# KF2-BoxPainterLib [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-BoxPainterLib)](https://github.com/GenZmeY/KF2-BoxPainterLib/tags) [![MegaLinter](https://github.com/GenZmeY/KF2-BoxPainterLib/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-BoxPainterLib/actions/workflows/mega-linter.yml) [![GitHub top language](https://img.shields.io/github/languages/top/GenZmeY/KF2-BoxPainterLib)](https://docs.unrealengine.com/udk/Three/WebHome.html) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-BoxPainterLib)](LICENSE) **2D box drawing library. Ported from [YetAnotherScoreboard](https://github.com/GenZmeY/KF2-YetAnotherScoreboard) and published under LGPLv3 due to licensing issues with some closed source mods.** ## Add to your project ⚠️ If your code uses the GPL or LGPL you can choose any of the methods below. But if you're using a different license and don't want to change it to the (L)GPL, then you should use methods 1 or 2, and don't make changes to the BoxPainterLib code. **Here are the ways:** ### 1. As [git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules) Open git-bash and go to your project: `cd ` Add submodule: `git submodule add https://github.com/GenZmeY/KF2-BoxPainterLib BoxPainterLib` **updating library:** Get updates: `pushd BoxPainterLib && git pull && popd` Commit the changes: `git add BoxPainterLib && git commit -m 'update box painter lib'` ### 2. As standalone sources Create a `BoxPainterLib` folder and put [this repo](https://github.com/GenZmeY/KF2-BoxPainterLib) there. ### 3. As part of your sources (only for GPL and LGPL projects) Include the BoxPainterLib code in your project wherever you want and however you like, make (or not) any changes ## Using 1. Create `BoxPainter` object: `BoxPainter = new class'BoxPainterLib.BoxPainter';` 2. Initialize the canvas: `BoxPainter.Canvas = ;` 3. `BoxPainter` is ready! Use functions [DrawBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainter.uc#L3) and [DrawShapedBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L129) to draw cool interface boxes. ## Available Functions **DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape)** Draws a box using the [shape code](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L13) for each corner: - ECS_Corner - ECS_BeveledCorner - ECS_VerticalCorner - ECS_HorisontalCorner **DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0)** Draws a box using the shape code: ![codes_table](rect_shapes.png) ## Build If you are using [KF2-BuildTools](https://github.com/GenZmeY/KF2-BuildTools) open `builder.cfg` and add `BoxPainterLib` **first** in `PackageBuildOrder` and `PackageUpload` parameters If you are building manually add line `ModPackages=BoxPainterLib` to your `KFEditor.ini` before all other `ModPackages` Now build the mod. `BoxPainterLib.u` library will be next to your `*.u` files ## Examples [KF2-YetAnotherScoreboard](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tree/BoxPainterLib) (BoxPainterLib branch) ## License [![license](https://www.gnu.org/graphics/lgplv3-with-text-154x68.png)](LICENSE)