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KF2-BuildTools/builder
2022-01-16 05:07:46 +03:00

503 lines
12 KiB
Bash

#!/bin/bash
# Requirements: git-bash
# https://git-scm.com/download/win
set -Eeuo pipefail
# set -o xtrace
trap cleanup SIGINT SIGTERM ERR EXIT
ScriptFullname=$(readlink -e "$0")
ScriptName=$(basename "$0")
ScriptDir=$(dirname "$ScriptFullname")
# Useful things
source "$ScriptDir/common.lib"
# Common
SteamPath=$(reg_readkey "HKCU\Software\Valve\Steam" "SteamPath")
DocumentsPath=$(reg_readkey "HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Personal")
ThirdPartyBin="$ScriptDir/3rd-party-bin"
# Usefull KF2 executables / Paths / Configs
KFDoc="$DocumentsPath/My Games/KillingFloor2"
KFPath="$SteamPath/steamapps/common/killingfloor2"
KFWin64="$KFPath/Binaries/Win64"
KFEditor="$KFWin64/KFEditor.exe"
KFEditorPatcher="$KFWin64/kfeditor_patcher.exe"
KFEditorMergePackages="$KFWin64/KFEditor_mergepackages.exe"
KFGame="$KFWin64/KFGame.exe"
KFWorkshop="$KFPath/Binaries/WorkshopUserTool.exe"
KFUnpublish="$KFDoc/KFGame/Unpublished"
KFPublish="$KFDoc/KFGame/Published"
KFEditorConf="$KFDoc/KFGame/Config/KFEditor.ini"
# Source filesystem
MutSource="$ScriptDir/.."
MutPubContent="$MutSource/PublicationContent"
MutConfig="$MutSource/Config"
MutLocalization="$MutSource/Localization"
MutBuildConfig="$MutSource/build.cfg"
MutTestConfig="$MutSource/test.cfg"
# Steam workshop upload filesystem
KFUnpublishBrewedPC="$KFUnpublish/BrewedPC"
KFUnpublishPackages="$KFUnpublishBrewedPC/Packages"
KFUnpublishScript="$KFUnpublishBrewedPC/Script"
KFUnpublishConfig="$KFUnpublish/Config"
KFUnpublishLocalization="$KFUnpublish/Localization"
KFPublishBrewedPC="$KFPublish/BrewedPC"
KFPublishPackages="$KFPublishBrewedPC/Packages"
KFPublishScript="$KFPublishBrewedPC/Script"
KFPublishConfig="$KFPublish/Config"
KFPublishLocalization="$KFPublish/Localization"
# Tmp files
MutWsInfo="$KFDoc/wsinfo.txt"
KFEditorConfBackup="$KFEditorConf.backup"
function show_help ()
{
cat <<EOF
Usage: $0 OPTION
Build, pack, test and upload your kf2 packages to the Steam Workshop.
Available options:
-ib, --init-build generate $(basename "$MutBuildConfig") with build parameters
-it, --init-test generate $(basename "$MutTestConfig") with test parameters
-i, --init the same as "./$ScriptName --init-build; ./$ScriptName --init-test"
-c, --compile build package(s)
-b, --brew compress *.upk and place inside *.u
-bm, --brew-manual the same (almost) as above, but with patched kfeditor by @notpeelz
-u, --upload upload package(s) to the Steam Workshop
-t, --test run local single player test with $(basename "$MutTestConfig") parameters
-v, --version show version
-h, --help show this help
Shortcuts for multiple options:
-cb compile, brew
-cu compile, upload
-cbm compile, brew_manual
-cbu compile, brew, upload
-cbmu compile, brew_manual, upload
-ct compile, run_test
-cbt compile, brew, run_test
-cbmt compile, brew_manual, run_test
EOF
}
function show_version ()
{
cat <<EOF
$ScriptName $(git describe 2> /dev/null)
EOF
}
function cleanup()
{
trap - SIGINT SIGTERM ERR EXIT
restore_kfeditorconf
}
function backup_kfeditorconf ()
{
cp -f "$KFEditorConf" "$KFEditorConfBackup"
}
function restore_kfeditorconf ()
{
if [[ -f "$KFEditorConfBackup" ]]; then
mv -f "$KFEditorConfBackup" "$KFEditorConf"
fi
}
function init_build ()
{
local PackageList=""
:> "$MutBuildConfig"
while read -r Package
do
if [[ -z "$PackageList" ]]; then
PackageList="$Package"
else
PackageList="$PackageList $Package"
fi
done < <(find "$MutSource" -mindepth 2 -maxdepth 2 -type d -ipath '*/Classes' | sed -r 's|.+/([^/]+)/[^/]+|\1|' | sort)
cat > "$MutBuildConfig" <<EOF
# Build parameters
# If True - compresses the mutator when compiling
# Scripts will be stored in binary form
# (reduces the size of the output file)
StripSource="True"
# Mutators to be compiled
# Specify them with a space as a separator,
# Mutators will be compiled in the specified order
PackageBuildOrder="$PackageList"
