From 21b3d3aa0d15c17f9e37756909558ce9165fb797 Mon Sep 17 00:00:00 2001 From: GenZmeY Date: Tue, 19 Jul 2022 13:30:41 +0300 Subject: [PATCH] update description --- PublicationContent/description.txt | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) diff --git a/PublicationContent/description.txt b/PublicationContent/description.txt index 2a910c7..d781d12 100644 --- a/PublicationContent/description.txt +++ b/PublicationContent/description.txt @@ -38,17 +38,24 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will Config will be created at the first start. [list] [*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game. + [*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste). + [*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values: -[b]False[/b] - disable DLC unlock. -[b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it. -[b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons. -[b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this. +[list] +[*][b]False[/b] - disable DLC unlock. +[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it. +[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons. +[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this. +[/list] + [*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory. -For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. +example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. + [*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself). + [*]Use [b][CTI.AddItems][/b] to add items to the trader inventory. -For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale. +example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale. [/list] [h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]