update README.md
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@ -54,7 +54,7 @@ Unfortunately I can't do anything about it because it's a game problem (not muta
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[h1]Setup (KFCTI.ini)[/h1]
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[list]
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[*][b]bDisableItemLimitCheck[/b]: The original game does not support more than 256 trader items, adding items above this limit causes bugs. If this problem is solved (For example, if you are using a mutator that has already fixed this problem or by enabling [b]bApplyPatch[/b]) then it can be set [b]bDisableItemLimitCheck=True[/b] to remove the limit, otherwise it is better to leave it "[b]False[/b]".
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[*][b]bDisableItemLimitCheck[/b]: The original game does not support more than 256 trader items, adding items above this limit causes bugs. If this problem is solved (For example, if you are using a mutator that has already fixed this problem or by enabling [b]bApplyPatch[/b]) then it can be set [b]bDisableItemLimitCheck=True[/b] to remove the limit, otherwise it is better to leave it [b]False[/b].
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[*]Set [b]bApplyPatch=True[/b] to fix some base classes of the game: this fixes problems when adding more than 256 items to a trader and will allow players to sell weapons that have been removed from trader inventory. Note that enabling this parameter replaces the following classes: KFAutoPurchaseHelper, KFInventoryManager, KFGFxMenu_Trader, KFGFxObject_TraderItems. There may be compatibility issues with mutators that also replace them.
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@ -15,9 +15,9 @@ Trader inventory management
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- can preload weapon models (no lags when buying weapons);
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- unlock DLC weapons;
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- correct items sorting (by price);
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- don't have to worry about adding new guns after each Tripware update;
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- don't have to worry about adding new guns after each KF2 update;
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- add an unlimited number of items to the trader;
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- sell weapons excluded from trader inventory.
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- players can sell weapons excluded from trader inventory.
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## Usage & Setup
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[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
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