# Mutators that will be uploaded to the workshop
# Specify them with a space as a separator,
# The order doesn't matter
PackageUpload="$PackageList"
EOF
}
function read_build_settings ()
{
if ! [[ -f "$MutBuildConfig" ]]; then init_build; fi
if bash -n "$MutBuildConfig"; then
# shellcheck source=./.shellcheck/build.cfg
source "$MutBuildConfig"
else
echo "$MutBuildConfig broken! Check this file before continue or create new one using $0 --init-build"
return 1
fi
}
function read_test_settings ()
{
if ! [[ -f "$MutTestConfig" ]]; then init_test; fi
if bash -n "$MutTestConfig"; then
# shellcheck source=./.shellcheck/test.cfg
source "$MutTestConfig"
else
echo "$MutTestConfig broken! Check this file before continue or create new one using $0 --init-test"
return 1
fi
}
function merge_packages () # $1: Mutator name
{
local ModificationTime=""
local UpkList=""
local PID=""
cp -f "$KFUnpublishScript/$1.u" "$KFWin64"
while read -r Upk
do
cp -f "$MutSource/$1/$Upk" "$KFWin64"
UpkList="$UpkList $Upk"
done < <(find "$MutSource/$1" -type f -name '*.upk' -printf "%f\n")
if [[ -n "$UpkList" ]]; then
ModificationTime=$(stat -c %y "$KFWin64/$1.u")
CMD //C "cd /D $(cygpath -w "$KFWin64") && $(basename "$KFEditorMergePackages") make $UpkList $1.u" &
PID="$!"
while ps -p "$PID" &> /dev/null
do
if [[ "$ModificationTime" != "$(stat -c %y "$KFWin64/$1.u")" ]]; then # file changed
sleep 2 # wait a bit in case the file hasn't been written to the end yet
kill "$PID"; break
fi
sleep 2
done
fi
for Upk in $UpkList; do rm -f "$KFWin64/$Upk"; done # cleanup
}
function compiled ()
{
for Package in $PackageBuildOrder
do
if ! test -f "$KFUnpublishScript/$Package.u"; then
return 1
fi
done
}
function compile ()
{
local StripSourceArg=""
local PID=""
read_build_settings
if ! command -v multini &> /dev/null; then
get_latest_multini "$ThirdPartyBin/multini.exe"
fi
backup_kfeditorconf
multini --del "$KFEditorConf" 'ModPackages' 'ModPackages'
for Package in $PackageBuildOrder
do
multini --add "$KFEditorConf" 'ModPackages' 'ModPackages' "$Package"
done
multini --set "$KFEditorConf" 'ModPackages' 'ModPackagesInPath' "$(cygpath -w "$MutSource")"
rm -rf "$KFUnpublish" "$KFPublish"
mkdir -p "$KFUnpublishPackages" "$KFUnpublishScript"
for Package in $PackageBuildOrder
do
find "$MutSource/$Package" -type f -name '*.upk' -exec cp -f {} "$KFUnpublishPackages" \;
done
if [[ -d "$MutLocalization" ]]; then
mkdir -p "$KFUnpublishLocalization"
cp -rf "$MutLocalization"/* "$KFUnpublishLocalization"
fi
if [[ -d "$MutConfig" ]]; then
mkdir -p "$KFUnpublishConfig"
cp -rf "$MutConfig"/* "$KFUnpublishConfig"
fi
if is_true "$StripSource"; then StripSourceArg="-stripsource"; fi
CMD //C "$(cygpath -w "$KFEditor") make $StripSourceArg -useunpublished" &
PID="$!"
while ps -p "$PID" &> /dev/null
do
if compiled; then kill "$PID"; break; fi
sleep 2
done
restore_kfeditorconf
}
function publish_common ()
{
if [[ -d "$MutLocalization" ]]; then
mkdir -p "$KFPublishLocalization"
cp -rf "$MutLocalization"/* "$KFPublishLocalization"
fi
if [[ -d "$MutConfig" ]]; then
mkdir -p "$KFPublishConfig"
cp -rf "$MutConfig"/* "$KFPublishConfig"
fi
}
function brewed ()
{
for Package in $PackageUpload
do
if ! test -f "$KFPublishBrewedPC/$Package.u"; then
return 1
fi
done
}
function brew ()
{
local PID=""
read_build_settings
if ! compiled ; then
echo "You must compile packages before brewing. Use $0 --compile for this."
exit 1
fi
rm -rf "$KFPublish"
mkdir -p "$KFPublishBrewedPC"
CMD //C "cd /D $(cygpath -w "$KFWin64") && $(basename "$KFEditor") brewcontent -platform=PC $PackageUpload -useunpublished" &
PID="$!"
while ps -p "$PID" &> /dev/null
do
if brewed; then kill "$PID"; break; fi
sleep 2
done
publish_common
rm -f "$KFPublishBrewedPC"/*.tmp # cleanup
}
function brew_manual ()
{
read_build_settings
if ! compiled ; then
echo "You must compile packages before brewing. Use $0 --compile for this."
