update description

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GenZmeY 2022-10-01 20:21:12 +03:00
parent a87f5bf697
commit cc55913e5a

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@ -16,7 +16,7 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[olist]
[*]Subscribe to this mutator;
[*]Start KF2;
[*]Open console (`) and input:
[*]Open console (~) and input:
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
(replace the map and add the parameters you need)
[*]<Enter>.
@ -34,8 +34,28 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
[/olist]
[h1]Important setup information[/h1]
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
So if you are using this mutator for the first time, I highly recommend doing the following:
[olist]
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
[b][CTI.CTI]
Version=0[/b]
[*]Start the game/server to generate the contents of the config
[*]Close the game/server
[*]Now you have the correct default config.
[/olist]
[b]Right now this is the only way to correctly create the default config.[/b]
Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
[b]Item=""[/b]
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
Unfortunately now I can't do anything about it because it's a problem in the game and not in the mutator. I hope TWI fixes this someday.
[h1]Setup (KFCTI.ini)[/h1]
Config will be created at the first start[b]*[/b].
[list]
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
@ -62,13 +82,5 @@ example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommun
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
[h1]Troubleshooting[/h1]
[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
[b][CTI.CTI]
Version=0
[/b]
Then start the server and check the file again - config content should be generated.
[h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]