diff --git a/CTI/Classes/Helper.uc b/CTI/Classes/Helper.uc index fc214dc..ec0d89a 100644 --- a/CTI/Classes/Helper.uc +++ b/CTI/Classes/Helper.uc @@ -69,8 +69,7 @@ public static simulated function PreloadWeapon(class WeapDef KFW = class (DynamicLoadObject(WeapDef.default.WeaponClassPath, class'Class')); if (KFW != None) { - // This doesn't seem to have any effect right now, - // so we're forced to use a workaround: CTI_RepInfo.ServerPreloadWeaponWorkaround() + // This doesn't seem to have any effect right now // But I still leave it for the future // in the hope that someday we can preload weapon models using this function class'KFWeapon'.static.TriggerAsyncContentLoad(KFW); @@ -80,4 +79,4 @@ public static simulated function PreloadWeapon(class WeapDef defaultproperties { -} \ No newline at end of file +}