class CVCMut extends KFMutator; var private CVC CVC; public simulated function bool SafeDestroy() { return (bPendingDelete || bDeleteMe || Destroy()); } public event PreBeginPlay() { Super.PreBeginPlay(); if (WorldInfo.NetMode == NM_Client) return; foreach WorldInfo.DynamicActors(class'CVC', CVC) { break; } if (CVC == None) { CVC = WorldInfo.Spawn(class'CVC'); } if (CVC == None) { `Log_Base("FATAL: Can't Spawn 'CVC'"); SafeDestroy(); } } public function AddMutator(Mutator Mut) { if (Mut == Self) return; if (Mut.Class == Class) Mut.Destroy(); else Super.AddMutator(Mut); } public function NotifyLogin(Controller C) { Super.NotifyLogin(C); CVC.NotifyLogin(C); } public function NotifyLogout(Controller C) { Super.NotifyLogout(C); CVC.NotifyLogout(C); } defaultproperties { }