# KF2-BoxPainterLib [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-BoxPainterLib)](https://github.com/GenZmeY/KF2-BoxPainterLib/tags) [![GitHub top language](https://img.shields.io/github/languages/top/GenZmeY/KF2-BoxPainterLib)](https://docs.unrealengine.com/udk/Three/WebHome.html) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-BoxPainterLib)](LICENSE) **2D box drawing library** # Add to your project There are two ways to add BoxPainterLib to your project: ### 1. As [git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules) Open git-bash and go to your project: `cd ` Add submodule: `git submodule add https://github.com/GenZmeY/KF2-BoxPainterLib BoxPainterLib` **updating library:** Get updates: `pushd BoxPainterLib && git pull && popd` Commit the changes: `git add BoxPainterLib && git commit -m 'update box painter lib'` ### 2. As standalone sources Create a `BoxPainterLib` folder and put [this repo](https://github.com/GenZmeY/KF2-BoxPainterLib) there. # Using 1. Create `BoxPainter` object: `BoxPainter = new class'BoxPainterLib.BoxPainter';` 2. Initialize the canvas: `BoxPainter.Canvas = ;` 3. `BoxPainter` is ready! Use functions [DrawBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainter.uc#L3) and [DrawShapedBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L129) to draw cool interface boxes. # Available Functions #### DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape) Draws a box using the [shape code](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L13) for each corner: - ECS_Corner - ECS_BeveledCorner - ECS_VerticalCorner - ECS_HorisontalCorner #### DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0) Draws a box using the shape code: ![](rect_shapes.png) # Build If you are using [KF2-BuildTools](https://github.com/GenZmeY/KF2-BuildTools) open `builder.cfg` and add `BoxPainterLib` **first** in `PackageBuildOrder` and `PackageUpload` parameters If you are building manually add line `ModPackages=BoxPainterLib` to your `KFEditor.ini` before all other `ModPackages` Now build the mod. `BoxPainterLib.u` library will be next to your `*.u` files # Examples [KF2-YetAnotherScoreboard](https://github.com/GenZmeY/KF2-YetAnotherScoreboard) # License [GNU LGPLv3](LICENSE)