !bCanCarry);
ItemDetails.SetShopItemDetails(SelectedItem, MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem), bCanCarry, bCanBuyItem);
bCanBuyOrSellItem = bCanBuyItem;
}
else
{
ItemDetails.SetVisible(false);
}
UpdateByteSelectedIndex();
}
public function SetPlayerItemDetails(int ItemIndex)
{
local STraderItem SelectedItem;
SelectedList = TL_Player;
if (ItemDetails == None || ItemIndex >= OwnedItemList.length) return;
bGenericItemSelected = false;
SelectedItemIndexInt = ItemIndex;
SelectedItem = OwnedItemList[ItemIndex].DefaultItem;
ItemDetails.SetPlayerItemDetails(SelectedItem, OwnedItemList[ItemIndex].SellPrice, OwnedItemList[ItemIndex].ItemUpgradeLevel);
bCanBuyOrSellItem = MyKFPC.GetPurchaseHelper().IsSellable(SelectedItem);
PurchaseError(false, false);
UpdateByteSelectedIndex();
}
public function SetNewSelectedIndex(int ListLength)
{
if (SelectedItemIndexInt >= ListLength)
{
if (SelectedItemIndexInt != 0)
{
SelectedItemIndexInt--;
}
}
UpdateByteSelectedIndex();
}
public function RefreshItemComponents(optional bool bInitOwnedItems = false)
{
if (PlayerInventoryContainer == None || PlayerInfoContainer == None) return;
if (bInitOwnedItems)
{
MyKFPC.GetPurchaseHelper().InitializeOwnedItemList();
}
OwnedItemList = MyKFPC.GetPurchaseHelper().OwnedItemList;
PlayerInventoryContainer.RefreshPlayerInventory();
RefreshShopItemList(CurrentTab, CurrentFilterIndex);
GameInfoContainer.UpdateGameInfo();
GameInfoContainer.SetDosh(MyKFPC.GetPurchaseHelper().TotalDosh);
GameInfoContainer.SetCurrentWeight(MyKFPC.GetPurchaseHelper().TotalBlocks, MyKFPC.GetPurchaseHelper().MaxBlocks);
if (SelectedList == TL_Shop)
{
SetTraderItemDetails(SelectedItemIndexInt);
}
else if (bGenericItemSelected)
{
SetGenericItemDetails(LastDefaultItemInfo, LastItemInfo);
}
else
{
SetPlayerItemDetails(SelectedItemIndexInt);
}
}
public function RefreshShopItemList(TabIndices TabIndex, byte FilterIndex)
{
if (ShopContainer == None || FilterContainer == None) return;
switch (TabIndex)
{
case (TI_Perks):
ShopContainer.RefreshWeaponListByPerk(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
FilterContainer.SetPerkFilterData(FilterIndex);
break;
case (TI_Type):
ShopContainer.RefreshItemsByType(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
FilterContainer.SetTypeFilterData(FilterIndex);
break;
case (TI_Favorites):
ShopContainer.RefreshFavoriteItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
FilterContainer.ClearFilters();
break;
case (TI_All):
ShopContainer.RefreshAllItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
FilterContainer.ClearFilters();
break;
}
FilterContainer.SetInt("selectedTab", TabIndex);
FilterContainer.SetInt("selectedFilter", FilterIndex);
if (SelectedList == TL_Shop)
{
if (SelectedItemIndexInt >= MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
{
SelectedItemIndexInt = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length - 1;
}
SetTraderItemDetails(SelectedItemIndexInt);
ShopContainer.SetSelectedIndex(SelectedItemIndexInt);
}
}
public function Callback_BuyOrSellItem()
{
local STraderItem ShopItem;
local SItemInformation ItemInfo;
if (bCanBuyOrSellItem)
{
if (SelectedList == TL_Shop)
{
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt];
MyKFPC.GetPurchaseHelper().PurchaseWeapon(ShopItem);
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
SetTraderItemDetails(SelectedItemIndexInt);
ShopContainer.ActionScriptVoid("itemBought");
}
else
{
ItemInfo = OwnedItemList[SelectedItemIndexInt];
MyKFPC.GetPurchaseHelper().SellWeapon(ItemInfo, SelectedItemIndexInt);
SetNewSelectedIndex(OwnedItemList.length);
SetPlayerItemDetails(SelectedItemIndexInt);
PlayerInventoryContainer.ActionScriptVoid("itemSold");
}
}
else if (SelectedList == TL_Shop)
{
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt];
MyKFPC.PlayTraderSelectItemDialog(!MyKFPC.GetPurchaseHelper().GetCanAfford(MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(ShopItem)), !MyKFPC.GetPurchaseHelper().CanCarry(ShopItem));
}
RefreshItemComponents();
}
public function Callback_FavoriteItem()
{
if (SelectedList == TL_Shop)
{
ToggleFavorite(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt].ClassName);
if (CurrentTab == TI_Favorites)
{
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
}
SetTraderItemDetails(SelectedItemIndexInt);
}
else
{
ToggleFavorite(OwnedItemList[SelectedItemIndexInt].DefaultItem.ClassName);
SetPlayerItemDetails(SelectedItemIndexInt);
}
RefreshItemComponents();
}
public function Callback_UpgradeItem()
{
local SItemInformation ItemInfo;
local KFAutoPurchaseHelper PurchaseHelper;
if (SelectedList != TL_Player) return;
PurchaseHelper = MyKFPC.GetPurchaseHelper();
if (PurchaseHelper.UpgradeWeapon(SelectedItemIndexInt))
{
ItemInfo = PurchaseHelper.OwnedItemList[SelectedItemIndexInt];
PurchaseHelper.OwnedItemList[SelectedItemIndexInt].ItemUpgradeLevel++;
PurchaseHelper.OwnedItemList[SelectedItemIndexInt].SellPrice =
PurchaseHelper.GetAdjustedSellPriceFor(ItemInfo.DefaultItem);
RefreshItemComponents();
ShopContainer.ActionScriptVoid("itemBought");
class'KFMusicStingerHelper'.static.PlayWeaponUpgradeStinger(MyKFPC);
}
}
defaultproperties
{
}

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@ -1,8 +0,0 @@
class CTI_GFxMenu_Trader_DLC extends CTI_GFxMenu_Trader
dependsOn(CTI_GFxTraderContainer_Store);
defaultproperties
{
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
}

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@ -1,8 +1,8 @@
class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
dependsOn(CTI_GFxMenu_Trader); dependsOn(CTI_GFxMenu_Trader);
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader')) WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader')) WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
} }

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@ -1,8 +0,0 @@
class CTI_GFxMoviePlayer_Manager_DLC extends KFGFxMoviePlayer_Manager
dependsOn(CTI_GFxMenu_Trader);
defaultproperties
{
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader_DLC'))
}

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@ -1,8 +1,8 @@
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
dependsOn(CTI_GFxMenu_Trader); dependsOn(CTI_GFxMenu_Trader);
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader')) WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader')) WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
} }

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@ -1,8 +0,0 @@
class CTI_GFxMoviePlayer_Manager_Versus_DLC extends KFGFxMoviePlayer_Manager_Versus
dependsOn(CTI_GFxMenu_Trader);
defaultproperties
{
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader_DLC'))
}

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@ -1,21 +0,0 @@
class CTI_GFxObject_TraderItems extends KFGFxObject_TraderItems;
var() Array<STraderItem> AllItems;
public function bool CTI_GetItemIndicesFromArche(out int ItemIndex, name WeaponClassName)
{
local int Index;
Index = AllItems.Find('ClassName', WeaponClassName);
if (Index == INDEX_NONE) return false;
ItemIndex = Index;
return true;
}
DefaultProperties
{
}

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@ -1,31 +1,20 @@
class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store; class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
function bool IsItemFiltered(STraderItem Item, optional bool bDebug) function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
{ {
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName)) if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
return true; return true;
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName)) if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
return true; return true;
if (!KFPC.GetPurchaseHelper().IsSellable(Item)) if (!KFPC.GetPurchaseHelper().IsSellable(Item))
return true; return true;
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction)) if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
return true; return true;
if (Has9mmGun()) return false;
{ }
if ((Item.ClassName == 'KFWeap_HRG_93r' || Item.ClassName == 'KFWeap_HRG_93r_Dual'))
return true; defaultproperties
} {
else
{ }
if ((Item.ClassName == 'KFWeap_Pistol_9mm' || Item.ClassName == 'KFWeap_Pistol_Dual9mm'))
return true;
}
return false;
}
defaultproperties
{
}

