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# KF2-BoxPainterLib # KF2-BoxPainterLib
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[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-BoxPainterLib)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-BoxPainterLib)](LICENSE)
**2D box drawing library** **2D box drawing library.
Ported from [YetAnotherScoreboard](https://github.com/GenZmeY/KF2-YetAnotherScoreboard) and published under LGPLv3 due to licensing issues with some closed source mods.**
## Add to your project ## Add to your project
There are two ways to add BoxPainterLib to your project: If your code uses the GPL or LGPL you can choose any of the methods below. But if you're using a different license and don't want to change it to the (L)GPL, then you should use methods 1 or 2, and don't make changes to the BoxPainterLib code.
**Here are the ways:**
### 1. As [git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules) ### 1. As [git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules)
Open git-bash and go to your project: `cd <your_project_path>` Open git-bash and go to your project: `cd <your_project_path>`
Add submodule: `git submodule add https://github.com/GenZmeY/KF2-BoxPainterLib BoxPainterLib` Add submodule: `git submodule add https://github.com/GenZmeY/KF2-BoxPainterLib BoxPainterLib`
@ -19,28 +23,29 @@ Commit the changes: `git add BoxPainterLib && git commit -m 'update box painter
### 2. As standalone sources ### 2. As standalone sources
Create a `BoxPainterLib` folder and put [this repo](https://github.com/GenZmeY/KF2-BoxPainterLib) there. Create a `BoxPainterLib` folder and put [this repo](https://github.com/GenZmeY/KF2-BoxPainterLib) there.
### 3. As part of your sources (only for GPL and LGPL projects)
Include the BoxPainterLib code in your project wherever you want and however you like, make (or not) any changes
## Using ## Using
1. Create `BoxPainter` object: `BoxPainter = new class'BoxPainterLib.BoxPainter';` 1. Create `BoxPainter` object: `BoxPainter = new class'BoxPainterLib.BoxPainter';`
2. Initialize the canvas: `BoxPainter.Canvas = <REPLACE_THIS_WITH_YOUR_CANVAS_OBJECT>;` 2. Initialize the canvas: `BoxPainter.Canvas = <REPLACE_THIS_WITH_YOUR_CANVAS_OBJECT>;`
3. `BoxPainter` is ready! Use functions [DrawBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainter.uc#L3) and [DrawShapedBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L129) to draw cool interface boxes. 3. `BoxPainter` is ready! Use functions [DrawBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainter.uc#L3) and [DrawShapedBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L129) to draw cool interface boxes.
## Available Functions ## Available Functions
### DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape) **DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape)**
Draws a box using the [shape code](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L13) for each corner: Draws a box using the [shape code](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L13) for each corner:
- ECS_Corner - ECS_Corner
- ECS_BeveledCorner - ECS_BeveledCorner
- ECS_VerticalCorner - ECS_VerticalCorner
- ECS_HorisontalCorner - ECS_HorisontalCorner
### DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0) **DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0)**
Draws a box using the shape code: Draws a box using the shape code:
![codes_table](rect_shapes.png) ![codes_table](rect_shapes.png)
## Build ## Build
If you are using [KF2-BuildTools](https://github.com/GenZmeY/KF2-BuildTools) open `builder.cfg` and add `BoxPainterLib` **first** in `PackageBuildOrder` and `PackageUpload` parameters If you are using [KF2-BuildTools](https://github.com/GenZmeY/KF2-BuildTools) open `builder.cfg` and add `BoxPainterLib` **first** in `PackageBuildOrder` and `PackageUpload` parameters
If you are building manually add line `ModPackages=BoxPainterLib` to your `KFEditor.ini` before all other `ModPackages` If you are building manually add line `ModPackages=BoxPainterLib` to your `KFEditor.ini` before all other `ModPackages`
Now build the mod. `BoxPainterLib.u` library will be next to your `*.u` files Now build the mod. `BoxPainterLib.u` library will be next to your `*.u` files
## Examples ## Examples