From c3872fb1e0a5e0018e2abf06b1db3c160bd6327d Mon Sep 17 00:00:00 2001 From: GenZmeY Date: Fri, 2 Sep 2022 12:30:53 +0300 Subject: [PATCH] Update TODO.md and README.md --- README.md | 9 ++++++++- TODO.md | 3 --- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 7c8a4ae..143ad28 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,14 @@ - Easily switch between different projects. # Requirements -- [git-bash](https://git-scm.com/download/win) +- [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/); +- Killing Floor 2 - SDK; +- [git-bash](https://git-scm.com/download/win). + +# Limits +You can keep mod sources anywhere, but `Killing Floor 2` and `Killing Floor 2 - SDK` must be installed on the system drive (C:\ in most cases). + +(I plan to fix this limitation in the future) # Add to your project Make sure that the location of folders and files in your project as follows (Correct it if it's not): diff --git a/TODO.md b/TODO.md index 10e48c5..8336a42 100644 --- a/TODO.md +++ b/TODO.md @@ -1,7 +1,4 @@ # TODO: -- [ ] *.upk (or *.kfm) with it's own filesystem (like in weapon packs) - [ ] add kf2 support in another steam library (`Steam\steamapps\libraryfolders.vdf` may help) -- [x] close the KFEditor window only after it stops writing to Launch.log to be able to show warnings - [ ] hooks (precompile, postcompile, prebrew, etc...) - [ ] improve error parser (class vs name mismatch, etc...) -- [ ] manual brew config setting