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@ -1,505 +0,0 @@
class CTI_InventoryManager extends KFInventoryManager;
var private CTI_RepInfo RepInfo;
public function Initialize(CTI_RepInfo _RepInfo)
{
RepInfo = _RepInfo;
}
public function OwnerDied()
{
RepInfo.SetTimer(1.0f, false, nameof(RepInfo.InitInventoryManager));
Super.OwnerDied();
}
// simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, optional byte ItemIndex, optional bool bSecondaryAmmo )
public simulated function CTI_BuyAmmo(float AmountPurchased, EItemType ItemType, optional int ItemIndex, optional bool bSecondaryAmmo)
{
local STraderItem WeaponItem;
local KFWeapon KFW;
local int MagAmmoCount;
switch (ItemType)
{
case EIT_Weapon:
MagAmmoCount = INDEX_NONE;
if (CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex) && GetWeaponFromClass(KFW, WeaponItem.ClassName))
{
MagAmmoCount = bSecondaryAmmo ? KFW.AmmoCount[1] : KFW.AmmoCount[0];
}
CTI_ServerBuyAmmo(int(AmountPurchased), MagAmmoCount, ItemIndex, bSecondaryAmmo);
break;
case EIT_Armor: CTI_ServerBuyArmor(AmountPurchased); break;
case EIT_Grenade: CTI_ServerBuyGrenade(int(AmountPurchased)); break;
}
}
// reliable server final private function ServerBuyAmmo(int AmountPurchased, byte ClientAmmoCount, byte ItemIndex, bool bSecondaryAmmo)
private reliable server function CTI_ServerBuyAmmo(int AmountPurchased, int ClientAmmoCount, int ItemIndex, bool bSecondaryAmmo)
{
local STraderItem WeaponItem;
local KFWeapon KFW;
local int ClientMaxMagCapacity;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
if (!CTI_ProcessAmmoDosh(WeaponItem, AmountPurchased, bSecondaryAmmo)) return;
if (!GetWeaponFromClass(KFW, WeaponItem.ClassName))
{
CTI_ServerAddTransactionAmmo(AmountPurchased, ItemIndex, bSecondaryAmmo);
return;
}
if (bSecondaryAmmo)
{
KFW.AddSecondaryAmmo(AmountPurchased);
}
else
{
if (ClientAmmoCount != INDEX_NONE)
{
ClientMaxMagCapacity = KFW.default.MagazineCapacity[0];
if (KFW.GetPerk() != None)
{
KFW.GetPerk().ModifyMagSizeAndNumber(KFW, ClientMaxMagCapacity);
}
KFW.AmmoCount[0] = Clamp(ClientAmmoCount, 0, ClientMaxMagCapacity);
}
KFW.AddAmmo(AmountPurchased);
}
}
// reliable server final private event ServerAddTransactionAmmo( int AmountAdded, byte ItemIndex, bool bSecondaryAmmo )
private reliable server event CTI_ServerAddTransactionAmmo(int AmountAdded, int ItemIndex, bool bSecondaryAmmo)
{
local STraderItem WeaponItem;
local int TransactionIndex;
if (!bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
TransactionIndex = GetTransactionItemIndex(WeaponItem.ClassName);
if (TransactionIndex == INDEX_NONE) return;
TransactionItems[TransactionIndex].AddedAmmo[byte(bSecondaryAmmo)] += AmountAdded;
}
// simulated function final BuyUpgrade(byte ItemIndex, int CurrentUpgradeLevel)
public simulated function CTI_BuyUpgrade(int ItemIndex, int CurrentUpgradeLevel)
{
local STraderItem WeaponItem;
local KFPlayerController KFPC;
KFPC = KFPlayerController(Instigator.Owner);
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
KFPC.GetPurchaseHelper().AddDosh(-WeaponItem.WeaponDef.static.GetUpgradePrice(CurrentUpgradeLevel)); //client tracking
KFPC.GetPurchaseHelper().AddBlocks(-GetDisplayedBlocksRequiredFor(WeaponItem));//remove the old weight
KFPC.GetPurchaseHelper().AddBlocks(GetDisplayedBlocksRequiredFor(WeaponItem, CurrentUpgradeLevel + 1)); //add the new
CTI_ServerBuyUpgrade(ItemIndex, CurrentUpgradeLevel);
}
// reliable server final private function ServerBuyUpgrade(byte ItemIndex, int CurrentUpgradeLevel)
private reliable server function CTI_ServerBuyUpgrade(int ItemIndex, int CurrentUpgradeLevel)
{
local STraderItem WeaponItem;
local KFWeapon KFW;
local int NewUpgradeLevel;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
if (!CTI_ProcessUpgradeDosh(WeaponItem, CurrentUpgradeLevel)) return;
NewUpgradeLevel = CurrentUpgradeLevel + 1;
if (GetWeaponFromClass(KFW, WeaponItem.ClassName))
{
if (KFW == None) return;
KFW.SetWeaponUpgradeLevel(NewUpgradeLevel);
if (CurrentUpgradeLevel > 0)
{
AddCurrentCarryBlocks(-KFW.GetUpgradeStatAdd(EWUS_Weight, CurrentUpgradeLevel));
}
AddCurrentCarryBlocks(KFW.GetUpgradeStatAdd(EWUS_Weight, NewUpgradeLevel));
}
else
{
CTI_ServerAddTransactionUpgrade(ItemIndex, NewUpgradeLevel);
}
}
// reliable server final function ServerBuyWeapon( byte ItemIndex, optional byte WeaponUpgrade )
public reliable server function CTI_ServerBuyWeapon(int ItemIndex, optional int WeaponUpgrade )
{
local STraderItem PurchasedItem;
local int BlocksRequired;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(PurchasedItem, ItemIndex)) return;
BlocksRequired = GetWeaponBlocks(PurchasedItem, WeaponUpgrade);
if (CurrentCarryBlocks > CurrentCarryBlocks + BlocksRequired) return;
if (!CTI_ProcessWeaponDosh(PurchasedItem)) return;
CTI_AddTransactionItem(PurchasedItem, WeaponUpgrade);
}
// final function AddTransactionItem( const out STraderItem ItemToAdd, optional byte WeaponUpgrade )
public function CTI_AddTransactionItem(const out STraderItem ItemToAdd, optional int WeaponUpgrade)
{
local TransactionItem NewTransactionItem;
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
NewTransactionItem.ClassName = ItemToAdd.ClassName;
NewTransactionItem.DLOString = ItemToAdd.WeaponDef.default.WeaponClassPath;
NewTransactionItem.AddedAmmo[0] = 0;
NewTransactionItem.AddedAmmo[1] = 0;
NewTransactionItem.WeaponUpgradeLevel = WeaponUpgrade;
TransactionItems.AddItem(NewTransactionItem);
AddCurrentCarryBlocks(GetWeaponBlocks(ItemToAdd, WeaponUpgrade));
}
// reliable server final function ServerAddTransactionItem( byte ItemIndex, optional byte WeaponUpgrade)
public reliable server function CTI_ServerAddTransactionItem(int ItemIndex, optional int WeaponUpgrade)
{
local STraderItem PurchasedItem;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (CTI_GetTraderItemFromWeaponLists(PurchasedItem, ItemIndex))
{
CTI_AddTransactionItem(PurchasedItem, WeaponUpgrade);
}
}
// final function RemoveTransactionItem( const out STraderItem ItemToRemove )
final function CTI_RemoveTransactionItem(const out STraderItem ItemToRemove)
{
local int Index;
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
Index = GetTransactionItemIndex( ItemToRemove.ClassName );
if (Index == INDEX_NONE) return;
AddCurrentCarryBlocks(-GetDisplayedBlocksRequiredFor(ItemToRemove, TransactionItems[Index].WeaponUpgradeLevel));
TransactionItems.Remove(Index, 1);
}
// reliable server final function ServerRemoveTransactionItem( int ItemIndex )
public reliable server final function CTI_ServerRemoveTransactionItem(int ItemIndex)
{
local STraderItem ItemToRemove;
local KFWeapon InvWeap;
if (!bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(ItemToRemove, ItemIndex)) return;
CTI_RemoveTransactionItem(ItemToRemove);
if (!GetWeaponFromClass(InvWeap, ItemToRemove.ClassName)) return;
RemoveFromInventory(InvWeap);
}
// reliable server final function ServerSellWeapon( byte ItemIndex )
public reliable server function CTI_ServerSellWeapon(int ItemIndex)
{
local STraderItem SoldItem;
local int SellPrice, TransactionIndex;
local KFWeapon KFW;
local KFPlayerReplicationInfo KFPRI;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI == None) return;
if (!CTI_GetTraderItemFromWeaponLists(SoldItem, ItemIndex)) return;
if (GetWeaponFromClass(KFW, SoldItem.ClassName))
{
SellPrice = GetAdjustedSellPriceFor(SoldItem);
KFPRI.AddDosh(SellPrice);
ServerRemoveFromInventory(KFW);
KFW.Destroy();
}
else
{
TransactionIndex = GetTransactionItemIndex(SoldItem.ClassName);
if (TransactionIndex == INDEX_NONE) return;
SellPrice = GetAdjustedSellPriceFor(SoldItem);
KFPRI.AddDosh(SellPrice);
CTI_RemoveTransactionItem(SoldItem);
}
}
// private final simulated function bool GetTraderItemFromWeaponLists(out STraderItem TraderItem, byte ItemIndex )
private simulated function bool CTI_GetTraderItemFromWeaponLists(out STraderItem TraderItem, int ItemIndex)
{
local CTI_GFxObject_TraderItems TraderItems;
if (WorldInfo.GRI == None) return false;
TraderItems = CTI_GFxObject_TraderItems(KFGameReplicationInfo(WorldInfo.GRI).TraderItems);
if (TraderItems == None) return false;
if (ItemIndex < TraderItems.AllItems.Length)
{
TraderItem = TraderItems.AllItems[ItemIndex];
return true;
}
return false;
}
// private final function bool ProcessWeaponDosh(out STraderItem PurchasedItem)
private function bool CTI_ProcessWeaponDosh(out STraderItem PurchasedItem)
{
local int BuyPrice;
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI == None) return false;
BuyPrice = GetAdjustedBuyPriceFor(PurchasedItem);
if (KFPRI.Score - BuyPrice >= 0)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
private function float AmmoCostScale()
{
local KFGameReplicationInfo KFGRI;
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
return KFGRI == None ? 1.0f : KFGRI.GameAmmoCostScale;
}
// private final function bool ProcessAmmoDosh(out STraderItem PurchasedItem, int AdditionalAmmo, optional bool bSecondaryAmmo)
private function bool CTI_ProcessAmmoDosh(out STraderItem PurchasedItem, int AdditionalAmmo, optional bool bSecondaryAmmo)
{
local int BuyPrice;
local float PricePerMag, MagSize;
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI == None) return false;
if (bSecondaryAmmo)
{
PricePerMag = AmmoCostScale() * PurchasedItem.WeaponDef.default.SecondaryAmmoMagPrice;
MagSize = PurchasedItem.WeaponDef.default.SecondaryAmmoMagSize;
BuyPrice = FCeil((PricePerMag / MagSize) * float(AdditionalAmmo));
}
else
{
PricePerMag = AmmoCostScale() * PurchasedItem.WeaponDef.default.AmmoPricePerMag;
MagSize = PurchasedItem.MagazineCapacity;
BuyPrice = FCeil((PricePerMag / MagSize) * float(AdditionalAmmo));
}
if (KFPRI.Score - BuyPrice >= 0)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
// private final function bool ProcessUpgradeDosh(const out STraderItem PurchasedItem, int NewUpgradeLevel)
private function bool CTI_ProcessUpgradeDosh(const out STraderItem PurchasedItem, int NewUpgradeLevel)
{
local int BuyPrice;
local KFPlayerController KFPC;
local KFPlayerReplicationInfo KFPRI;
KFPC = KFPlayerController(Instigator.Owner);
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPC == None || KFPRI == none) return false;
BuyPrice = PurchasedItem.WeaponDef.static.GetUpgradePrice(NewUpgradeLevel);
if (BuyPrice <= KFPRI.Score)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
// private final function bool ProcessGrenadeDosh(int AmountPurchased)
private function bool CTI_ProcessGrenadeDosh(int AmountPurchased)
{
local int BuyPrice;
local KFGFxObject_TraderItems TraderItems;
local KFPlayerController KFPC;
local KFPlayerReplicationInfo KFPRI;
KFPC = KFPlayerController(Instigator.Owner);
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPC == None || KFPRI == None) return false;
TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
BuyPrice = TraderItems.GrenadePrice * AmountPurchased;
if (BuyPrice <= KFPRI.Score)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
// reliable server final private function ServerBuyArmor( float PercentPurchased )
private reliable server function CTI_ServerBuyArmor(float PercentPurchased)
{
local KFPawn_Human KFP;
local int AmountPurchased;
local float MaxArmor;
KFP = KFPawn_Human(Instigator);
if (Role != ROLE_Authority || KFP == none || !bServerTraderMenuOpen) return;
if (!CTI_ProcessArmorDosh(PercentPurchased)) return;
MaxArmor = KFP.GetMaxArmor();
AmountPurchased = FCeil(MaxArmor * (PercentPurchased / 100.0));
KFP.AddArmor(AmountPurchased);
}
// private final function bool ProcessArmorDosh(float PercentPurchased)
private function bool CTI_ProcessArmorDosh(float PercentPurchased)
{
local int BuyPrice;
local KFGFxObject_TraderItems TraderItems;
local KFPlayerController KFPC;
local KFPerk CurrentPerk;
local int ArmorPricePerPercent;
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI == None) return false;
TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
ArmorPricePerPercent = TraderItems.ArmorPrice;
KFPC = KFPlayerController(Instigator.Owner);
if (KFPC != None)
{
CurrentPerk = KFPC.GetPerk();
if (CurrentPerk != None)
{
ArmorPricePerPercent *= CurrentPerk.GetArmorDiscountMod();
}
}
BuyPrice = FCeil(ArmorPricePerPercent * PercentPurchased);
if (BuyPrice <= KFPRI.Score)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
// reliable server final private event ServerAddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
private reliable server event CTI_ServerAddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
{
if (bServerTraderMenuOpen)
{
CTI_AddTransactionUpgrade(ItemIndex, NewUpgradeLevel);
}
}
// final function AddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
private function CTI_AddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
{
local STraderItem WeaponItem;
local int TransactionIndex;
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
if (CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex))
{
TransactionIndex = GetTransactionItemIndex(WeaponItem.ClassName);
if (TransactionIndex == INDEX_NONE) return;
TransactionItems[TransactionIndex].WeaponUpgradeLevel = NewUpgradeLevel;
TransactionItems[TransactionIndex].AddedWeight = WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel];
if (NewUpgradeLevel > 0)
{
AddCurrentCarryBlocks(-WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel-1]);
}
AddCurrentCarryBlocks(WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel]);
}
}
// reliable server final private function ServerBuyGrenade( int AmountPurchased )
private reliable server function CTI_ServerBuyGrenade(int AmountPurchased)
{
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (CTI_ProcessGrenadeDosh(AmountPurchased))
{
AddGrenades(AmountPurchased);
}
}
public simulated function int GetWeaponBlocks(const out STraderItem ShopItem, optional int OverrideLevelValue = INDEX_NONE)
{
local int ItemUpgradeLevel;
local KFPlayerController KFPC;
local Inventory InventoryItem;
if (ShopItem.SingleClassName != '' && OverrideLevelValue == INDEX_NONE && ClassNameIsInInventory(ShopItem.SingleClassName, InventoryItem))
{
ItemUpgradeLevel = KFWeapon(InventoryItem).CurrentWeaponUpgradeIndex;
}
else
{
if (OverrideLevelValue != INDEX_NONE)
{
ItemUpgradeLevel = OverrideLevelValue;
}
else
{
KFPC = KFPlayerController(Instigator.Owner);
if (KFPC != None)
{
ItemUpgradeLevel = KFPC.GetPurchaseHelper().GetItemUpgradeLevelByClassName(ShopItem.ClassName);
}
}
}
return ShopItem.BlocksRequired + (ItemUpgradeLevel > INDEX_NONE ? ShopItem.WeaponUpgradeWeight[ItemUpgradeLevel] : 0);
}
defaultproperties
{
}