exit 1
fi
rm -rf "$KFPublish"
mkdir -p "$KFPublishBrewedPC" "$KFPublishScript"
if ! [[ -x "$KFEditorPatcher" ]]; then
get_latest_kfeditor_patcher "$KFEditorPatcher"
fi
pushd "$KFWin64" && "$KFEditorPatcher"; popd
for Package in $PackageUpload
do
merge_packages "$Package"
mv "$KFWin64/$Package.u" "$KFPublishScript"
done
publish_common
}
function upload ()
{
local PreparedWsDir=""
read_build_settings
if ! compiled ; then
echo "You must compile packages before uploading. Use $0 --compile for this."
exit 1
fi
if ! [[ -d "$KFPublish" ]]; then
echo "Warn: uploading without brewing"
mkdir -p "$KFPublishBrewedPC" "$KFPublishScript"
for Package in $PackageUpload
do
cp -f "$KFUnpublishScript/$Package.u" "$KFPublishScript"
done
if [[ -d "$KFUnpublishPackages" ]]; then
cp -rf "$KFUnpublishPackages" "$KFPublishPackages"
fi
publish_common
fi
PreparedWsDir=$(mktemp -d -u -p "$KFDoc")
cat > "$MutWsInfo" <<EOF
\$Description \"$(cat "$MutPubContent/description.txt")\"
\$Title \"$(cat "$MutPubContent/title.txt")\"
\$PreviewFile \"$(cygpath -w "$MutPubContent/preview.png")\"
\$Tags \"$(cat "$MutPubContent/tags.txt")\"
\$MicroTxItem \"false\"
\$PackageDirectory \"$(cygpath -w "$PreparedWsDir")\"
EOF
cp -rf "$KFPublish" "$PreparedWsDir"
CMD //C "$(cygpath -w "$KFWorkshop") $(basename "$MutWsInfo")"
rm -rf "$PreparedWsDir"
rm -f "$MutWsInfo"
}
function init_test ()
{
local AviableMutators=""
local AviableGamemodes=""
read_build_settings
for Package in $PackageUpload
do
# find available mutators
while read -r MutClass
do
if [[ -z "$AviableMutators" ]]; then
AviableMutators="$Package.$MutClass"
else
AviableMutators="$AviableMutators,$Package.$MutClass"
fi
done < <(grep -rihPo '\s.+extends\s(KF)?Mutator' "$MutSource/$Package" | awk '{ print $1 }')
# find available gamemodes
while read -r GamemodeClass
do
if [[ -z "$AviableGamemodes" ]]; then
AviableGamemodes="$Package.$GamemodeClass"
else
AviableGamemodes="$AviableGamemodes,$Package.$GamemodeClass"
fi
done < <(grep -rihPo '\s.+extends\sKFGameInfo_' "$MutSource/$Package" | awk '{ print $1 }')
done
if [[ -z "$AviableGamemodes" ]]; then
AviableGamemodes="KFGameContent.KFGameInfo_Survival"
fi
cat > "$MutTestConfig" <<EOF
# Test parameters
# Map:
Map="KF-Nuked"
# Game:
# Survival: KFGameContent.KFGameInfo_Survival
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
# Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="$AviableGamemodes"
# Difficulty:
# Normal: 0
# Hard: 1
# Suicide: 2
# Hell: 3
Difficulty="0"
# GameLength:
# 4 waves: 0
# 7 waves: 1
# 10 waves: 2
GameLength="0"
# Mutators
Mutators="$AviableMutators"
# Additional parameters
Args=""
EOF
}
function run_test ()
{
local UseUnpublished=""
read_build_settings
read_test_settings
if ! brewed; then UseUnpublished="-useunpublished"; fi
CMD //C "$(cygpath -w "$KFGame") $Map?Difficulty=$Difficulty?GameLength=$GameLength?Game=$Game?Mutator=$Mutators?$Args $UseUnpublished" -log
}
export PATH="$PATH:$ThirdPartyBin"
if [[ $# -eq 0 ]]; then show_help; exit 0; fi
case $1 in
# Options
-h|--help ) show_help ;;
-v|--version ) show_version ;;
-ib|--init-build ) init_build ;;
-it|--init-test ) init_test ;;
-i|--init ) init_build; init_test ;;
-c|--compile ) compile ;;
-b|--brew ) brew ;;
-bm|--brew-manual ) brew_manual ;;
-u|--upload ) upload ;;
-t|--test ) run_test ;;
# Shortcuts
-cb ) compile; brew ;;
-cu ) compile; upload ;;
-cbm ) compile; brew_manual ;;
-cbu ) compile; brew; upload ;;
-cbmu ) compile; brew_manual; upload ;;
-ct ) compile; run_test ;;
-cbt ) compile; brew; run_test ;;
-cbmt ) compile; brew_manual; run_test ;;
# Other
* ) echo "Command not recognized: $1"; exit 1 ;;
esac