Update README.md
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README.md
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README.md
@ -54,7 +54,7 @@ If your project contains several mutators, *.upk files, external dependencies, o
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When you run compilation for the first time or do `./tools/builder --init` `builder.cfg` appears in your project folder.
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When you run compilation for the first time or do `./tools/builder --init` `builder.cfg` appears in your project folder.
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Edit it to set build/test/upload options. The config contains the necessary comments inside.
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Edit it to set build/test/upload options. The config contains the necessary comments inside.
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Edit the files in the PublicationContent folder - they are responsible for the description in the Steam Workshop.
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Edit the files in the `PublicationContent` folder - they are responsible for the description in the Steam Workshop.
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## Project filesystem
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## Project filesystem
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If you have *.upk or localization files, they must be in a specific location.
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If you have *.upk or localization files, they must be in a specific location.
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@ -88,10 +88,27 @@ Change the filesystem of the project to such a form that everything works correc
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builder.cfg
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builder.cfg
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```
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```
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**Note:** Use the `BrewedPC` folder for additional content such as sound files for your weapons or other stuff. This will be copied to the final BrewedPC before being uploaded to the workshop.
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By the way, this allows you to use a script to upload maps (although this was not its original purpose). Just put the map(s) in `BrewedPC` (don't forget to edit the `PublicationContent`) and run `./tools/builder -u`.
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## Examples (Projects that use KF2-BuildTools)
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## Examples (Projects that use KF2-BuildTools)
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[LightTIM](https://github.com/GenZmeY/KF2-LightTIM) - simplest case (one mutator)
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**Simplest case (one mutator):**
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[ServerExt](https://github.com/GenZmeY/KF2-Server-Extension) - Two mutators are compiled, there are *.upk files and localization
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- [AdminAutoLogin](https://github.com/GenZmeY/KF2-AdminAutoLogin)
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[UnofficialMod](https://github.com/GenZmeY/UnofficialMod) - Three mutators are compiled (one of them is a dependency), two mutators are uploaded to the steam workshop
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- [StartWave](https://github.com/GenZmeY/KF2-StartWave)
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- [TAWOD](https://github.com/GenZmeY/KF2-TAWOD)
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- [ZedSpawner](https://github.com/GenZmeY/KF2-ZedSpawner)
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**Mutator + Localization:**
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- [ControlledVoteCollector](https://github.com/GenZmeY/KF2-ControlledVoteCollector)
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- [CustomTraderInventory](https://github.com/GenZmeY/KF2-CustomTraderInventory)
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- [YetAnotherScoreboard](https://github.com/GenZmeY/KF2-YetAnotherScoreboard)
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**Two mutators are compiled, there are upk and localization:**
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- [ServerExt](https://github.com/GenZmeY/KF2-Server-Extension)
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**Three mutators are compiled (one of them is a dependency),**
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**two mutators are uploaded to the steam workshop:**
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- [UnofficialMod](https://github.com/GenZmeY/UnofficialMod)
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# Other
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# Other
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[TODO List](TODO.md)
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[TODO List](TODO.md)
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