View File

@ -1,89 +1,73 @@
class CTI_LocalMessage extends Object class CTI_LocalMessage extends Object
abstract; abstract;
var const String SyncItemsDefault; var const String SyncItemsDefault;
var private localized String SyncItems; var private localized String SyncItems;
var const String WaitingGRIDefault; var const String SyncFinishedDefault;
var private localized String WaitingGRI; var private localized String SyncFinished;
var const String IncompatibleGRIDefault; var const String WaitingGRIDefault;
var private localized String IncompatibleGRI; var private localized String WaitingGRI;
var const String IncompatibleGRIWarningDefault; var const String IncompatibleGRIDefault;
var private localized String IncompatibleGRIWarning; var private localized String IncompatibleGRI;
var const String NoneGRIDefault; var const String DisconnectDefault;
var private localized String NoneGRI; var private localized String Disconnect;
var const String NoneGRIWarningDefault; var const String SecondsShortDefault;
var private localized String NoneGRIWarning; var private localized String SecondsShort;
var const String SecondsShortDefault; enum E_CTI_LocalMessageType
var private localized String SecondsShort; {
CTI_SyncItems,
var const String PleaseWaitDefault; CTI_SyncFinished,
var private localized String PleaseWait; CTI_WaitingGRI,
CTI_IncompatibleGRI,
enum E_CTI_LocalMessageType CTI_Disconnect,
{ CTI_SecondsShort
CTI_SyncItems, };
CTI_WaitingGRI,
CTI_IncompatibleGRI, public static function String GetLocalizedString(
CTI_IncompatibleGRIWarning, E_LogLevel LogLevel,
CTI_NoneGRI, E_CTI_LocalMessageType LMT,
CTI_NoneGRIWarning, optional String String1,
CTI_SecondsShort, optional String String2,
CTI_PleaseWait optional String String3)
}; {
`Log_TraceStatic();
public static function String GetLocalizedString(
E_LogLevel LogLevel, switch (LMT)
E_CTI_LocalMessageType LMT, {
optional String String1, case CTI_SyncItems:
optional String String2, return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
optional String String3)
{ case CTI_SyncFinished:
`Log_TraceStatic(); return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
switch (LMT) case CTI_WaitingGRI:
{ return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
case CTI_SyncItems:
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault); case CTI_IncompatibleGRI:
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
case CTI_WaitingGRI:
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault); case CTI_Disconnect:
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
case CTI_IncompatibleGRI:
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1; case CTI_SecondsShort:
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
case CTI_IncompatibleGRIWarning: }
return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
return "";
case CTI_NoneGRI: }
return (default.NoneGRI != "" ? default.NoneGRI : default.NoneGRIDefault);
defaultproperties
case CTI_NoneGRIWarning: {
return (default.NoneGRIWarning != "" ? default.NoneGRIWarning : default.NoneGRIWarningDefault); SyncItemsDefault = "Sync items:"
SyncFinishedDefault = "Sync finished."
case CTI_SecondsShort: WaitingGRIDefault = "Waiting GRI..."
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault); IncompatibleGRIDefault = "Incompatible GRI:"
DisconnectDefault = "Disconnect..."
case CTI_PleaseWait: SecondsShortDefault = "s"
return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
}
return "";
}
defaultproperties
{
SyncItemsDefault = "Sync items:"
WaitingGRIDefault = "Waiting GRI..."
IncompatibleGRIDefault = "Incompatible GRI:"
IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
NoneGRIDefault = "GRI is not initialized!"
NoneGRIWarningDefault = "It is recommended to reconnect. If you enter the game right now, the trader may not work correctly.";
SecondsShortDefault = "s"
PleaseWaitDefault = "Please wait"
} }

