fix single player mode
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643c721ade
commit
6d7f0552db
@ -230,6 +230,7 @@ private function PostInit()
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{
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{
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if (RepInfo.PendingSync)
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if (RepInfo.PendingSync)
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{
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{
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RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
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RepInfo.Replicate(WeapDefs);
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RepInfo.Replicate(WeapDefs);
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}
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}
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}
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}
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@ -348,12 +349,11 @@ public function bool CreateRepInfo(Controller C)
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if (RepInfo == None) return false;
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if (RepInfo == None) return false;
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RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel, DLCSkinUpdateRequired.Value, bApplyPatch);
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RepInfos.AddItem(RepInfo);
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RepInfos.AddItem(RepInfo);
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if (ReadyToSync)
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if (ReadyToSync)
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{
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{
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RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
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RepInfo.Replicate(WeapDefs);
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RepInfo.Replicate(WeapDefs);
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}
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}
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else
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else
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@ -23,6 +23,8 @@ var public bool PendingSync;
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var private CTI CTI;
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var private CTI CTI;
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var private E_LogLevel LogLevel;
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var private E_LogLevel LogLevel;
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var private class<KFGFxMoviePlayer_Manager> FrontEndClass;
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var private GameReplicationInfo GRI;
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var private GameReplicationInfo GRI;
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var private KFPlayerController KFPC;
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var private KFPlayerController KFPC;
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var private KFPlayerReplicationInfo KFPRI;
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var private KFPlayerReplicationInfo KFPRI;
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@ -49,7 +51,7 @@ var private bool ClientReady, ServerReady;
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replication
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replication
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{
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{
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if (bNetInitial && Role == ROLE_Authority)
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if (bNetInitial && Role == ROLE_Authority)
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LogLevel, SkinUpdateRequired, PatchRequired;
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LogLevel, SkinUpdateRequired, PatchRequired, FrontEndClass;
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}
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}
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public simulated function bool SafeDestroy()
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public simulated function bool SafeDestroy()
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@ -60,24 +62,50 @@ public simulated function bool SafeDestroy()
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}
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}
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public function PrepareSync(
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public function PrepareSync(
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CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel,
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CTI _CTI, E_LogLevel _LogLevel,
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class<KFGFxMoviePlayer_Manager> _FrontEndClass,
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bool _SkinUpdateRequired, bool _PatchRequired)
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bool _SkinUpdateRequired, bool _PatchRequired)
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{
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{
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`Log_Trace();
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`Log_Trace();
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CTI = _CTI;
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CTI = _CTI;
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KFPC = _KFPC;
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LogLevel = _LogLevel;
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LogLevel = _LogLevel;
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FrontEndClass = _FrontEndClass;
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SkinUpdateRequired = _SkinUpdateRequired;
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SkinUpdateRequired = _SkinUpdateRequired;
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PatchRequired = _PatchRequired;
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PatchRequired = _PatchRequired;
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}
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}
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private reliable client function ClientSetFrontEnd()
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{
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if (FrontEndClass == None || GetKFPRI() == None)
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{
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`Log_Debug("Wait for frontend");
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SetTimer(1.0f, false, nameof(ClientSetFrontEnd));
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return;
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}
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if (KFPC.MyGFxManager != None && KFPC.MyGFxManager.class == FrontEndClass)
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{
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`Log_Debug("MyGFxManager is ok:" @ String(KFPC.MyGFxManager.class));
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return;
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}
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KFPC.MyGFxManager.CloseMenus(true);
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KFPC.MyGFxManager = None;
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KFPC.ClientSetFrontEnd(FrontEndClass, KFPRI.bOnlySpectator);
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`Log_Debug(String(FrontEndClass) @ "initialized.");
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}
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public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
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public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
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{
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{
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`Log_Trace();
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`Log_Trace();
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ServerReady = !PatchRequired;
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ServerReady = !PatchRequired;
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ClientSetFrontEnd();
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if (PatchRequired)
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if (PatchRequired)
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{
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{
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if (GetKFPC() != None)
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if (GetKFPC() != None)
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@ -92,14 +120,15 @@ public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
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RepArray = WeapDefs;
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RepArray = WeapDefs;
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RepData.Size = RepArray.Length;
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RepData.Size = RepArray.Length;
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if (WorldInfo.NetMode == NM_StandAlone)
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if (WorldInfo.NetMode != NM_StandAlone)
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{
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{
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Progress(RepArray.Length, RepArray.Length);
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return;
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}
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Sync();
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Sync();
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}
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}
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else
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{
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Finished();
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}
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}
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private reliable server function Sync()
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private reliable server function Sync()
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{
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{
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@ -179,7 +208,10 @@ private simulated function Finished()
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if (KFGRI != None)
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if (KFGRI != None)
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{
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{
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`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
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`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
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if (WorldInfo.NetMode != NM_StandAlone)
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{
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Trader.static.OverwriteTraderItems(KFGRI, RepArray, PatchRequired, LogLevel);
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Trader.static.OverwriteTraderItems(KFGRI, RepArray, PatchRequired, LogLevel);
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}
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`Log_Info("Trader items successfully synchronized!");
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`Log_Info("Trader items successfully synchronized!");
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}
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}
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else
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else
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