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@ -16,7 +16,7 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
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[olist]
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[*]Subscribe to this mutator;
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[*]Start KF2;
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[*]Open console (`) and input:
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[*]Open console (~) and input:
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[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
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(replace the map and add the parameters you need)
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[*]<Enter>.
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@ -34,8 +34,28 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
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[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
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[/olist]
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[h1]Important setup information[/h1]
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The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
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So if you are using this mutator for the first time, I highly recommend doing the following:
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[olist]
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[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
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[b][CTI.CTI]
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Version=0[/b]
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[*]Start the game/server to generate the contents of the config
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[*]Close the game/server
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[*]Now you have the correct default config.
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[/olist]
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[b]Right now this is the only way to correctly create the default config.[/b]
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Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
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[b]Item=""[/b]
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This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
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Unfortunately now I can't do anything about it because it's a problem in the game and not in the mutator. I hope TWI fixes this someday.
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[h1]Setup (KFCTI.ini)[/h1]
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Config will be created at the first start[b]*[/b].
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[list]
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[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
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@ -62,13 +82,5 @@ example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommun
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📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
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📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
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[h1]Troubleshooting[/h1]
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[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
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[b][CTI.CTI]
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Version=0
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[/b]
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Then start the server and check the file again - config content should be generated.
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
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