View File

@ -1,591 +1,292 @@
class CTI_RepInfo extends ReplicationInfo class CTI_RepInfo extends ReplicationInfo;
dependson(WeaponReplacements);
const Trader = class'Trader';
const CAPACITY = 64; // max: 128 const LocalMessage = class'CTI_LocalMessage';
const Trader = class'Trader'; var public bool PendingSync;
const LocalMessage = class'CTI_LocalMessage';
const Replacements = class'WeaponReplacements'; var private CTI CTI;
const PurchaseHelper = class'CTI_AutoPurchaseHelper'; var private E_LogLevel LogLevel;
const InventoryManager = class'CTI_InventoryManager'; var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
struct ReplicationStruct var private bool ReplaceMode;
{ var private bool PreloadContent;
var int Size;
var int Transfered; var private int Recieved;
var private int SyncSize;
var class<KFWeaponDefinition> Items[CAPACITY];
var int Length; var private KFPlayerController KFPC;
}; var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification;
var public bool PendingSync;
var private String NotificationHeaderText;
var private CTI CTI; var private String NotificationLeftText;
var private E_LogLevel LogLevel; var private String NotificationRightText;
var private int NotificationPercent;
var private class<KFGFxMoviePlayer_Manager> FrontEndClass;
var private int WaitingGRI;
var private GameReplicationInfo GRI;
var private KFPlayerController KFPC; replication
var private KFPlayerReplicationInfo KFPRI; {
var private KFGFxWidget_PartyInGame PartyInGameWidget; if (bNetInitial && Role == ROLE_Authority)
var private GFxObject Notification; LogLevel, ReplaceMode, SyncSize;
}
var private String NotificationHeaderText;
var private String NotificationLeftText; public simulated function bool SafeDestroy()
var private String NotificationRightText; {
var private int NotificationPercent; `Log_Trace();
var private int WaitingGRI; return (bPendingDelete || bDeleteMe || Destroy());
var private int WaitingGRIThreshold; }
var private int WaitingGRILimit;
public function PrepareSync(
var private ReplicationStruct RepData; CTI _CTI,
var private Array<class<KFWeaponDefinition> > RepArray; E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems,
var private bool SkinUpdateRequired; Array<class<KFWeaponDefinition> > _AddItems,
var private bool PatchRequired; bool _ReplaceMode)
{
var private bool ClientReady, ServerReady; `Log_Trace();
replication CTI = _CTI;
{ LogLevel = _LogLevel;
if (bNetInitial && Role == ROLE_Authority) RemoveItems = _RemoveItems;
LogLevel, SkinUpdateRequired, PatchRequired, FrontEndClass; AddItems = _AddItems;
} ReplaceMode = _ReplaceMode;
SyncSize = RemoveItems.Length + AddItems.Length;
public simulated function bool SafeDestroy() }
{
`Log_Trace(); private simulated function KFPlayerController GetKFPC()
{
return (bPendingDelete || bDeleteMe || Destroy()); `Log_Trace();
}
if (KFPC != None) return KFPC;
public function PrepareSync(
CTI _CTI, E_LogLevel _LogLevel, KFPC = KFPlayerController(Owner);
class<KFGFxMoviePlayer_Manager> _FrontEndClass,
bool _SkinUpdateRequired, bool _PatchRequired) if (KFPC == None && ROLE < ROLE_Authority)
{ {
`Log_Trace(); KFPC = KFPlayerController(GetALocalPlayerController());
}
CTI = _CTI;
LogLevel = _LogLevel; return KFPC;
FrontEndClass = _FrontEndClass; }
SkinUpdateRequired = _SkinUpdateRequired;
PatchRequired = _PatchRequired; private simulated function SetPartyInGameWidget()
} {
`Log_Trace();
private reliable client function ClientSetFrontEnd()
{ if (GetKFPC() == None) return;
if (FrontEndClass == None || GetKFPRI() == None)
{ if (KFPC.MyGFxManager == None) return;
`Log_Debug("Wait for frontend"); if (KFPC.MyGFxManager.PartyWidget == None) return;
SetTimer(1.0f, false, nameof(ClientSetFrontEnd));
return; PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
} Notification = PartyInGameWidget.Notification;
}
if (KFPC.MyGFxManager != None && KFPC.MyGFxManager.class == FrontEndClass)
{ private simulated function bool CheckPartyInGameWidget()
`Log_Debug("MyGFxManager is ok:" @ String(KFPC.MyGFxManager.class)); {
return; `Log_Trace();
}
if (PartyInGameWidget == None)
KFPC.MyGFxManager.CloseMenus(true); {
KFPC.MyGFxManager = None; SetPartyInGameWidget();
}
KFPC.ClientSetFrontEnd(FrontEndClass, KFPRI.bOnlySpectator);
return (PartyInGameWidget != None);
`Log_Debug(String(FrontEndClass) @ "initialized."); }
}
private simulated function HideReadyButton()
public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs) {
{ `Log_Trace();
`Log_Trace();
if (CheckPartyInGameWidget())
ServerReady = !PatchRequired; {
PartyInGameWidget.SetReadyButtonVisibility(false);
ClientSetFrontEnd(); }
}
if (PatchRequired)
{ private simulated function ShowReadyButton()
if (GetKFPC() != None) {
{ `Log_Trace();
KFPC.PurchaseHelperClass = PurchaseHelper;
KFPC.PurchaseHelper = None; if (CheckPartyInGameWidget())
} {
Notification.SetVisible(false);
InitInventoryManager(); PartyInGameWidget.SetReadyButtonVisibility(true);
} PartyInGameWidget.UpdateReadyButtonText();
PartyInGameWidget.UpdateReadyButtonVisibility();
RepArray = WeapDefs; }
RepData.Size = RepArray.Length; }
if (WorldInfo.NetMode != NM_StandAlone) private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
{ {
Sync(); `Log_Trace();
}
else if (CheckPartyInGameWidget() && Notification != None)
{ {
Finished(); Notification.SetString("itemName", Title);
} Notification.SetFloat("percent", Percent);
} Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Left);
private reliable server function Sync() Notification.SetString("remaining", Right);
{ Notification.SetObject("notificationInfo", Notification);
local int LocalIndex; Notification.SetVisible(true);
local int GlobalIndex; }
}
`Log_Trace();
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
LocalIndex = 0; {
GlobalIndex = RepData.Transfered; `Log_Trace();
while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size) if (WeapDef == None)
{ {
RepData.Items[LocalIndex++] = RepArray[GlobalIndex++]; `Log_Fatal("WeapDef is:" @ WeapDef);
} Cleanup();
ConsoleCommand("Disconnect");
if (RepData.Transfered == GlobalIndex) return; // Finished SafeDestroy();
return;
RepData.Transfered = GlobalIndex; }
RepData.Length = LocalIndex;
if (!IsTimerActive(nameof(KeepNotification)))
Send(RepData); {
SetTimer(0.1f, true, nameof(KeepNotification));
Progress(RepData.Transfered, RepData.Size); }
}
if (Remove)
private reliable client function Send(ReplicationStruct RD) {
{ RemoveItems.AddItem(WeapDef);
local int LocalIndex; }
else
`Log_Trace(); {
AddItems.AddItem(WeapDef);
for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++) }
{
RepArray.AddItem(RD.Items[LocalIndex]); Recieved = RemoveItems.Length + AddItems.Length;
}
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
Progress(RD.Transfered, RD.Size); NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationRightText = Recieved @ "/" @ SyncSize;
Sync(); if (SyncSize != 0)
} {
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
private simulated function Progress(int Value, int Size) }
{
`Log_Trace(); `Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
`Log_Debug("Replicated:" @ Value @ "/" @ Size); ServerSync();
}
if (ROLE < ROLE_Authority)
{ private simulated function KeepNotification()
NotifyProgress(Value, Size); {
if (Value >= Size) Finished(); HideReadyButton();
} UpdateNotification(
} NotificationHeaderText,
NotificationLeftText,
private simulated function Finished() NotificationRightText,
{ NotificationPercent);
local KFGameReplicationInfo KFGRI; }
`Log_Trace(); private simulated reliable client function ClientSyncFinished()
{
if ((GetGRI(WaitingGRI > WaitingGRIThreshold) == None) && WaitingGRI++ < WaitingGRILimit) local KFGameReplicationInfo KFGRI;
{
`Log_Debug("Finished: Waiting GRI" @ WaitingGRI); `Log_Trace();
NotifyWaitingGRI();
SetTimer(1.0f, false, nameof(Finished)); NotificationLeftText = "";
return; NotificationRightText = "";
} NotificationPercent = 0;
if (PatchRequired && GetKFPC() != None) if (WorldInfo.GRI == None)
{ {
KFPC.PurchaseHelperClass = PurchaseHelper; `Log_Debug("ClientSyncFinished: Waiting GRI");
KFPC.PurchaseHelper = None; NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
} NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = "";
KFGRI = KFGameReplicationInfo(GRI); SetTimer(1.0f, false, nameof(ClientSyncFinished));
if (KFGRI != None) return;
{ }
`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
if (WorldInfo.NetMode != NM_StandAlone) KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
{ if (KFGRI == None)
Trader.static.OverwriteTraderItems(KFGRI, RepArray, PatchRequired, LogLevel); {
} `Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
`Log_Info("Trader items successfully synchronized!"); ClearTimer(nameof(KeepNotification));
} UpdateNotification(
else LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
{ LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0);
`Log_Error("Incompatible Game Replication info:" @ String(GRI)); Cleanup();
if (GRI == None) ConsoleCommand("Disconnect");
{ SafeDestroy();
NotifyNoneGRI(); return;
} }
else
{ NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished);
NotifyIncompatibleGRI(); NotificationLeftText = "";
} NotificationRightText = "";
} NotificationPercent = 0;
ShowReadyButton(); Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel);
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
if (SkinUpdateRequired)
{ ClearTimer(nameof(KeepNotification));
SkinUpdate(); ShowReadyButton();
}
else Cleanup();
{
ClientFinished(); SafeDestroy();
} }
}
private reliable server function Cleanup()
private simulated function SkinUpdate() {
{ `Log_Trace();
local SWeapReplace WeapReplace;
`Log_Debug("Cleanup");
if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn) if (!CTI.DestroyRepInfo(Controller(Owner)))
{ {
`Log_Debug("Wait for spawn (SkinUpdate)"); `Log_Debug("Cleanup (forced)");
SetTimer(1.0f, false, nameof(SkinUpdate)); SafeDestroy();
return; }
} }
foreach Replacements.default.DLC(WeapReplace) public reliable server function ServerSync()
{ {
// sometimes "WeapReplace.Weap.default.SkinItemId" can give values greater than zero while actually being zero `Log_Trace();
// this is the same bug that prevents creating the correct default config
// so for now lets shorten the check a little so that the skinId of the WeapReplace is guaranteed to be correct PendingSync = false;
// but if this bug is ever fixed, then its worth replacing the check with this one:
// if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId) if (bPendingDelete || bDeleteMe) return;
// to reduce the number of meaningless disk writes
if (WeapReplace.WeapParent.default.SkinItemId > 0) if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
{ {
`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId); `Log_Debug("ServerSync: Finished");
class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId); ClientSyncFinished();
} }
} else
{
ClearTimer(nameof(SkinUpdate)); if (Recieved < RemoveItems.Length)
ClientFinished(); {
} `Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
ClientSync(RemoveItems[Recieved++], true);
private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false) }
{ else
`Log_Trace(); {
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
if (GRI == None) ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
{ }
GRI = WorldInfo.GRI; }
} }
if (GRI == None && ForcedSearch) defaultproperties
{ {
foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break; bAlwaysRelevant = false
} bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
if (WorldInfo.GRI == None && GRI != None)
{ PendingSync = false
`Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI)); Recieved = 0
WorldInfo.GRI = GRI;
} NotificationPercent = 0
WaitingGRI = 0
return GRI; }
}
private simulated function KFPlayerController GetKFPC()
{
`Log_Trace();
if (KFPC != None) return KFPC;
KFPC = KFPlayerController(Owner);
if (KFPC == None && ROLE < ROLE_Authority)
{
KFPC = KFPlayerController(GetALocalPlayerController());
}
return KFPC;
}
private simulated function KFPlayerReplicationInfo GetKFPRI()
{
`Log_Trace();
if (KFPRI != None) return KFPRI;
if (GetKFPC() == None) return None;
KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
return KFPRI;
}
public reliable client function WriteToChatLocalized(
E_CTI_LocalMessageType LMT,
optional String HexColor,
optional String String1,
optional String String2,
optional String String3)
{
`Log_Trace();
WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
}
public reliable client function WriteToChat(String Message, optional String HexColor)
{
local KFGFxHudWrapper HUD;
`Log_Trace();
if (GetKFPC() == None) return;
if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
{
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
}
HUD = KFGFxHudWrapper(KFPC.myHUD);
if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
{
HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
}
}
private simulated function SetPartyInGameWidget()
{
`Log_Trace();
if (GetKFPC() == None) return;
if (KFPC.MyGFxManager == None) return;
if (KFPC.MyGFxManager.PartyWidget == None) return;
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
Notification = PartyInGameWidget.Notification;
}
private simulated function bool CheckPartyInGameWidget()
{
`Log_Trace();
if (PartyInGameWidget == None)
{
SetPartyInGameWidget();
}
return (PartyInGameWidget != None);
}
private simulated function HideReadyButton()
{
`Log_Trace();
if (CheckPartyInGameWidget())
{
PartyInGameWidget.SetReadyButtonVisibility(false);
}
}
private simulated function ShowReadyButton()
{
`Log_Trace();
ClearTimer(nameof(KeepNotification));
if (CheckPartyInGameWidget())
{
Notification.SetVisible(false);
PartyInGameWidget.SetReadyButtonVisibility(true);
PartyInGameWidget.UpdateReadyButtonText();
PartyInGameWidget.UpdateReadyButtonVisibility();
}
}
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
{
`Log_Trace();
if (CheckPartyInGameWidget() && Notification != None)
{
Notification.SetString("itemName", Title);
Notification.SetFloat("percent", Percent);
Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Left);
Notification.SetString("remaining", Right);
Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true);
}
}
private simulated function KeepNotification()
{
HideReadyButton();
UpdateNotification(
NotificationHeaderText,
NotificationLeftText,
NotificationRightText,
NotificationPercent);
}
private reliable server function ClientFinished()
{
ClientReady = true;
if (ClientReady && ServerReady) Cleanup();
}
private function ServerFinished()
{
ServerReady = true;
if (ClientReady && ServerReady) Cleanup();
}
private reliable server function Cleanup()
{
`Log_Trace();
if (PatchRequired)
{
`Log_Debug("Skip cleanup to keep CTI_RepInfo alive");
return;
}
`Log_Debug("Cleanup" @ GetKFPC() @ GetKFPRI() == None? "" : GetKFPRI().PlayerName);
if (!CTI.DestroyRepInfo(GetKFPC()))
{
`Log_Debug("Cleanup (forced)");
SafeDestroy();
}
}
public function InitInventoryManager()
{
local InventoryManager PrevInventoryManger;
local InventoryManager NextInventoryManger;
local KFInventoryManager PrevKFInventoryManger;
local KFInventoryManager NextKFInventoryManger;
local Inventory Item;
`Log_Trace();
if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn || KFPC.Pawn == None)
{
`Log_Debug("Wait for spawn (InventoryManager)");
SetTimer(1.0f, false, nameof(InitInventoryManager));
return;
}
PrevInventoryManger = KFPC.Pawn.InvManager;
KFPC.Pawn.InventoryManagerClass = InventoryManager;
NextInventoryManger = Spawn(KFPC.Pawn.InventoryManagerClass, KFPC.Pawn);
CTI_InventoryManager(NextInventoryManger).Initialize(Self);
if (NextInventoryManger == None)
{
`Log_Error("Can't spawn" @ String(KFPC.Pawn.InventoryManagerClass));
ServerFinished();
return;
}
KFPC.Pawn.InvManager = NextInventoryManger;
KFPC.Pawn.InvManager.SetupFor(KFPC.Pawn);
if (PrevInventoryManger == None)
{
KFPC.Pawn.AddDefaultInventory();
}
else
{
for (Item = PrevInventoryManger.InventoryChain; Item != None; Item = PrevInventoryManger.InventoryChain)
{
PrevInventoryManger.RemoveFromInventory(Item);
NextInventoryManger.AddInventory(Item);
}
}
PrevKFInventoryManger = KFInventoryManager(PrevInventoryManger);
NextKFInventoryManger = KFInventoryManager(NextInventoryManger);
if (PrevKFInventoryManger != None && NextKFInventoryManger != None)
{
NextKFInventoryManger.GrenadeCount = PrevKFInventoryManger.GrenadeCount;
}
PrevKFInventoryManger.InventoryChain = None;
PrevKFInventoryManger.Destroy();
`Log_Debug("InventoryManager initialized");
ServerFinished();
}
private simulated function NotifyWaitingGRI()
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
NotificationPercent = 0;
KeepNotification();
}
private simulated function NotifyProgress(int Value, int Size)
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationLeftText = Value @ "/" @ Size;
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
NotificationPercent = (float(Value) / float(Size)) * 100;
KeepNotification();
}
private simulated function NotifyIncompatibleGRI()
{
WriteToChatLocalized(
CTI_IncompatibleGRI,
class'KFLocalMessage'.default.InteractionColor,
String(GRI.class));
WriteToChatLocalized(
CTI_IncompatibleGRIWarning,
class'KFLocalMessage'.default.InteractionColor);
}
private simulated function NotifyNoneGRI()
{
WriteToChatLocalized(
CTI_NoneGRI,
class'KFLocalMessage'.default.InteractionColor);
WriteToChatLocalized(
CTI_NoneGRIWarning,
class'KFLocalMessage'.default.InteractionColor);
}
defaultproperties
{
bAlwaysRelevant = false
bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
PendingSync = false
NotificationPercent = 0
WaitingGRI = 0
WaitingGRIThreshold = 15
WaitingGRILimit = 30
ClientReady = false
ServerReady = false
}

