diff --git a/CTI/Classes/Helper.uc b/CTI/Classes/Helper.uc index d7d77c6..8f6656d 100644 --- a/CTI/Classes/Helper.uc +++ b/CTI/Classes/Helper.uc @@ -69,6 +69,10 @@ public static simulated function PreloadWeapon(class WeapDef KFW = class (DynamicLoadObject(WeapDef.default.WeaponClassPath, class'Class')); if (KFW != None) { + // This doesn't seem to have any effect right now, + // so we're forced to use a workaround: CTI_RepInfo.PreloadContentWorkaround() + // But I still leave it for the future + // in the hope that someday we can preload weapon models using this function class'KFWeapon'.static.TriggerAsyncContentLoad(KFW); } }