2023-05-12 22:48:44 +00:00
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class MapStats extends Object
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config(MapStats);
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struct MapStatEntry
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{
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var String Name; // map
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var int Counter; // play count
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var int PlayTimeTotal; // minutes total
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var int PlayTimeAvg; // minutes per map
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};
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var config array<MapStatEntry> MapStat;
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static delegate int CounterAsc (MapStatEntry A, MapStatEntry B) { return B.Counter < A.Counter ? -1 : 0; }
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static delegate int CounterDesc (MapStatEntry A, MapStatEntry B) { return A.Counter < B.Counter ? -1 : 0; }
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static delegate int NameAsc (MapStatEntry A, MapStatEntry B) { return B.Name < A.Name ? -1 : 0; }
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static delegate int NameDesc (MapStatEntry A, MapStatEntry B) { return A.Name < B.Name ? -1 : 0; }
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static delegate int PlayTimeTotalAsc (MapStatEntry A, MapStatEntry B) { return B.PlayTimeTotal < A.PlayTimeTotal ? -1 : 0; }
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static delegate int PlayTimeTotalDesc (MapStatEntry A, MapStatEntry B) { return A.PlayTimeTotal < B.PlayTimeTotal ? -1 : 0; }
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static delegate int PlayTimeAvgAsc (MapStatEntry A, MapStatEntry B) { return B.PlayTimeAvg < A.PlayTimeAvg ? -1 : 0; }
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static delegate int PlayTimeAvgDesc (MapStatEntry A, MapStatEntry B) { return A.PlayTimeAvg < B.PlayTimeAvg ? -1 : 0; }
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static function SortMapStat(String SortPolicy, E_LogLevel LogLevel)
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{
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`Log_TraceStatic();
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switch (Locs(SortPolicy))
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{
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case "counterasc": default.MapStat.Sort(CounterAsc); break;
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case "counterdesc": default.MapStat.Sort(CounterDesc); break;
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case "nameasc": default.MapStat.Sort(NameAsc); break;
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case "namedesc": default.MapStat.Sort(NameDesc); break;
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case "playtimetotalasc": default.MapStat.Sort(PlayTimeTotalAsc); break;
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case "playtimetotaldesc": default.MapStat.Sort(PlayTimeTotalDesc); break;
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case "playtimeavgasc": default.MapStat.Sort(PlayTimeAvgAsc); break;
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case "playtimeavgdesc": default.MapStat.Sort(PlayTimeAvgDesc); break;
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}
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}
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static function IncMapStat(String Map, int PlayTime, String SortPolicy, E_LogLevel LogLevel)
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{
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local int MapStatEntryIndex;
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local MapStatEntry NewEntry;
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`Log_TraceStatic();
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MapStatEntryIndex = default.MapStat.Find('Name', Map);
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if (MapStatEntryIndex == INDEX_NONE)
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{
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NewEntry.Name = Map;
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NewEntry.Counter = 1;
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NewEntry.PlayTimeTotal = PlayTime;
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NewEntry.PlayTimeAvg = PlayTime;
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default.MapStat.AddItem(NewEntry);
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}
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else
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{
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default.MapStat[MapStatEntryIndex].Counter++;
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default.MapStat[MapStatEntryIndex].PlayTimeTotal += PlayTime;
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default.MapStat[MapStatEntryIndex].PlayTimeAvg = default.MapStat[MapStatEntryIndex].PlayTimeTotal / default.MapStat[MapStatEntryIndex].Counter;
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}
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SortMapStat(SortPolicy, LogLevel);
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StaticSaveConfig();
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}
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defaultproperties
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{
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}
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