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@ -1,13 +1,7 @@
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_AutoTurret'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AutoTurret"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_BladedPistol'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_Bladed"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Blunderbuss'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_Blunderbuss"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_ChainBat'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Blunt_ChainBat"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_ChiappaRhino'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhino"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_ChiappaRhinoDual'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhinoDual"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_CompoundBow'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Bow_CompoundBow"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Doshinegun'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_Doshinegun"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_DualBladed'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualBladed"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_FAMAS'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_FAMAS"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_G18 extends KFWeapDef_G18 class CTI_WeapDef_G18 extends KFWeapDef_G18
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_G18'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_SMG_G18"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_G36C extends KFWeapDef_G36C class CTI_WeapDef_G36C extends KFWeapDef_G36C
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_G36C'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_G36C"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_GravityImploder'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_GravityImploder"
} }

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@ -1,13 +0,0 @@
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_HVStormCannon'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_HVStormCannon"
}

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@ -1,13 +1,7 @@
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_IonThruster'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_IonThruster"
} }

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@ -1,13 +0,0 @@
class CTI_WeapDef_MG3 extends KFWeapDef_MG3
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_MG3'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_LMG_MG3"
}

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@ -1,13 +1,7 @@
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Mine_Reconstructor'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Mine_Reconstructor"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Minigun'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Minigun"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_MosinNagant'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_MosinNagant"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_ParasiteImplanter'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_ParasiteImplanter"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18 class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Pistol_DualG18'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualG18"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Pistol_G18C'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_G18C"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_FrostShotgunAxe"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Scythe'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_Scythe"
} }

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@ -1,13 +0,0 @@
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Shotgun_S12'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Shotgun_S12"
}

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@ -1,13 +1,7 @@
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_ShrinkRayGun'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_ShrinkRayGun"
} }

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@ -1,13 +1,7 @@
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_ThermiteBore'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_RocketLauncher_ThermiteBore"
} }

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@ -1,13 +0,0 @@
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_ZedMKIII'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_ZedMKIII"
}

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@ -1,13 +1,7 @@
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
abstract; abstract;
static function String GetItemLocalization(String KeyName) defaultproperties
{ {
return class'KFGame.KFWeapDef_Zweihander'.static.GetItemLocalization(KeyName); SharedUnlockId = SCU_None
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_Zweihander"
} }

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@ -1,6 +0,0 @@
class CTI_Weap_AssaultRifle_Doshinegun extends KFWeap_AssaultRifle_Doshinegun;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_AssaultRifle_FAMAS extends KFWeap_AssaultRifle_FAMAS;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_AssaultRifle_G36C extends KFWeap_AssaultRifle_G36C;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_AutoTurret extends KFWeap_AutoTurret;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Blunt_ChainBat extends KFWeap_Blunt_ChainBat;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Bow_CompoundBow extends KFWeap_Bow_CompoundBow;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Edged_IonThruster extends KFWeap_Edged_IonThruster;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Edged_Scythe extends KFWeap_Edged_Scythe;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Edged_Zweihander extends KFWeap_Edged_Zweihander;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_GravityImploder extends KFWeap_GravityImploder;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_HVStormCannon extends KFWeap_HVStormCannon;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_LMG_MG3 extends KFWeap_LMG_MG3;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Mine_Reconstructor extends KFWeap_Mine_Reconstructor;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Minigun extends KFWeap_Minigun;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Pistol_Bladed extends KFWeap_Pistol_Bladed;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Pistol_Blunderbuss extends KFWeap_Pistol_Blunderbuss;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Pistol_ChiappaRhino extends KFWeap_Pistol_ChiappaRhino;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Pistol_ChiappaRhinoDual extends KFWeap_Pistol_ChiappaRhinoDual;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Pistol_DualBladed extends KFWeap_Pistol_DualBladed;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Pistol_DualG18 extends KFWeap_Pistol_DualG18;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Pistol_G18C extends KFWeap_Pistol_G18C;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Rifle_FrostShotgunAxe extends KFWeap_Rifle_FrostShotgunAxe;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Rifle_MosinNagant extends KFWeap_Rifle_MosinNagant;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Rifle_ParasiteImplanter extends KFWeap_Rifle_ParasiteImplanter;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_RocketLauncher_ThermiteBore extends KFWeap_RocketLauncher_ThermiteBore;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_SMG_G18 extends KFWeap_SMG_G18;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_Shotgun_S12 extends KFWeap_Shotgun_S12;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_ShrinkRayGun extends KFWeap_ShrinkRayGun;
defaultproperties
{
}

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@ -1,6 +0,0 @@
class CTI_Weap_ZedMKIII extends KFWeap_ZedMKIII;
defaultproperties
{
}

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@ -8,5 +8,5 @@ public function KFW_StartLoadWeaponContent()
defaultproperties defaultproperties
{ {
} }

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@ -1,60 +0,0 @@
class Mut extends KFMutator;
var private CTI CTI;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'CTI', CTI)
{
break;
}
if (CTI == None)
{
CTI = WorldInfo.Spawn(class'CTI');
}
if (CTI == None)
{
`Log_Base("FATAL: Can't Spawn 'CTI'");
SafeDestroy();
}
}
public function AddMutator(Mutator M)
{
if (M == Self) return;
if (M.Class == Class)
Mut(M).SafeDestroy();
else
Super.AddMutator(M);
}
public function NotifyLogin(Controller C)
{
CTI.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
CTI.NotifyLogout(C);
Super.NotifyLogout(C);
}
DefaultProperties
{
GroupNames.Add("TraderItems")
}

