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add support for any steam library folders

This commit is contained in:
GenZmeY 2023-04-03 04:41:12 +03:00
parent c05a5b4a83
commit fbd47e013d

31
builder
View File

@ -34,6 +34,21 @@ function reg_readkey () # $1: path, $2: key
fi
}
function steamlib_by_steamid () # $1: SteamID
{
local Path
while read -r Line
do
if echo "$Line" | grep -Foq '"path"'; then
Path="$(echo "$Line" | sed -r 's|^\s*\"path\"\s*||' | sed 's|"||g')"
fi
if echo "$Line" | grep -Poq "^\s*\"${1}\"\s*\"\d+\"$"; then
cygpath --unix "$Path"
fi
done < "$SteamLibFoldersVdf"
}
# Whoami
ScriptFullname="$(readlink -e "$0")"
ScriptName="$(basename "$0")"
@ -44,16 +59,18 @@ SteamPath="$(reg_readkey "HKCU\Software\Valve\Steam" "SteamPath")"
DocumentsPath="$(cygpath --mydocs)"
ThirdPartyBin="$ScriptDir/3rd-party-bin"
DummyPreview="$ScriptDir/dummy_preview.png"
SteamLibFoldersVdf="$SteamPath/steamapps/libraryfolders.vdf"
# Usefull KF2 executables / Paths / Configs
KFDoc="$DocumentsPath/My Games/KillingFloor2"
KFPath="$SteamPath/steamapps/common/killingfloor2"
KFDev="$KFPath/Development/Src"
KFWin64="$KFPath/Binaries/Win64"
KFPath="$(steamlib_by_steamid "232090")/steamapps/common/killingfloor2"
KFSDKPath="$(steamlib_by_steamid "232150")/steamapps/common/killingfloor2"
KFDev="$KFSDKPath/Development/Src"
KFWin64="$KFSDKPath/Binaries/Win64"
KFEditor="$KFWin64/KFEditor.exe"
KFEditorPatcher="$KFWin64/kfeditor_patcher.exe"
KFEditorMergePackages="$KFWin64/KFEditor_mergepackages.exe"
KFGame="$KFWin64/KFGame.exe"
KFGame="$KFPath/Binaries/Win64/KFGame.exe"
KFWorkshop="$KFPath/Binaries/WorkshopUserTool.exe"
KFUnpublish="$KFDoc/KFGame/Unpublished"
KFPublish="$KFDoc/KFGame/Published"
@ -1049,6 +1066,12 @@ function main ()
setup_colors
export PATH="$PATH:$ThirdPartyBin"
# Checks
if [[ "$KFPath" != "$KFSDKPath" ]]; then
warn "\"Killing Floor 2\" and \"Killing Floor 2 - SDK\" installed in different steam library folders."
warn "If you get errors, install them in the same steam library folder."
fi
# Modifiers
if is_true "$ArgDebug"; then set -o xtrace; fi