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@ -1,43 +1,43 @@
class OfficialWeapons extends Object class OfficialWeapons extends Object
config(CTI); config(CTI);
const Trader = class'Trader'; const Trader = class'Trader';
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready"; const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
var private config String Comment; var private config String Comment;
var private config Array<String> Item; var private config Array<String> Item;
private delegate int ByName(String A, String B) private delegate int ByName(String A, String B)
{ {
return A > B ? -1 : 0; return A > B ? -1 : 0;
} }
public static function Update(bool Enabled) public static function Update(bool Enabled)
{ {
local Array<class<KFWeaponDefinition> > KFWeapDefs; local Array<class<KFWeaponDefinition> > KFWeapDefs;
local class<KFWeaponDefinition> KFWeapDef; local class<KFWeaponDefinition> KFWeapDef;
if (!Enabled) return; if (!Enabled) return;
KFWeapDefs = Trader.static.GetTraderWeapDefs(); KFWeapDefs = Trader.static.GetTraderWeapDefs();
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment) if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
{ {
default.Comment = DefaultComment; default.Comment = DefaultComment;
default.Item.Length = 0; default.Item.Length = 0;
foreach KFWeapDefs(KFWeapDef) foreach KFWeapDefs(KFWeapDef)
{ {
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef); default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
} }
default.Item.Sort(ByName); default.Item.Sort(ByName);
StaticSaveConfig(); StaticSaveConfig();
} }
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,105 +1,88 @@
class RemoveItems extends Object class RemoveItems extends Object
dependson(CTI) dependson(CTI)
config(CTI); config(CTI);
var public config bool bALL; var public config bool bAll;
var public config bool bHRG; var private config Array<String> Item;
var public config bool bDLC;
var private config Array<String> Item; public static function InitConfig(int Version, int LatestVersion)
{
public static function InitConfig(int Version, int LatestVersion) switch (Version)
{ {
switch (Version) case `NO_CONFIG:
{ ApplyDefault();
case `NO_CONFIG:
ApplyDefault(); default: break;
}
case 2:
default.bHRG = false; if (LatestVersion != Version)
default.bDLC = false; {
StaticSaveConfig();
default: break; }
} }
if (LatestVersion != Version) private static function ApplyDefault()
{ {
StaticSaveConfig(); default.bAll = false;
} default.Item.Length = 0;
} default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
}
private static function ApplyDefault()
{ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
default.bALL = false; {
default.bHRG = false; local Array<class<KFWeaponDefinition> > ItemList;
default.bDLC = false; local class<KFWeaponDefinition> ItemWeapDef;
default.Item.Length = 0; local class<KFWeapon> ItemWeapon;
default.Item.AddItem("KFGame.SomeWeapon"); local String ItemRaw;
} local int Line;
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) `Log_Info("Load items to remove:");
{ if (default.bAll)
local Array<class<KFWeaponDefinition> > ItemList; {
local class<KFWeaponDefinition> ItemWeapDef; `Log_Info("Remove all default items");
local class<KFWeapon> ItemWeapon; }
local String ItemRaw; else
local int Line; {
foreach default.Item(ItemRaw, Line)
`Log_Info("Load items to remove:"); {
if (default.bALL) ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
{ if (ItemWeapDef == None)
`Log_Info("Remove all default items"); {
} `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
else continue;
{ }
if (default.bHRG)
{ ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
`Log_Info("Remove all HRG items"); if (ItemWeapon == None)
} {
if (default.bDLC) `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
{ continue;
`Log_Info("Remove all DLC items"); }
}
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
foreach default.Item(ItemRaw, Line) {
{ `Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); continue;
if (ItemWeapDef == None) }
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw); ItemList.AddItem(ItemWeapDef);
continue; `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class')); if (ItemList.Length == default.Item.Length)
if (ItemWeapon == None) {
{ `Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath); }
continue; else
} {
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
if (ItemList.Find(ItemWeapDef) != INDEX_NONE) }
{ }
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue; return ItemList;
} }
ItemList.AddItem(ItemWeapDef); defaultproperties
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); {
}
}
if (ItemList.Length == default.Item.Length)
{
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
}
else
{
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
}
}
return ItemList;
}
defaultproperties
{
}

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@ -1,222 +1,161 @@
class Trader extends Object class Trader extends Object
abstract; abstract;
// Bug: private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
// The wrong weapon is purchased if the index is greater than 256 😡 {
// Some greedy guy saved 3 bytes for no reason again return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
const ITEMS_LIMIT = 256; }
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B) public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{ {
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0; local String TraderItemsPath;
}
if (KFGRI == None)
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace) {
{ TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
local String TraderItemsPath; }
else
if (KFGRI == None) {
{ TraderItemsPath = KFGRI.TraderItemsPath;
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath; }
}
else return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
{ }
TraderItemsPath = KFGRI.TraderItemsPath;
} public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems')); local Array<class<KFWeaponDefinition> > KFWeapDefs;
} local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{ TraderItems = GetTraderItems(KFGRI, LogLevel);
local Array<class<KFWeaponDefinition> > KFWeapDefs;
local KFGFxObject_TraderItems TraderItems; foreach TraderItems.SaleItems(Item)
local STraderItem Item; {
if (Item.WeaponDef != None)
TraderItems = GetTraderItems(KFGRI, LogLevel); {
KFWeapDefs.AddItem(Item.WeaponDef);
foreach TraderItems.SaleItems(Item) }
{ }
if (Item.WeaponDef != None)
{ return KFWeapDefs;
KFWeapDefs.AddItem(Item.WeaponDef); }
}
} public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{
return KFWeapDefs; local Array<class<KFWeapon> > KFWeapons;
} local class<KFWeapon> KFWeapon;
local KFGFxObject_TraderItems TraderItems;
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace) local STraderItem Item;
{
local Array<class<KFWeapon> > KFWeapons; TraderItems = GetTraderItems(KFGRI, LogLevel);
local class<KFWeapon> KFWeapon;
local KFGFxObject_TraderItems TraderItems; foreach TraderItems.SaleItems(Item)
local STraderItem Item; {
if (Item.WeaponDef != None)
TraderItems = GetTraderItems(KFGRI, LogLevel); {
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
foreach TraderItems.SaleItems(Item) if (KFWeapon != None)
{ {
if (Item.WeaponDef != None) KFWeapons.AddItem(KFWeapon);
{ }
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class')); }
if (KFWeapon != None) }
{
KFWeapons.AddItem(KFWeapon); return KFWeapons;
} }
}
} public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
{
return KFWeapons; local KFGFxObject_TraderItems TraderItems;
} local STraderItem Item;
local Array<class<KFWeaponDefinition> > WeapDefs;
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
{ `Log_TraceStatic();
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; TraderItems = GetTraderItems(KFGRI, LogLevel);
local Array<class<KFWeaponDefinition> > WeapDefs;
foreach TraderItems.SaleItems(Item)
`Log_TraceStatic(); {
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
TraderItems = GetTraderItems(KFGRI, LogLevel); {
WeapDefs.AddItem(Item.WeaponDef);
foreach TraderItems.SaleItems(Item) }
{ }
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
{ return WeapDefs;
WeapDefs.AddItem(Item.WeaponDef); }
}
} public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI,
return WeapDefs; Array<class<KFWeaponDefinition> > RemoveItems,
} Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode,
public static simulated function Array< class<KFWeaponDefinition> > GenerateWeapDefList( E_LogLevel LogLevel)
KFGameReplicationInfo KFGRI, {
const out Array<class<KFWeaponDefinition> > RemoveItems, local KFGFxObject_TraderItems TraderItems;
const out Array<class<KFWeaponDefinition> > AddItems, local STraderItem Item;
bool RemoveAll, local class<KFWeaponDefinition> WeapDef;
bool RemoveHRG, local Array<class<KFWeaponDefinition> > WeapDefs;
bool RemoveDLC, local int Index;
bool bDisableItemLimitCheck, local int MaxItemID;
E_LogLevel LogLevel)
{ `Log_TraceStatic();
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; TraderItems = GetTraderItems(KFGRI, LogLevel);
local Array< class<KFWeaponDefinition> > WeapDefs;
local int Index; if (!ReplaceMode)
{
`Log_TraceStatic(); foreach TraderItems.SaleItems(Item)
{
TraderItems = GetTraderItems(KFGRI, LogLevel); if (Item.WeaponDef != None
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
if (!RemoveAll) && WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
{ {
foreach TraderItems.SaleItems(Item) WeapDefs.AddItem(Item.WeaponDef);
{ }
if (Item.WeaponDef != None }
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE }
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None)) for (Index = 0; Index < AddItems.Length; ++Index)
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel)) {
{ WeapDefs.AddItem(AddItems[Index]);
WeapDefs.AddItem(Item.WeaponDef); }
}
} WeapDefs.Sort(ByPrice);
}
TraderItems.SaleItems.Length = 0;
for (Index = 0; Index < AddItems.Length; ++Index) MaxItemID = 0;
{ foreach WeapDefs(WeapDef)
if (WeaponClassIsUnique(AddItems[Index].default.WeaponClassPath, WeapDefs, LogLevel)) {
{ Item.WeaponDef = WeapDef;
WeapDefs.AddItem(AddItems[Index]); Item.ItemID = ++MaxItemID;
} TraderItems.SaleItems.AddItem(Item);
} }
WeapDefs.Sort(ByPrice); TraderItems.SetItemsInfo(TraderItems.SaleItems);
if (!bDisableItemLimitCheck && WeapDefs.Length > ITEMS_LIMIT) KFGRI.TraderItems = TraderItems;
{ }
`Log_Warn("The total number of items has reached the limit (" $ ITEMS_LIMIT $ ")," @ (WeapDefs.Length - ITEMS_LIMIT) @ "items will not be added.");
`Log_Warn("Excluded items:"); private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
for (Index = ITEMS_LIMIT; Index < WeapDefs.Length; ++Index) {
{ local class<KFWeaponDefinition> WeapDef;
`Log_Warn("[" $ Index + 1 $ "]" @ String(WeapDefs[Index]));
} `Log_TraceStatic();
WeapDefs.Length = ITEMS_LIMIT;
} foreach WeapDefs(WeapDef)
{
return WeapDefs; if (WeapDef.default.WeaponClassPath == WeaponClassPath)
} {
return false;
public static simulated function OverwriteTraderItems( }
KFGameReplicationInfo KFGRI, }
const out Array<class<KFWeaponDefinition> > WeapDefs,
bool ApplyPatch, return true;
E_LogLevel LogLevel) }
{
local CTI_GFxObject_TraderItems TraderItemsCTI; defaultproperties
local KFGFxObject_TraderItems TraderItemsDef; {
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef; }
local int MaxItemID;
`Log_TraceStatic();
TraderItemsDef = GetTraderItems(KFGRI, LogLevel);
TraderItemsCTI = new class'CTI_GFxObject_TraderItems';
TraderItemsCTI.AllItems = TraderItemsDef.SaleItems;
TraderItemsCTI.SaleItems.Length = 0;
MaxItemID = 0;
`Log_Debug("Trader Items:");
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = MaxItemID++;
TraderItemsCTI.SaleItems.AddItem(Item);
TraderItemsCTI.AllItems.AddItem(Item);
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
}
foreach TraderItemsDef.SaleItems(Item)
{
Item.ItemID = MaxItemID++;
TraderItemsCTI.AllItems.AddItem(Item);
}
TraderItemsCTI.SetItemsInfo(TraderItemsCTI.SaleItems);
TraderItemsCTI.SetItemsInfo(TraderItemsCTI.AllItems);
if (ApplyPatch)
{
KFGRI.TraderItems = TraderItemsCTI;
}
else
{
KFGRI.TraderItems.SaleItems = TraderItemsCTI.SaleItems;
}
}
private static function bool WeaponClassIsUnique(String WeaponClassPath, const out Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic();
foreach WeapDefs(WeapDef)
{
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
{
return false;
}
}
return true;
}
defaultproperties
{
}

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@ -1,194 +1,197 @@
class Unlocker extends Object class Unlocker extends Object
dependson(WeaponReplacements) abstract;
abstract;
// TODO:
// TODO: // replace shopContainer (KFGFxTraderContainer_Store)
// replace shopContainer (KFGFxTraderContainer_Store) // without replacing KFGFxMoviePlayer_Manager
// without replacing KFGFxMoviePlayer_Manager // but how? 🤔
// but how? 🤔
const Trader = class'Trader';
const Trader = class'Trader';
const Replacements = class'WeaponReplacements'; var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel) public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Locs(UnlockType)) switch (Locs(UnlockType))
{ {
case "true": case "true":
case "false": case "false":
case "auto": case "auto":
case "replaceweapons": case "replaceweapons":
case "replacefilter": case "replacefilter":
return true; return true;
} }
return false; return false;
} }
public static function bool UnlockDLC( public static function bool UnlockDLC(
KFGameInfo KFGI, KFGameInfo KFGI,
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
String UnlockType, String UnlockType,
out Array<class<KFWeaponDefinition> > WeapDefs, out Array<class<KFWeaponDefinition> > RemoveItems,
out BoolWrapper DLCSkinUpdateRequired, out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel) E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Locs(UnlockType)) switch (Locs(UnlockType))
{ {
case "true": case "true":
case "auto": case "auto":
return Auto(KFGI, KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel); return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
case "replaceweapons": case "replaceweapons":
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel); return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
case "replacefilter": case "replacefilter":
DLCSkinUpdateRequired.Value = false; return ReplaceFilter(KFGI, LogLevel);
return ReplaceFilter(KFGI, LogLevel);
case "false":
case "false": default:
default: return false;
return false; }
} }
}
private static function bool Auto(
private static function bool Auto( KFGameInfo KFGI,
KFGameInfo KFGI, KFGameReplicationInfo KFGRI,
KFGameReplicationInfo KFGRI, out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > WeapDefs, out Array<class<KFWeaponDefinition> > AddItems,
out BoolWrapper DLCSkinUpdateRequired, E_LogLevel LogLevel)
E_LogLevel LogLevel) {
{ local bool CustomGFxManager;
`Log_TraceStatic();
`Log_TraceStatic();
if (KFGI == None) return false;
if (KFGI == None) return false;
if (CustomGFxManager(KFGI))
{ if (KFGameInfo_VersusSurvival(KFGI) != None)
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel); {
} CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
else }
{ else
DLCSkinUpdateRequired.Value = false; {
return ReplaceFilter(KFGI, LogLevel); CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
} }
}
if (CustomGFxManager)
public static function bool CustomGFxManager(KFGameInfo KFGI) {
{ return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
if (KFGameInfo_VersusSurvival(KFGI) != None) }
{ else
return (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass); {
} return ReplaceFilter(KFGI, LogLevel);
else }
{ }
return (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
} private static function bool ReplaceWeapons(
} KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
private static function bool ReplaceWeapons( out Array<class<KFWeaponDefinition> > AddItems,
KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
out Array<class<KFWeaponDefinition> > WeapDefs, {
out BoolWrapper DLCSkinUpdateRequired, local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
E_LogLevel LogLevel) local class<KFWeaponDefinition> WeapDefDLC;
{ local class<KFWeaponDefinition> WeapDefReplacement;
local class<KFWeaponDefinition> WeapDef; local bool Unlock, PartialUnlock;
local class<KFWeaponDefinition> WeapDefReplacement;
local bool Unlock, PartialUnlock; `Log_TraceStatic();
local int Index;
Unlock = false;
`Log_TraceStatic(); PartialUnlock = false;
`Log_Debug("Unlock by replace weapons"); WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
Unlock = false; foreach WeapDefsDLCs(WeapDefDLC)
PartialUnlock = false; {
DLCSkinUpdateRequired.Value = false; WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
if (WeapDefReplacement != None)
for (Index = 0; Index < WeapDefs.Length; Index++) {
{ Unlock = true;
WeapDef = WeapDefs[Index]; if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
{
if (WeapDef.default.SharedUnlockId == SCU_None) continue; AddItems.AddItem(WeapDefReplacement);
}
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDef, LogLevel); `Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
if (WeapDefReplacement != None) }
{ else
Unlock = true; {
DLCSkinUpdateRequired.Value = true; PartialUnlock = true;
if (WeapDefs.Find(WeapDefReplacement) == INDEX_NONE) `Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
{ }
WeapDefs[Index] = WeapDefReplacement; }
`Log_Debug(WeapDef @ "replaced by" @ WeapDefReplacement);
} if (PartialUnlock)
else {
{ `Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
WeapDefs.Remove(Index--, 1); }
`Log_Debug("Skip already unlocked weapon:" @ WeapDef);
} return Unlock;
} }
else
{ private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
PartialUnlock = true; {
`Log_Warn("Can't unlock item:" @ WeapDef @ "SharedUnlockId:" @ WeapDef.default.SharedUnlockId); local class<KFWeaponDefinition> WeapDef;
}
} `Log_TraceStatic();
if (PartialUnlock) foreach default.WeapDefDLCReplacements(WeapDef)
{ {
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod"); if (ClassIsChildOf(WeapDef, WeapDefDLC))
} {
return WeapDef;
return Unlock; }
} }
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel) return None;
{ }
local SWeapReplace WeapReplace;
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
`Log_TraceStatic(); {
`Log_TraceStatic();
foreach Replacements.default.DLC(WeapReplace)
{ if (KFGI == None) return false;
if (ClassIsChildOf(WeapReplace.WeapDef, WeapDefDLC))
{ if (KFGameInfo_VersusSurvival(KFGI) != None)
return WeapReplace.WeapDef; {
} KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
} }
else
return None; {
} KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
}
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
{ return true;
`Log_TraceStatic(); }
`Log_Debug("Unlock by replace filter"); defaultproperties
{
if (KFGI == None) return false; WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
if (CustomGFxManager(KFGI)) WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
{ WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
`Log_Warn("Custom KFGFxMoviePlayer_Manager detected:" @ String(KFGI.KFGFxManagerClass) $ ". There may be compatibility issues."); WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
} WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
if (KFGameInfo_VersusSurvival(KFGI) != None) WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
{ WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus_DLC'; WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
} WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
else WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
{ WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_DLC'; WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
} WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
return true; WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
} WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
defaultproperties WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
{ WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
} WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
}

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@ -1,189 +0,0 @@
class WeaponReplacements extends Object;
struct SWeapReplace
{
var const class<KFWeaponDefinition> WeapDef;
var const class<KFWeaponDefinition> WeapDefParent;
var const class<KFWeapon> Weap;
var const class<KFWeapon> WeapParent;
};
var public const Array<SWeapReplace> DLC;
defaultproperties
{
DLC.Add({(
WeapDef=class'CTI_WeapDef_AutoTurret',
WeapDefParent=class'KFWeapDef_AutoTurret',
Weap=class'CTI_Weap_AutoTurret',
WeapParent=class'KFWeap_AutoTurret'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_BladedPistol',
WeapDefParent=class'KFWeapDef_BladedPistol',
Weap=class'CTI_Weap_Pistol_Bladed',
WeapParent=class'KFWeap_Pistol_Bladed'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Blunderbuss',
WeapDefParent=class'KFWeapDef_Blunderbuss',
Weap=class'CTI_Weap_Pistol_Blunderbuss',
WeapParent=class'KFWeap_Pistol_Blunderbuss'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChainBat',
WeapDefParent=class'KFWeapDef_ChainBat',
Weap=class'CTI_Weap_Blunt_ChainBat',
WeapParent=class'KFWeap_Blunt_ChainBat'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChiappaRhino',
WeapDefParent=class'KFWeapDef_ChiappaRhino',
Weap=class'CTI_Weap_Pistol_ChiappaRhino',
WeapParent=class'KFWeap_Pistol_ChiappaRhino'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChiappaRhinoDual',
WeapDefParent=class'KFWeapDef_ChiappaRhinoDual',
Weap=class'CTI_Weap_Pistol_ChiappaRhinoDual',
WeapParent=class'KFWeap_Pistol_ChiappaRhinoDual'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_CompoundBow',
WeapDefParent=class'KFWeapDef_CompoundBow',
Weap=class'CTI_Weap_Bow_CompoundBow',
WeapParent=class'KFWeap_Bow_CompoundBow'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Doshinegun',
WeapDefParent=class'KFWeapDef_Doshinegun',
Weap=class'CTI_Weap_AssaultRifle_Doshinegun',
WeapParent=class'KFWeap_AssaultRifle_Doshinegun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_DualBladed',
WeapDefParent=class'KFWeapDef_DualBladed',
Weap=class'CTI_Weap_Pistol_DualBladed',
WeapParent=class'KFWeap_Pistol_DualBladed'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_FAMAS',
WeapDefParent=class'KFWeapDef_FAMAS',
Weap=class'CTI_Weap_AssaultRifle_FAMAS',
WeapParent=class'KFWeap_AssaultRifle_FAMAS'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_G18',
WeapDefParent=class'KFWeapDef_G18',
Weap=class'CTI_Weap_SMG_G18',
WeapParent=class'KFWeap_SMG_G18'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_G36C',
WeapDefParent=class'KFWeapDef_G36C',
Weap=class'CTI_Weap_AssaultRifle_G36C',
WeapParent=class'KFWeap_AssaultRifle_G36C'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_GravityImploder',
WeapDefParent=class'KFWeapDef_GravityImploder',
Weap=class'CTI_Weap_GravityImploder',
WeapParent=class'KFWeap_GravityImploder'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_HVStormCannon',
WeapDefParent=class'KFWeapDef_HVStormCannon',
Weap=class'CTI_Weap_HVStormCannon',
WeapParent=class'KFWeap_HVStormCannon'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_IonThruster',
WeapDefParent=class'KFWeapDef_IonThruster',
Weap=class'CTI_Weap_Edged_IonThruster',
WeapParent=class'KFWeap_Edged_IonThruster'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_MG3',
WeapDefParent=class'KFWeapDef_MG3',
Weap=class'CTI_Weap_LMG_MG3',
WeapParent=class'KFWeap_LMG_MG3'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Mine_Reconstructor',
WeapDefParent=class'KFWeapDef_Mine_Reconstructor',
Weap=class'CTI_Weap_Mine_Reconstructor',
WeapParent=class'KFWeap_Mine_Reconstructor'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Minigun',
WeapDefParent=class'KFWeapDef_Minigun',
Weap=class'CTI_Weap_Minigun',
WeapParent=class'KFWeap_Minigun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_MosinNagant',
WeapDefParent=class'KFWeapDef_MosinNagant',
Weap=class'CTI_Weap_Rifle_MosinNagant',
WeapParent=class'KFWeap_Rifle_MosinNagant'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ParasiteImplanter',
WeapDefParent=class'KFWeapDef_ParasiteImplanter',
Weap=class'CTI_Weap_Rifle_ParasiteImplanter',
WeapParent=class'KFWeap_Rifle_ParasiteImplanter'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Pistol_DualG18',
WeapDefParent=class'KFWeapDef_Pistol_DualG18',
Weap=class'CTI_Weap_Pistol_DualG18',
WeapParent=class'KFWeap_Pistol_DualG18'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Pistol_G18C',
WeapDefParent=class'KFWeapDef_Pistol_G18C',
Weap=class'CTI_Weap_Pistol_G18C',
WeapParent=class'KFWeap_Pistol_G18C'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Rifle_FrostShotgunAxe',
WeapDefParent=class'KFWeapDef_Rifle_FrostShotgunAxe',
Weap=class'CTI_Weap_Rifle_FrostShotgunAxe',
WeapParent=class'KFWeap_Rifle_FrostShotgunAxe'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Scythe',
WeapDefParent=class'KFWeapDef_Scythe',
Weap=class'CTI_Weap_Edged_Scythe',
WeapParent=class'KFWeap_Edged_Scythe'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Shotgun_S12',
WeapDefParent=class'KFWeapDef_Shotgun_S12',
Weap=class'CTI_Weap_Shotgun_S12',
WeapParent=class'KFWeap_Shotgun_S12'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ShrinkRayGun',
WeapDefParent=class'KFWeapDef_ShrinkRayGun',
Weap=class'CTI_Weap_ShrinkRayGun',
WeapParent=class'KFWeap_ShrinkRayGun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ThermiteBore',
WeapDefParent=class'KFWeapDef_ThermiteBore',
Weap=class'CTI_Weap_RocketLauncher_ThermiteBore',
WeapParent=class'KFWeap_RocketLauncher_ThermiteBore'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ZedMKIII',
WeapDefParent=class'KFWeapDef_ZedMKIII',
Weap=class'CTI_Weap_ZedMKIII',
WeapParent=class'KFWeap_ZedMKIII'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Zweihander',
WeapDefParent=class'KFWeapDef_Zweihander',
Weap=class'CTI_Weap_Edged_Zweihander',
WeapParent=class'KFWeap_Edged_Zweihander'
)})
}

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@ -1,20 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None, LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,
LL_Info, LL_Info,
LL_Debug, LL_Debug,
LL_Trace, LL_Trace,
LL_All LL_All
}; };
defaultproperties defaultproperties
{ {
} }

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@ -1,2 +1,2 @@
// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

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@ -1,3 +1,3 @@
// Imports // Imports
`include(Logger.uci) `include(Logger.uci)
`include(Constants.uci) `include(Constants.uci)

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@ -1,15 +1,15 @@
// Logger // Logger
`define Log_Tag 'CTI' `define Log_Tag 'CTI'
`define LocationStatic "`{ClassName}::" $ GetFuncName() `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -1,17 +1,12 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url] [img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
[h1]Description[/h1]
Trader inventory management
[h1]Features[/h1] [h1]Features[/h1]
[list] [list]
[*]remove/add items to trader; [*]remove/add items to trader;
[*]can preload weapon models (no lags when someone buys weapons); [*]can preload weapon models (no lags when someone buys weapons);
[*]unlock DLC weapons; [*]unlock DLC weapons;
[*]correct items sorting (by price); [*]correct items sorting (by price);
[*]don't have to worry about adding new guns after each KF2 update; [*]don't have to worry about adding new guns after each KF2 update.
[*]add an unlimited number of items to the trader;
[*]players can sell weapons excluded from trader inventory.
[/list] [/list]
[h1]Whitelisted?[/h1] [h1]Whitelisted?[/h1]
@ -20,17 +15,11 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
[olist] [olist]
[*]Subscribe to this mutator; [*]Subscribe to this mutator;
[*]Create a file [b](*)[/b]: [b]C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Config\KFCTI.ini[/b] [*]Start KF2;
with the following content: [*]Open console (~) and input:
[b][CTI.CTI] [b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
Version=0[/b] (replace the map and add the parameters you need)
[*]Start KF2; [*]<Enter>.
[*]Open console (~) and start any map with CTI (this will generate the default KFCTI.ini content):
[b]open KF-BioticsLab?Mutator=CTI.Mut[/b]
[*]Close the game and configure CTI as you need (see the [b]Setup (KFCTI.ini)[/b] section below);
[*]Start KF2, open the console, start the game:
[b]open KF-BioticsLab?Mutator=CTI.Mut[/b]
(replace the map and add the parameters you need).
[/olist] [/olist]
[h1]Usage (server)[/h1] [h1]Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
@ -42,59 +31,52 @@ Version=0[/b]
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2830826239[/b] [b]ServerSubscribedWorkshopItems=2830826239[/b]
[*]Start the server and wait while the mutator is downloading; [*]Start the server and wait while the mutator is downloading;
[*]When the download is complete, close the server; [*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
[*]Create a file [b](*)[/b]: [b]<kf2-server>\KFGame\Config\KFCTI.ini[/b]
with the following content:
[b][CTI.CTI]
Version=0[/b]
[*]Add mutator to server start parameters: [b]?Mutator=CTI.Mut[/b] and start the server (this will generate the default KFCTI.ini content);
[*]Close the server and configure CTI as you need (see the [b]Setup (KFCTI.ini)[/b] section below);
[*]Start the server (with [b]?Mutator=CTI.Mut[/b]) again.
[/olist] [/olist]
[h1][b](*)[/b] Buggy config variables initialization[/h1] [h1]Important setup information[/h1]
CTI, like many other mutators, initializes the config by relying on the unreal script feature which uses default values for each data type that is not explicitly specified. For the int type (which is used to store the config version) this is zero - detecting zero allows to understand that the mutator is being used for the first time (which means it's need to generate a config). But now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all. This is why I recommend explicitly set [b]Version=0[/b] in the config for the first time. The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
So if you are using this mutator for the first time, I highly recommend doing the following:
[olist]
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
[b][CTI.CTI]
Version=0[/b]
[*]Start the game/server with CTI to generate the contents of the config.
[*]Close the game/server.
[/olist]
[b]Right now this is the only way to correctly create the default config.[/b]
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday. Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
[h1]Setup (KFCTI.ini)[/h1] [h1]Setup (KFCTI.ini)[/h1]
[list] [list]
[*][b]bDisableItemLimitCheck[/b]: The original game does not support more than 256 trader items, adding items above this limit causes bugs. If this problem is solved (For example, if you are using a mutator that has already fixed this problem or by enabling [b]bApplyPatch[/b]) then it can be set [b]bDisableItemLimitCheck=True[/b] to remove the limit, otherwise it is better to leave it [b]False[/b]. [*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
[*]Set [b]bApplyPatch=True[/b] to fix some base classes of the game: this fixes problems when adding more than 256 items to a trader and will allow players to sell weapons that have been removed from trader inventory. Note that enabling this parameter replaces the following classes: [b]KFAutoPurchaseHelper[/b], [b]KFInventoryManager[/b], [b]KFGFxMenu_Trader[/b], [b]KFGFxObject_TraderItems[/b]. There may be compatibility issues with mutators that also replace them. [*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags when someone buys weapons. In some cases (usually if there is a lot of custom content), enabling preload can cause models to disappear. It is recommended to test how this setting affects the game for your server configuration and then decide whether to enable preloading or not.
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste) or leave it [b]False[/b] if you want a clean config without unnecessary things.
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values: [*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
[list] [list]
[*][b]False[/b] - disable DLC unlock. [*][b]False[/b] - disable DLC unlock.
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it. [*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons. [*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTI.Mut last in the mutator load queue if you use this. [*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
[/list] [/list]
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory. [*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bALL=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself). [*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Set [b]bHRG=True[/b] to remove HRG items.
[*]Set [b]bDLC=True[/b] to remove DLC items.
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory. [*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
example: [b]Item=WeaponPackExt.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale. example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[/list] [/list]
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
[b]Item=""[/b]
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
[h1]Notes[/h1] [h1]Notes[/h1]
📌 If you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
[b]Item=[/b]
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with incorrect values.
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader. 📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough). 📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
[h1]Translators:[/h1]
[url=https://steamcommunity.com/profiles/76561199126205919]cheungfatzong[/url] - Traditional [CHT] and Simplified [CHN] Chinese.
[h1]Sources[/h1] [h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b] [url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]

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@ -3,26 +3,24 @@
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![MegaLinter](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml) [![Steam Update Date](https://img.shields.io/steam/update-date/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE)
## Description # Description
Trader inventory management Add/Remove Items in the Trader's Inventory
## Features # Features
- remove/add items to trader; - remove/add items to trader;
- can preload weapon models (no lags when buying weapons); - can preload weapon models (no lags when buying weapons);
- unlock DLC weapons; - unlock DLC weapons;
- correct items sorting (by price); - correct items sorting (by price);
- don't have to worry about adding new guns after each KF2 update; - don't have to worry about adding new guns after each Tripware update.
- add an unlimited number of items to the trader;
- players can sell weapons excluded from trader inventory.
## Usage & Setup # Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
## Build # Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -36,9 +34,16 @@ Trader inventory management
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
## Bug reports # Testing
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
## License # License
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE) [GNU GPLv3](LICENSE)

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@ -7,7 +7,7 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="CTI" PackageBuildOrder="CTI"
@ -16,7 +16,7 @@ PackageBuildOrder="CTI"
# Packages you want to brew using @peelz's patched KFEditor. # Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package. # Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackagePeelzBrew="" PackagePeelzBrew=""
@ -24,7 +24,7 @@ PackagePeelzBrew=""
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="CTI" PackageUpload="CTI"

2
tools

@ -1 +1 @@
Subproject commit fb458ac61f7e6c6426b8dff366dd5e7499e0d95f Subproject commit d830a5ea169e230fa40d63319b838fde1e25f6c1